use control;
use drm_ffi as ffi;
#[repr(transparent)]
#[derive(Copy, Clone, Hash, PartialEq, Eq)]
pub struct Handle(control::RawResourceHandle);
impl From<Handle> for control::RawResourceHandle {
fn from(handle: Handle) -> Self {
handle.0
}
}
impl From<Handle> for u32 {
fn from(handle: Handle) -> Self {
handle.0.into()
}
}
impl From<control::RawResourceHandle> for Handle {
fn from(handle: control::RawResourceHandle) -> Self {
Handle(handle)
}
}
impl control::ResourceHandle for Handle {
const FFI_TYPE: u32 = ffi::DRM_MODE_OBJECT_FB;
}
impl std::fmt::Debug for Handle {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_tuple("framebuffer::Handle").field(&self.0).finish()
}
}
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
pub struct Info {
pub(crate) handle: Handle,
pub(crate) size: (u32, u32),
pub(crate) pitch: u32,
pub(crate) bpp: u32,
pub(crate) depth: u32,
pub(crate) buffer: u32,
}
impl Info {
pub fn handle(&self) -> Handle {
self.handle
}
pub fn size(&self) -> (u32, u32) {
self.size
}
pub fn pitch(&self) -> u32 {
self.pitch
}
pub fn bpp(&self) -> u32 {
self.bpp
}
pub fn depth(&self) -> u32 {
self.depth
}
}