pub mod Hero {
use crate::lang_types::HeroLiteral;
pub const Ana: HeroLiteral = HeroLiteral::new("Ana");
pub const Ashe: HeroLiteral = HeroLiteral::new("Ashe");
pub const Baptiste: HeroLiteral = HeroLiteral::new("Baptiste");
pub const Bastion: HeroLiteral = HeroLiteral::new("Bastion");
pub const Brigitte: HeroLiteral = HeroLiteral::new("Brigitte");
pub const Cassidy: HeroLiteral = HeroLiteral::new("Cassidy");
pub const Dva: HeroLiteral = HeroLiteral::new("D.Va");
pub const Doomfist: HeroLiteral = HeroLiteral::new("Doomfist");
pub const Echo: HeroLiteral = HeroLiteral::new("Echo");
pub const Genji: HeroLiteral = HeroLiteral::new("Genji");
pub const Hanzo: HeroLiteral = HeroLiteral::new("Hanzo");
pub const JunkerQueen: HeroLiteral = HeroLiteral::new("Junker Queen");
pub const Junkrat: HeroLiteral = HeroLiteral::new("Junkrat");
pub const Kiriko: HeroLiteral = HeroLiteral::new("Kiriko");
pub const Lifeweaver: HeroLiteral = HeroLiteral::new("Lifeweaver");
pub const Lucio: HeroLiteral = HeroLiteral::new("LĂșcio");
pub const Mei: HeroLiteral = HeroLiteral::new("Mei");
pub const Mercy: HeroLiteral = HeroLiteral::new("Mercy");
pub const Moira: HeroLiteral = HeroLiteral::new("Moira");
pub const Orisa: HeroLiteral = HeroLiteral::new("Orisa");
pub const Pharah: HeroLiteral = HeroLiteral::new("Pharah");
pub const Ramattra: HeroLiteral = HeroLiteral::new("Ramattra");
pub const Reaper: HeroLiteral = HeroLiteral::new("Reaper");
pub const Reinhardt: HeroLiteral = HeroLiteral::new("Reinhardt");
pub const Roadhog: HeroLiteral = HeroLiteral::new("Roadhog");
pub const Sigma: HeroLiteral = HeroLiteral::new("Sigma");
pub const Sojourn: HeroLiteral = HeroLiteral::new("Sojourn");
pub const Soldier76: HeroLiteral = HeroLiteral::new("Soldier: 76");
pub const Sombra: HeroLiteral = HeroLiteral::new("Sombra");
pub const Symmetra: HeroLiteral = HeroLiteral::new("Symmetra");
pub const Torbjorn: HeroLiteral = HeroLiteral::new("Torbjörn");
pub const Tracer: HeroLiteral = HeroLiteral::new("Tracer");
pub const Widowmaker: HeroLiteral = HeroLiteral::new("Widowmaker");
pub const Winston: HeroLiteral = HeroLiteral::new("Winston");
pub const WreckingBall: HeroLiteral = HeroLiteral::new("Wrecking Ball");
pub const Zarya: HeroLiteral = HeroLiteral::new("Zarya");
pub const Zenyatta: HeroLiteral = HeroLiteral::new("Zenyatta");
}
pub mod Team {
use crate::lang_types::TeamLiteral;
pub const TeamAll: TeamLiteral = TeamLiteral::new("All");
pub const Team1: TeamLiteral = TeamLiteral::new("Team 1");
pub const Team2: TeamLiteral = TeamLiteral::new("Team 2");
}
pub mod Button {
use crate::lang_types::Button;
pub const PrimaryFire: Button = Button::new("Button(Primary Fire)");
pub const SecondaryFire: Button = Button::new("Button(Secondary Fire)");
pub const Ability1: Button = Button::new("Button(Ability 1)");
pub const Ability2: Button = Button::new("Button(Ability 2)");
pub const Ultimate: Button = Button::new("Button(Ultimate)");
pub const Interact: Button = Button::new("Button(Interact)");
pub const Jump: Button = Button::new("Button(Jump)");
pub const Crouch: Button = Button::new("Button(Crouch)");
pub const Melee: Button = Button::new("Button(Melee)");
pub const Reload: Button = Button::new("Button(Reload)");
}
pub mod Color {
use crate::lang_types::Color;
pub const White: Color = Color::new("Color(White)");
pub const Yellow: Color = Color::new("Color(Yellow)");
pub const Green: Color = Color::new("Color(Green)");
pub const Purple: Color = Color::new("Color(Purple)");
pub const Red: Color = Color::new("Color(Red)");
