drmkit-scene-gbm
A scene source backed by a GBM surface.
A surface is a swap chain: EGL or Vulkan renders into it, eglSwapBuffers
rotates it, and this source locks whichever buffer came to the front. That is
the shape a GL or Vulkan producer needs, where drmkit-scene-sources's
GbmBufferSource hands out one allocation the caller renders into.
Part of drmkit, a Rust port of drm-cxx. API documentation is on docs.rs.
License
MIT, matching drm-cxx.