dragonfly_plugin/event/
mutations.rs

1//! This file is auto-generated by `xtask`. Do not edit manually.
2#![allow(clippy::all)]
3use crate::types;
4use crate::event::EventContext;
5impl<'a> EventContext<'a, types::ChatEvent> {
6    ///Sets the `message` for this event.
7    pub fn set_message(&mut self, message: String) {
8        let mutation = types::ChatMutation {
9            message: Some(message.into()),
10            ..Default::default()
11        };
12        self.set_mutation(types::EventResultUpdate::Chat(mutation));
13    }
14}
15impl<'a> EventContext<'a, types::BlockBreakEvent> {
16    ///Sets the `drops` for this event.
17    pub fn set_drops(&mut self, drops: Vec<types::ItemStack>) {
18        let mutation = types::BlockBreakMutation {
19            drops: Some(types::ItemStackList {
20                items: drops.into_iter().map(|s| s.into()).collect(),
21            }),
22            ..Default::default()
23        };
24        self.set_mutation(types::EventResultUpdate::BlockBreak(mutation));
25    }
26    ///Sets the `xp` for this event.
27    pub fn set_xp(&mut self, xp: i32) {
28        let mutation = types::BlockBreakMutation {
29            xp: Some(xp.into()),
30            ..Default::default()
31        };
32        self.set_mutation(types::EventResultUpdate::BlockBreak(mutation));
33    }
34}
35impl<'a> EventContext<'a, types::PlayerFoodLossEvent> {
36    ///Sets the `to` for this event.
37    pub fn set_to(&mut self, to: i32) {
38        let mutation = types::PlayerFoodLossMutation {
39            to: Some(to.into()),
40            ..Default::default()
41        };
42        self.set_mutation(types::EventResultUpdate::PlayerFoodLoss(mutation));
43    }
44}
45impl<'a> EventContext<'a, types::PlayerHealEvent> {
46    ///Sets the `amount` for this event.
47    pub fn set_amount(&mut self, amount: f64) {
48        let mutation = types::PlayerHealMutation {
49            amount: Some(amount.into()),
50            ..Default::default()
51        };
52        self.set_mutation(types::EventResultUpdate::PlayerHeal(mutation));
53    }
54}
55impl<'a> EventContext<'a, types::PlayerHurtEvent> {
56    ///Sets the `damage` for this event.
57    pub fn set_damage(&mut self, damage: f64) {
58        let mutation = types::PlayerHurtMutation {
59            damage: Some(damage.into()),
60            ..Default::default()
61        };
62        self.set_mutation(types::EventResultUpdate::PlayerHurt(mutation));
63    }
64    ///Sets the `attack_immunity_ms` for this event.
65    pub fn set_attack_immunity_ms(&mut self, attack_immunity_ms: i64) {
66        let mutation = types::PlayerHurtMutation {
67            attack_immunity_ms: Some(attack_immunity_ms.into()),
68            ..Default::default()
69        };
70        self.set_mutation(types::EventResultUpdate::PlayerHurt(mutation));
71    }
72}
73impl<'a> EventContext<'a, types::PlayerDeathEvent> {
74    ///Sets the `keep_inventory` for this event.
75    pub fn set_keep_inventory(&mut self, keep_inventory: bool) {
76        let mutation = types::PlayerDeathMutation {
77            keep_inventory: Some(keep_inventory.into()),
78            ..Default::default()
79        };
80        self.set_mutation(types::EventResultUpdate::PlayerDeath(mutation));
81    }
82}
83impl<'a> EventContext<'a, types::PlayerRespawnEvent> {
84    ///Sets the `position` for this event.
85    pub fn set_position(&mut self, position: types::Vec3) {
86        let mutation = types::PlayerRespawnMutation {
87            position: Some(position.into()),
88            ..Default::default()
89        };
90        self.set_mutation(types::EventResultUpdate::PlayerRespawn(mutation));
91    }
92    ///Sets the `world` for this event.
93    pub fn set_world(&mut self, world: types::WorldRef) {
94        let mutation = types::PlayerRespawnMutation {
95            world: Some(world.into()),
96            ..Default::default()
97        };
98        self.set_mutation(types::EventResultUpdate::PlayerRespawn(mutation));
99    }
100}
101impl<'a> EventContext<'a, types::PlayerAttackEntityEvent> {
102    ///Sets the `force` for this event.