pub const Blue: Color = Color::new("Color(Blue)");
pub const Team1: Color = Color::new("Color(Team 1)");
pub const Team2: Color = Color::new("Color(Team 2)");
pub const Aqua: Color = Color::new("Color(Aqua)");
pub const Orange: Color = Color::new("Color(Orange)");
pub const SkyBlue: Color = Color::new("Color(Sky Blue)");
pub const Turquoise: Color = Color::new("Color(Turquoise)");
pub const LimeGreen: Color = Color::new("Color(Lime Green)");
pub const Black: Color = Color::new("Color(Black)");
pub const Rose: Color = Color::new("Color(Rose)");
pub const Violet: Color = Color::new("Color(Violet)");
pub const Gray: Color = Color::new("Color(Gray)");
}
pub mod GameMode {
use crate::lang_types::GameMode;
pub const Assault: GameMode = GameMode::new("Game Mode(Assault)");
pub const BountyHunter: GameMode = GameMode::new("Game Mode(Bounty Hunter)");
pub const CaptureTheFlag: GameMode = GameMode::new("Game Mode(Capture The Flag)");
pub const Control: GameMode = GameMode::new("Game Mode(Control)");
pub const Deathmatch: GameMode = GameMode::new("Game Mode(Deathmatch)");
pub const Elimination: GameMode = GameMode::new("Game Mode(Elimination)");
pub const Escort: GameMode = GameMode::new("Game Mode(Escort)");
pub const FreezethawElimination: GameMode = GameMode::new("Game Mode(Freezethaw Elimination)");
pub const Hybrid: GameMode = GameMode::new("Game Mode(Hybrid)");
pub const JunkensteinsRevenge: GameMode = GameMode::new("Game Mode(Junkenstein's Revenge)");
pub const Lucioball: GameMode = GameMode::new("Game Mode(LĂșcioball)");
pub const MeisSnowballOffensive: GameMode =
GameMode::new("Game Mode(Mei's Snowball Offensive)");
pub const MischiefAndMagic: GameMode = GameMode::new("Game Mode(Mischief & Magic)");
pub const PracticeRange: GameMode = GameMode::new("Game Mode(Practice Range)");
pub const Push: GameMode = GameMode::new("Game Mode(Push)");
pub const RoadhogsCatchAMari: GameMode = GameMode::new("Game Mode(Roadhogâs Catch-A-Mari)");
pub const Skirmish: GameMode = GameMode::new("Game Mode(Skirmish)");
pub const SnowballDeathmatch: GameMode = GameMode::new("Game Mode(Snowball Deathmatch)");
pub const StarwatchGalacticRescue: GameMode =
GameMode::new("Game Mode(Starwatch: Galactic Rescue)");
pub const TeamDeathmatch: GameMode = GameMode::new("Game Mode(Team Deathmatch)");
pub const WinstonsBeachVolleyball: GameMode = GameMode::new("Game Mode(Winston's Beach Ball)");
pub const YetiHunter: GameMode = GameMode::new("Game Mode(Yeti Hunter)");
}
pub mod Map {
use crate::lang_types::Map;
pub const AntarcticPeninsula: Map = Map::new("Map(Antarctic Peninsula)");
pub const Ayutthaya: Map = Map::new("Map(Ayutthaya)");
pub const BlackForest: Map = Map::new("Map(Black Forest)");
pub const BlackForestWinter: Map = Map::new("Map(Black Forest Winter)");
pub const BlizzardWorld: Map = Map::new("Map(Blizzard World)");
pub const BlizzardWorldWinter: Map = Map::new("Map(Blizzard World Winter)");
pub const Busan: Map = Map::new("Map(Busan)");
pub const BusanDowntown: Map = Map::new("Map(Busan Downtown Lunar New Year)");
pub const BusanSanctuary: Map = Map::new("Map(Busan Sanctuary Lunar New Year)");
pub const BusanStadium: Map = Map::new("Map(Busan Stadium)");
pub const Castillo: Map = Map::new("Map(Castillo)");
pub const ChateauGuillard: Map = Map::new("Map(ChĂąteau Guillard)");
pub const ChateauGuillardHalloween: Map = Map::new("Map(ChĂąteau Guillard Halloween)");
pub const CircuitRoyal: Map = Map::new("Map(Circuit Royal)");
pub const Colosseo: Map = Map::new("Map(Colosseo)");
pub const Dorado: Map = Map::new("Map(Dorado)");
