#version 150 core
uniform mat4 transform;
in vec2 in_position;
in vec2 in_tex_coords;
in vec4 in_color;
out vec2 vert_tex_coords;
out vec4 vert_color;
out vec2 fpos;
void main() {
vert_tex_coords = in_tex_coords;
vert_color = in_color;
fpos = in_position;
gl_Position = transform * vec4(in_position, 0.0, 1.0);
}