usesound_stream::{Sample, Settings};/// Types to be used as a **Node** within the DSP **Graph**.
pubtraitNode<S> where S: Sample {/// Request audio from the **Node** given some stream format **Settings**.
/// If the **Node** has no inputs, the `buffer` will be zeroed.
/// If the **Node** has some inputs, the `buffer` will consist of the inputs summed together.
////// Any source/generator type nodes should simply render straight to the buffer.
/// Any effects/processor type nodes should mutate the buffer directly.
fnaudio_requested(&mutself, buffer:&mut [S], settings: Settings);}