pub const EcopointAntarctica: Map = Map::new("Map(Ecopoint: Antarctica)");
pub const EcopointAntarcticaWinter: Map = Map::new("Map(Ecopoint: Antarctica Winter)");
pub const Eichenwalde: Map = Map::new("Map(Eichenwalde)");
pub const EichenwaldeHalloween: Map = Map::new("Map(Eichenwalde Halloween)");
pub const Esperanca: Map = Map::new("Map(Esperança)");
pub const EstadioDasRas: Map = Map::new("Map(EstĂĄdio das RĂŁs)");
pub const Hanamura: Map = Map::new("Map(Hanamura)");
pub const HanamuraWinter: Map = Map::new("Map(Hanamura Winter)");
pub const Havana: Map = Map::new("Map(Havana)");
pub const Hollywood: Map = Map::new("Map(Hollywood)");
pub const HollywoodHalloween: Map = Map::new("Map(Hollywood Halloween)");
pub const HorizonLunarColony: Map = Map::new("Map(Horizon Lunar Colony)");
pub const Ilios: Map = Map::new("Map(Ilios)");
pub const IliosLighthouse: Map = Map::new("Map(Ilios Lighthouse)");
pub const IliosRuins: Map = Map::new("Map(Ilios Ruins)");
pub const IliosWell: Map = Map::new("Map(Ilios Well)");
pub const JunkensteinsRevenge: Map = Map::new("Map(Junkenstein's Revenge)");
pub const Junkertown: Map = Map::new("Map(Junkertown)");
pub const Kanezaka: Map = Map::new("Map(Kanezaka)");
pub const KingsRow: Map = Map::new("Map(King's Row)");
pub const KingsRowWinter: Map = Map::new("Map(King's Row Winter)");
pub const LijiangControlCenter: Map = Map::new("Map(Lijiang Control Center)");
pub const LijiangControlCenterLunarNewYear: Map =
Map::new("Map(Lijiang Control Center Lunar New Year)");
pub const LijiangGarden: Map = Map::new("Map(Lijiang Garden)");
pub const LijiangGardenLunarNewYear: Map = Map::new("Map(Lijiang Garden Lunar New Year)");
pub const LijiangNightMarket: Map = Map::new("Map(Lijiang Night Market)");
pub const LijiangNightMarketLunarNewYear: Map =
Map::new("Map(Lijiang Night Market Lunar New Year)");
pub const LijiangTower: Map = Map::new("Map(Lijiang Tower)");
pub const LijiangTowerLunarNewYear: Map = Map::new("Map(Lijiang Tower Lunar New Year)");
pub const Malevento: Map = Map::new("Map(Malevento)");
pub const Midtown: Map = Map::new("Map(Midtown)");
pub const Necropolis: Map = Map::new("Map(Necropolis)");
pub const Nepal: Map = Map::new("Map(Nepal)");
pub const NepalSanctum: Map = Map::new("Map(Nepal Sanctum)");
pub const NepalShrine: Map = Map::new("Map(Nepal Shrine)");
pub const NepalVillage: Map = Map::new("Map(Nepal Village)");
pub const NepalVillageWinter: Map = Map::new("Map(Nepal Village Winter)");
pub const NewQueenStreet: Map = Map::new("Map(New Queen Street)");
pub const Numbani: Map = Map::new("Map(Numbani)");
pub const Oasis: Map = Map::new("Map(Oasis)");
pub const OasisCityCenter: Map = Map::new("Map(Oasis City Center)");
pub const OasisGardens: Map = Map::new("Map(Oasis Gardens)");
pub const OasisUniversity: Map = Map::new("Map(Oasis University)");
pub const Paraiso: Map = Map::new("Map(ParaĂso)");
pub const Paris: Map = Map::new("Map(Paris)");
pub const Petra: Map = Map::new("Map(Petra)");
pub const PracticeRange: Map = Map::new("Map(Practice Range)");
pub const Rialto: Map = Map::new("Map(Rialto)");
pub const Route66: Map = Map::new("Map(Route 66)");
pub const ShambaliMonastery: Map = Map::new("Map(Shambali Monastery)");
pub const TempleOfAnubis: Map = Map::new("Map(Temple of Anubis)");
pub const VolskayaIndustries: Map = Map::new("Map(Volskaya Industries)");
pub const WatchpointGibraltar: Map = Map::new("Map(Watchpoint: Gibraltar)");
pub const WorkshopChamber: Map = Map::new("Map(Workshop Chamber)");
pub const WorkshopExpanse: Map = Map::new("Map(Workshop Expanse)");
