use crate::debug_state::DebugState;
use crate::widget::prelude::*;
use crate::Data;
use tracing::instrument;
pub struct DebugInvalidation<T, W> {
child: W,
debug_color: u64,
marker: std::marker::PhantomData<T>,
}
impl<T: Data, W: Widget<T>> DebugInvalidation<T, W> {
pub fn new(child: W) -> Self {
Self {
child,
debug_color: 0,
marker: std::marker::PhantomData,
}
}
}
impl<T: Data, W: Widget<T>> Widget<T> for DebugInvalidation<T, W> {
#[instrument(
name = "DebugInvalidation",
level = "trace",
skip(self, ctx, event, data, env)
)]
fn event(&mut self, ctx: &mut EventCtx, event: &Event, data: &mut T, env: &Env) {
self.child.event(ctx, event, data, env);
}
#[instrument(
name = "DebugInvalidation",
level = "trace",
skip(self, ctx, event, data, env)
)]
fn lifecycle(&mut self, ctx: &mut LifeCycleCtx, event: &LifeCycle, data: &T, env: &Env) {
self.child.lifecycle(ctx, event, data, env)
}
#[instrument(
name = "DebugInvalidation",
level = "trace",
skip(self, ctx, old_data, data, env)
)]
fn update(&mut self, ctx: &mut UpdateCtx, old_data: &T, data: &T, env: &Env) {
self.child.update(ctx, old_data, data, env);
}
#[instrument(
name = "DebugInvalidation",
level = "trace",
skip(self, ctx, bc, data, env)
)]
fn layout(&mut self, ctx: &mut LayoutCtx, bc: &BoxConstraints, data: &T, env: &Env) -> Size {
self.child.layout(ctx, bc, data, env)
}
#[instrument(
name = "DebugInvalidation",
level = "trace",
skip(self, ctx, data, env)
)]
fn paint(&mut self, ctx: &mut PaintCtx, data: &T, env: &Env) {
self.child.paint(ctx, data, env);
let color = env.get_debug_color(self.debug_color);
let stroke_width = 2.0;
let region = ctx.region().rects().to_owned();
for rect in ®ion {
let rect = rect.inset(-stroke_width / 2.0);
ctx.stroke(rect, &color, stroke_width);
}
self.debug_color += 1;
}
fn id(&self) -> Option<WidgetId> {
self.child.id()
}
fn debug_state(&self, data: &T) -> DebugState {
DebugState {
display_name: self.short_type_name().to_string(),
children: vec![self.child.debug_state(data)],
..Default::default()
}
}
}