use std::ptr::{null, null_mut};
use tracing::error;
use winapi::shared::winerror::SUCCEEDED;
use winapi::um::d3d11::*;
use winapi::um::d3dcommon::{D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP};
use winapi::um::winnt::HRESULT;
use winapi::Interface;
use wio::com::ComPtr;
unsafe fn wrap<T, U, F>(hr: HRESULT, ptr: *mut T, f: F) -> Result<U, HRESULT>
where
F: Fn(ComPtr<T>) -> U,
T: Interface,
{
if SUCCEEDED(hr) {
Ok(f(ComPtr::from_raw(ptr)))
} else {
Err(hr)
}
}
pub struct D3D11Device(ComPtr<ID3D11Device>);
impl D3D11Device {
pub(crate) fn new_simple() -> Result<D3D11Device, HRESULT> {
let mut hr = 0;
unsafe {
let mut d3d11_device: *mut ID3D11Device = null_mut();
let flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
for driver_type in &[D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP] {
hr = D3D11CreateDevice(
null_mut(),
*driver_type,
null_mut(),
flags,
null(),
0,
D3D11_SDK_VERSION,
&mut d3d11_device,
null_mut(),
null_mut(),
);
if SUCCEEDED(hr) {
break;
}
}
if !SUCCEEDED(hr) {
error!("D3D11CreateDevice: 0x{:x}", hr);
}
wrap(hr, d3d11_device, D3D11Device)
}
}
pub(crate) fn raw_ptr(&mut self) -> *mut ID3D11Device {
self.0.as_raw()
}
}