pub const WorkshopExpanseNight: Map = Map::new("Map(Workshop Expanse Night)");
pub const WorkshopGreenScreen: Map = Map::new("Map(Workshop Green Screen)");
pub const WorkshopIsland: Map = Map::new("Map(Workshop Island)");
pub const WorkshopIslandNight: Map = Map::new("Map(Workshop Island Night)");
}
pub mod Status {
use crate::lang_types::Status;
pub const Hacked: Status = Status::new("Hacked");
pub const Burning: Status = Status::new("Burning");
pub const KnockedDown: Status = Status::new("Knocked Down");
pub const Asleep: Status = Status::new("Asleep");
pub const Frozen: Status = Status::new("Frozen");
pub const Unkillable: Status = Status::new("Unkillable");
pub const Invincible: Status = Status::new("Invincible");
pub const PhasedOut: Status = Status::new("Phased Out");
pub const Rooted: Status = Status::new("Rooted");
pub const Stunned: Status = Status::new("Stunned");
}
pub mod Interaction {
use crate::lang_types::Interaction;
pub const VoiceLineUp: Interaction = Interaction::new("Voice Line Up");
pub const VoiceLineLeft: Interaction = Interaction::new("Voice Line Left");
pub const VoiceLineRight: Interaction = Interaction::new("Voice Line Right");
pub const VoiceLineDown: Interaction = Interaction::new("Voice Line Down");
pub const EmoteUp: Interaction = Interaction::new("Emote Up");
pub const EmoteLeft: Interaction = Interaction::new("Emote Left");
pub const EmoteRight: Interaction = Interaction::new("Emote Right");
pub const EmoteDown: Interaction = Interaction::new("Emote Down");
pub const UltimateStatus: Interaction = Interaction::new("Ultimate Status");
pub const Hello: Interaction = Interaction::new("Hello");
pub const NeedHealing: Interaction = Interaction::new("Need Healing");
pub const GroupUp: Interaction = Interaction::new("Group Up");
pub const Thanks: Interaction = Interaction::new("Thanks");
pub const Acknowledge: Interaction = Interaction::new("Acknowledge");
pub const PressTheAttack: Interaction = Interaction::new("Press The Attack");
pub const YouAreWelcome: Interaction = Interaction::new("You Are Welcome");
pub const Yes: Interaction = Interaction::new("Yes");
pub const No: Interaction = Interaction::new("No");
pub const Goodbye: Interaction = Interaction::new("Goodbye");
pub const Go: Interaction = Interaction::new("Go");
pub const Ready: Interaction = Interaction::new("Ready");
pub const FallBack: Interaction = Interaction::new("Fall Back");
pub const PushForward: Interaction = Interaction::new("Push Forward");
pub const Incoming: Interaction = Interaction::new("Incoming");
pub const WithYou: Interaction = Interaction::new("With You");
pub const GoingIn: Interaction = Interaction::new("Going In");
pub const OnMyWay: Interaction = Interaction::new("On My Way");
pub const Attacking: Interaction = Interaction::new("Attacking");
pub const Defending: Interaction = Interaction::new("Defending");
pub const NeedHelp: Interaction = Interaction::new("Need Help");
pub const Sorry: Interaction = Interaction::new("Sorry");
pub const Countdown: Interaction = Interaction::new("Countdown");
pub const SprayUp: Interaction = Interaction::new("Spray Up");
pub const SprayLeft: Interaction = Interaction::new("Spray Left");
pub const SprayRight: Interaction = Interaction::new("Spray Right");
pub const SprayDown: Interaction = Interaction::new("Spray Down");
}
pub mod BeamEffect {
use crate::lang_types::BeamEffect;
pub const GoodBeam: BeamEffect = BeamEffect::new("Good Beam");
pub const BadBeam: BeamEffect = BeamEffect::new("Bad Beam");
pub const GrappleBeam: BeamEffect = BeamEffect::new("Grapple Beam");
