#[cfg(not(any(
feature = "bloodborne", feature = "demons",
feature = "ds1", feature = "ds2", feature = "ds3",
feature = "eldenring",
feature = "sekiro",
)))]
compile_error!("Cannot compile without any Message Sets enabled. Enable \
at least one of the following Features:\
\n- bloodborne\n- demons\n- ds1\n- ds2\n- ds3\n- eldenring\n- sekiro");
#[cfg(feature = "ds2")]
#[macro_use]
extern crate lazy_static;
extern crate rand;
#[macro_use]
extern crate static_assertions;
#[cfg(feature = "bloodborne")]
mod bb;
#[cfg(feature = "demons")]
mod des;
#[cfg(feature = "ds1")]
mod ds1;
#[cfg(feature = "ds2")]
mod ds2;
#[cfg(feature = "ds3")]
mod ds3;
#[cfg(feature = "sekiro")]
mod sek;
#[cfg(feature = "eldenring")]
mod er1;
#[cfg(feature = "bloodborne")]
pub use bb::MessageBB;
#[cfg(feature = "demons")]
pub use des::MessageDeS;
#[cfg(feature = "ds1")]
pub use ds1::MessageDkS1;
#[cfg(feature = "ds2")]
pub use ds2::MessageDkS2;
#[cfg(feature = "ds3")]
pub use ds3::MessageDkS3;
#[cfg(feature = "sekiro")]
pub use sek::MessageSek;
#[cfg(feature = "eldenring")]
pub use er1::MessageEr1;
use rand::prelude::{Rng, SliceRandom, thread_rng, ThreadRng};
use std::fmt::Display;
const COMPOUND_CHANCE: f64 = 0.5;
pub trait DsMsg: Display {
fn random(rng: &mut ThreadRng) -> Self
where Self: Sized;
}
pub trait DsMulti: Display {
fn double(rng: &mut ThreadRng) -> Self
where Self: Sized;
fn single(rng: &mut ThreadRng) -> Self
where Self: Sized;
}
impl<M: DsMulti> DsMsg for M {
fn random(rng: &mut ThreadRng) -> Self {
if rng.gen_bool(COMPOUND_CHANCE) {
Self::double(rng)
} else {
Self::single(rng)
}
}
}
pub type Generator = fn(&mut ThreadRng) -> Box<dyn DsMsg>;
pub const GENERATORS: &[fn(&mut ThreadRng) -> Box<dyn DsMsg>] = &[
#[cfg(feature = "bloodborne")] |r| Box::new(MessageBB::random(r)),
#[cfg(feature = "demons")] |r| Box::new(MessageDeS::random(r)),
#[cfg(feature = "ds1")] |r| Box::new(MessageDkS1::random(r)),
#[cfg(feature = "ds2")] |r| Box::new(MessageDkS2::random(r)),
#[cfg(feature = "ds3")] |r| Box::new(MessageDkS3::random(r)),
#[cfg(feature = "eldenring")] |r| Box::new(MessageEr1::random(r)),
#[cfg(feature = "sekiro")] |r| Box::new(MessageSek::random(r)),
];
const_assert_ne!(GENERATORS.len(), 0);
pub fn random_message() -> Box<dyn DsMsg> {
let mut rng: ThreadRng = thread_rng();
GENERATORS.choose(&mut rng)
.unwrap_or_else(|| unsafe { std::hint::unreachable_unchecked() })
(&mut rng)
}