dsd-reader 0.2.0

A Rust library for reading DSD (Direct Stream Digital) audio data from DSF, DFF, or raw sources.
Documentation

dsd-reader

A library for reading DSD audio data. DSD is a high-resolution digital audio format which encodes audio as a 1 bit stream at high sample rates using delta sigma modulation.

The library allows for reading DSD from standard in ("stdin"); DSD container files (e.g. DSF or DFF); and raw DSD files, which are assumed to contain no metadata. For reading stdin or raw DSD files, the library relies on certain input parameters to interpret the format of the DSD data. Container files can also optionally include an ID3v2 tag which contains metadata about the music e.g. artist, album, etc.

Provides an iterator over the frames of the DSD data, which is basically a vector of channels in planar format, with a block_size slice for each channel in least significant bit first order. Channels are ordered by number (ch1,ch2,...). This planar format was chosen due to the prevalence of DSF files and the efficiency with which it can be iterated over and processed in certain scenarios, however it should be trivial for the implementer to convert to interleaved format if needed.

For an example of a binary that uses this library, see dsd2dxd.

DFF Notes

For .dff files, this library only supports ID3 tags that appear at the end of the file, not those found in the property chunk. DST is not supported. Currently only supports mono and stereo audio.

Examples

Opening and reading a DFF file

use std::path::PathBuf;
use dsd_reader::DsdReader;

let in_path = PathBuf::from("my/music.dff");
// Constructor for use with container files. DSF works the same
let dsd_reader = DsdReader::from_container(in_path.clone()).unwrap();
let channels_num = dsd_reader.channels_num();
let dsd_iter = dsd_reader.dsd_iter().unwrap();

for (read_size, chan_bufs) in dsd_iter {
    eprintln!("read_size: usize is {} bytes.", read_size);
    for chan in 0..channels_num {
        my_process_channel(chan, &chan_bufs[chan]);
    }
}

fn my_process_channel(chan: usize, chan_bytes: &[u8]) {
    eprintln!("Processing channel {} with {} bytes. Not guaranteed to have filled buffers.", chan + 1, chan_bytes.len());
    // do stuff
}

Reading from stdin

use dsd_reader::{DsdReader, Endianness, FmtType, DsdRate};

let dsd_reader = DsdReader::new(
    None, // in_path: None triggers stdin reading
    FmtType::Interleaved,
    Endianness::MsbFirst,
    DsdRate::DSD64,
    4096, // A safe choice of block size for all DSD inputs
    2 // Stereo
).unwrap();
let channels_num = dsd_reader.channels_num();
let dsd_iter = dsd_reader.dsd_iter().unwrap();

for (read_size, chan_bufs) in dsd_iter {
    eprintln!("read_size: usize is {} bytes.", read_size);
    for chan in 0..channels_num {
        my_process_channel(chan, &chan_bufs[chan]);
    }
}

fn my_process_channel(chan: usize, chan_bytes: &[u8]) {
    eprintln!("Processing channel {} with {} bytes. Not guaranteed to have filled buffers.", chan + 1, chan_bytes.len());
    // do stuff
}

Reading from raw dsd file (no metadata contained within)

use dsd_reader::{DsdReader, Endianness, FmtType, DsdRate};
use std::path::PathBuf;

let in_path = PathBuf::from("my/raw_audio.dsd");

let dsd_reader = DsdReader::new(
    Some(in_path.clone()),
    FmtType::Planar,
    Endianness::LsbFirst,
    DsdRate::DSD128,
    4096, // A safe choice of block size for all DSD inputs
    1 // Mono
).unwrap();
let channels_num = dsd_reader.channels_num();
let dsd_iter = dsd_reader.dsd_iter().unwrap();

for (read_size, chan_bufs) in dsd_iter {
    eprintln!(
        "read_size: usize is {} bytes. Not guaranteed to have filled buffers.", 
        read_size
    );
    my_process_channel(0, &chan_bufs[0]);
}

fn my_process_channel(chan: usize, chan_bytes: &[u8]) {
    eprintln!("Processing channel {} with {} bytes.", chan + 1, chan_bytes.len());
    // do stuff
}