pub mod WithExtension {
pub mod BeamEffects {
use crate::lang_types::BeamEffect;
pub const BrigitteFlailChainBeam: BeamEffect =
BeamEffect::new("Brigitte Flail Chain Beam");
pub const EchoFocusingBeam: BeamEffect = BeamEffect::new("Echo Focusing Beam");
pub const JunkratTrapChainBeam: BeamEffect = BeamEffect::new("Junkrat Trap Chain Beam");
pub const MercyHealingBeam: BeamEffect = BeamEffect::new("Mercy Healing Beam");
pub const MercyBoostBeam: BeamEffect = BeamEffect::new("Mercy Boost Beam");
pub const MoiraOrbHealBeam: BeamEffect = BeamEffect::new("Moira Orb Heal Beam");
pub const MoiraOrbDamageBeam: BeamEffect = BeamEffect::new("Moira Orb Damage Beam");
pub const MoiraGraspConnectedBeam: BeamEffect =
BeamEffect::new("Moira Grasp Connected Beam");
pub const MoiraCoalescenceBeam: BeamEffect = BeamEffect::new("Moira Coalescence Beam");
pub const OrisaHaltTendrilBeam: BeamEffect = BeamEffect::new("Orisa Halt Tendril Beam");
pub const OrisaAmplierBeam: BeamEffect = BeamEffect::new("Orisa Amplier Beam");
pub const SymmetraProjectorBeam: BeamEffect =
BeamEffect::new("Symmetra Projector Beam");
pub const SymmetraTurretBeam: BeamEffect = BeamEffect::new("Symmetra Turret Beam");
pub const TorbjornTurretSightBeam: BeamEffect =
BeamEffect::new("Torbjörn Turret Sight Beam");
pub const WinstonTeslaCannonBeam: BeamEffect =
BeamEffect::new("Winston Tesla Cannon Beam");
pub const ZaryaParticleBeam: BeamEffect = BeamEffect::new("Zarya Particle Beam");
pub const OmnicSlicerBeam: BeamEffect = BeamEffect::new("Omnic Slicer Beam");
}
}
}
pub mod LingeringEffect {
use crate::lang_types::LingeringEffect;
pub const Sphere: LingeringEffect = LingeringEffect::new("Sphere");
pub const LightShaft: LingeringEffect = LingeringEffect::new("Light Shaft");
pub const Orb: LingeringEffect = LingeringEffect::new("Orb");
pub const Ring: LingeringEffect = LingeringEffect::new("Ring");
pub const Cloud: LingeringEffect = LingeringEffect::new("Cloud");
pub const Sparkles: LingeringEffect = LingeringEffect::new("Sparkles");
pub const GoodAura: LingeringEffect = LingeringEffect::new("Good Aura");
pub const BadAura: LingeringEffect = LingeringEffect::new("Bad Aura");
pub const EnergySound: LingeringEffect = LingeringEffect::new("Energy Sound");
pub const PickUpSound: LingeringEffect = LingeringEffect::new("Pick-up Sound");
pub const GoodAuraSound: LingeringEffect = LingeringEffect::new("Good Aura Sound");
pub const BadAuraSound: LingeringEffect = LingeringEffect::new("Bad Aura Sound");
pub const SparklesSound: LingeringEffect = LingeringEffect::new("Sparkles Sound");
pub const SmokeSound: LingeringEffect = LingeringEffect::new("Smoke Sound");
pub const DecalSound: LingeringEffect = LingeringEffect::new("Decal Sound");
pub const BeaconSound: LingeringEffect = LingeringEffect::new("Beacon Sound");
pub mod WithExtension {
pub mod BeamSounds {
use crate::lang_types::LingeringEffect;
pub const EchoFocusingBeamSound: LingeringEffect =
LingeringEffect::new("Echo Focusing Beam Sound");
pub const JunkratTrapChainSound: LingeringEffect =
LingeringEffect::new("Junkrat Trap Chain Sound");
pub const MercyHealBeamSound: LingeringEffect =
LingeringEffect::new("Mercy Heal Beam Sound");
pub const MercyBoostBeamSound: LingeringEffect =
LingeringEffect::new("Mercy Boost Beam Sound");
pub const MoiraGraspConnectedSound: LingeringEffect =
LingeringEffect::new("Moira Grasp Connected Sound");
pub const MoiraOrbDamageSound: LingeringEffect =
LingeringEffect::new("Moira Orb Damage Sound");
pub const MoiraOrbHealSound: LingeringEffect =
