use gl::types::*;
pub struct GlContextData {
pub(crate) colored_pipeline_buffers: (GLuint, GLuint),
pub(crate) textured_pipeline_buffers: (GLuint, GLuint),
pub(crate) textured_y8_pipeline_buffers: (GLuint, GLuint),
pub(crate) universal_pipeline_buffers: (GLuint, GLuint),
}
impl Drop for GlContextData {
fn drop(&mut self) {
unsafe {
gl::DeleteVertexArrays(1, &self.colored_pipeline_buffers.1);
gl::DeleteBuffers(1, &self.colored_pipeline_buffers.0);
gl::DeleteVertexArrays(1, &self.textured_pipeline_buffers.1);
gl::DeleteBuffers(1, &self.textured_pipeline_buffers.0);
gl::DeleteVertexArrays(1, &self.textured_y8_pipeline_buffers.1);
gl::DeleteBuffers(1, &self.textured_y8_pipeline_buffers.0);
gl::DeleteVertexArrays(1, &self.universal_pipeline_buffers.1);
gl::DeleteBuffers(1, &self.universal_pipeline_buffers.0);
}
}
}