anim/anim.rs
1// Copyright 2019 The Druid Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15//! An example of an animating widget. It is just a widget that
16//! requests an animation frame when it needs to, and draws the frame in the
17//! `paint` method.
18//! Once the animation is over it simply stops requesting animation frames.
19//! Usually we would put the state in the `Data`, but for things like animation
20//! we don't. This is because the animation state is not useful to know for the
21//! rest of the app. If this is something the rest of your widgets should know
22//! about, you could put it in the `data`.
23
24// On Windows platform, don't show a console when opening the app.
25#![windows_subsystem = "windows"]
26
27use std::f64::consts::PI;
28
29use druid::kurbo::{Circle, Line};
30use druid::widget::prelude::*;
31use druid::{AppLauncher, Color, LocalizedString, Point, Vec2, WindowDesc};
32
33struct AnimWidget {
34 t: f64,
35}
36
37impl Widget<()> for AnimWidget {
38 fn event(&mut self, ctx: &mut EventCtx, event: &Event, _data: &mut (), _env: &Env) {
39 match event {
40 Event::MouseDown(_) => {
41 self.t = 0.0;
42 ctx.request_anim_frame();
43 }
44 Event::AnimFrame(interval) => {
45 ctx.request_paint();
46 self.t += (*interval as f64) * 1e-9;
47 if self.t < 1.0 {
48 ctx.request_anim_frame();
49 } else {
50 // We might have t>1.0 at the end of the animation,
51 // we want to make sure the line points up at the
52 // end of the animation.
53 self.t = 0.0;
54 }
55 }
56 _ => (),
57 }
58 }
59
60 fn lifecycle(&mut self, _ctx: &mut LifeCycleCtx, _event: &LifeCycle, _data: &(), _env: &Env) {}
61
62 fn update(&mut self, _ctx: &mut UpdateCtx, _old_data: &(), _data: &(), _env: &Env) {}
63
64 fn layout(
65 &mut self,
66 _layout_ctx: &mut LayoutCtx,
67 bc: &BoxConstraints,
68 _data: &(),
69 _env: &Env,
70 ) -> Size {
71 bc.constrain((100.0, 100.0))
72 }
73
74 fn paint(&mut self, ctx: &mut PaintCtx, _data: &(), _env: &Env) {
75 let t = self.t;
76 let center = Point::new(50.0, 50.0);
77 ctx.paint_with_z_index(1, move |ctx| {
78 let ambit = center + 45.0 * Vec2::from_angle((0.75 + t) * 2.0 * PI);
79 ctx.stroke(Line::new(center, ambit), &Color::WHITE, 1.0);
80 });
81
82 ctx.fill(Circle::new(center, 50.0), &Color::BLACK);
83 }
84}
85
86pub fn main() {
87 let window = WindowDesc::new(AnimWidget { t: 0.0 }).title(
88 LocalizedString::new("anim-demo-window-title")
89 .with_placeholder("You spin me right round..."),
90 );
91 AppLauncher::with_window(window)
92 .log_to_console()
93 .launch(())
94 .expect("launch failed");
95}