103    pub fn set_force(&mut self, force: f64) {
104        let mutation = types::PlayerAttackEntityMutation {
105            force: Some(force.into()),
106            ..Default::default()
107        };
108        self.set_mutation(types::EventResultUpdate::PlayerAttackEntity(mutation));
109    }
110    ///Sets the `height` for this event.
111    pub fn set_height(&mut self, height: f64) {
112        let mutation = types::PlayerAttackEntityMutation {
113            height: Some(height.into()),
114            ..Default::default()
115        };
116        self.set_mutation(types::EventResultUpdate::PlayerAttackEntity(mutation));
117    }
118    ///Sets the `critical` for this event.
119    pub fn set_critical(&mut self, critical: bool) {
120        let mutation = types::PlayerAttackEntityMutation {
121            critical: Some(critical.into()),
122            ..Default::default()
123        };
124        self.set_mutation(types::EventResultUpdate::PlayerAttackEntity(mutation));
125    }
126}
127impl<'a> EventContext<'a, types::PlayerExperienceGainEvent> {
128    ///Sets the `amount` for this event.
129    pub fn set_amount(&mut self, amount: i32) {
130        let mutation = types::PlayerExperienceGainMutation {
131            amount: Some(amount.into()),
132            ..Default::default()
133        };
134        self.set_mutation(types::EventResultUpdate::PlayerExperienceGain(mutation));
135    }
136}
137impl<'a> EventContext<'a, types::PlayerLecternPageTurnEvent> {
138    ///Sets the `new_page` for this event.
139    pub fn set_new_page(&mut self, new_page: i32) {
140        let mutation = types::PlayerLecternPageTurnMutation {
141            new_page: Some(new_page.into()),
142            ..Default::default()
143        };
144        self.set_mutation(types::EventResultUpdate::PlayerLecternPageTurn(mutation));
145    }
146}
147impl<'a> EventContext<'a, types::PlayerItemPickupEvent> {
148    ///Sets the `item` for this event.
149    pub fn set_item(&mut self, item: types::ItemStack) {
150        let mutation = types::PlayerItemPickupMutation {
151            item: Some(item.into()),
152            ..Default::default()
153        };
154        self.set_mutation(types::EventResultUpdate::PlayerItemPickup(mutation));
155    }
156}
157impl<'a> EventContext<'a, types::PlayerTransferEvent> {
158    ///Sets the `address` for this event.
159    pub fn set_address(&mut self, address: types::Address) {
160        let mutation = types::PlayerTransferMutation {
161            address: Some(address.into()),
162            ..Default::default()
163        };
164        self.set_mutation(types::EventResultUpdate::PlayerTransfer(mutation));
165    }
166}
167impl<'a> EventContext<'a, types::WorldExplosionEvent> {
168    ///Sets the `entity_uuids` for this event.
169    pub fn set_entity_uuids(&mut self, entity_uuids: Vec<String>) {
170        let mutation = types::WorldExplosionMutation {
171            entity_uuids: Some(types::StringList {
172                values: entity_uuids.into_iter().map(|s| s.into()).collect(),
173            }),
174            ..Default::default()
175        };
176        self.set_mutation(types::EventResultUpdate::WorldExplosion(mutation));
177    }
178    ///Sets the `blocks` for this event.
179    pub fn set_blocks(&mut self, blocks: types::BlockPosList) {
180        let mutation = types::WorldExplosionMutation {
181            blocks: Some(blocks.into()),
182            ..Default::default()
183        };
184        self.set_mutation(types::EventResultUpdate::WorldExplosion(mutation));
185    }
186    ///Sets the `item_drop_chance` for this event.
187    pub fn set_item_drop_chance(&mut self, item_drop_chance: f64) {
188        let mutation = types::WorldExplosionMutation {
189            item_drop_chance: Some(item_drop_chance.into()),
190            ..Default::default()
191        };
192        self.set_mutation(types::EventResultUpdate::WorldExplosion(mutation));
193    }
194    ///Sets the `spawn_fire` for this event.
195    pub fn set_spawn_fire(&mut self, spawn_fire: bool) {
196        let mutation = types::WorldExplosionMutation {
197            spawn_fire: Some(spawn_fire.into()),
198            ..Default::default()
199        };
200        self.set_mutation(types::EventResultUpdate::WorldExplosion(mutation));
201    }
202}