LingeringEffect::new("Moira Orb Heal Sound");
pub const MoiraCoalescenceSound: LingeringEffect =
LingeringEffect::new("Moira Coalescence Sound");
pub const OrisaAmplierSound: LingeringEffect =
LingeringEffect::new("Orisa Amplier Sound");
pub const OrisaHaltTendrilSound: LingeringEffect =
LingeringEffect::new("Orisa Halt Tendril Sound");
pub const SymmetraProjectorSound: LingeringEffect =
LingeringEffect::new("Symmetra Projector Sound");
pub const WinstonTeslaCannonSound: LingeringEffect =
LingeringEffect::new("Winston Tesla Cannon Sound");
pub const ZaryaParticleBeamSound: LingeringEffect =
LingeringEffect::new("Zarya Particle Beam Sound");
pub const OmnicSlicerBeamSound: LingeringEffect =
LingeringEffect::new("Omnic Slicer Beam Sound");
}
pub mod BuffAndDebuffSounds {
use crate::lang_types::LingeringEffect;
pub const AnaNanoBoostedSound: LingeringEffect =
LingeringEffect::new("Ana Nano Boosted Sound");
pub const BaptisteImmortalityFieldProtectedSound: LingeringEffect =
LingeringEffect::new("Baptiste Immortality Field Protected Sound");
pub const EchoCloningSound: LingeringEffect =
LingeringEffect::new("Echo Cloning Sound");
pub const LucioSoundBarrierProtectedSound: LingeringEffect =
LingeringEffect::new("LĂșcio Sound Barrier Protected Sound");
pub const MeiFrozenSound: LingeringEffect = LingeringEffect::new("Mei Frozen Sound");
pub const MercyDamageBoostedSound: LingeringEffect =
LingeringEffect::new("Mercy Damage Boosted Sound");
pub const SigmaGraviticFluxTargetSound: LingeringEffect =
LingeringEffect::new("Sigma Gravitic Flux Target Sound");
pub const SombraHackingSound: LingeringEffect =
LingeringEffect::new("Sombra Hacking Sound");
pub const SombraHackedSound: LingeringEffect =
LingeringEffect::new("Sombra Hacked Sound");
pub const TorbjornOverloadingSound: LingeringEffect =
LingeringEffect::new("Torbjörn Overloading Sound");
pub const WidowmakerVenomMineTargetSound: LingeringEffect =
LingeringEffect::new("Widowmaker Venom Mine Target Sound");
pub const WinstonTeslaCannonTargetSound: LingeringEffect =
LingeringEffect::new("Winston Tesla Cannon Target Sound");
pub const WinstonPrimalRageSound: LingeringEffect =
LingeringEffect::new("Winston Primal Rage Sound");
pub const WreckingBallAdaptiveShieldTargetSound: LingeringEffect =
LingeringEffect::new("Wrecking Ball Adaptive Shield Target Sound");
pub const WreckingBallPiledriverFireSound: LingeringEffect =
LingeringEffect::new("Wrecking Ball Piledriver Fire Sound");
pub const ZenyattaOrbOfDiscordTargetSound: LingeringEffect =
LingeringEffect::new("Zenyatta Orb Of Discord Target Sound");
}
pub mod BuffStatusEffects {
use crate::lang_types::LingeringEffect;
pub const HealTargetActiveEffect: LingeringEffect =
LingeringEffect::new("Heal Target Active Effect");
pub const HealTargetEffect: LingeringEffect =
LingeringEffect::new("Heal Target Effect");
pub const AnaBioticGrenadeIncreasedHealingEffect: LingeringEffect =
LingeringEffect::new("Ana Biotic Grenade Increased Healing Effect");
pub const AnaNanoBoostedEffect: LingeringEffect =
LingeringEffect::new("Ana Nano Boosted Effect");
pub const BaptisteImmortalityFieldProtectedEffect: LingeringEffect =
LingeringEffect::new("Baptiste Immortality Field Protected Effect");
pub const EchoCloningEffect: LingeringEffect =
LingeringEffect::new("Echo Cloning Effect");
pub const LucioSoundBarrierProtectedEffect: LingeringEffect =
LingeringEffect::new("LĂșcio Sound Barrier Protected Effect");
pub const MercyDamageBoostedEffect: LingeringEffect =
LingeringEffect::new("Mercy Damage Boosted Effect");
pub const ReaperWraithFormEffect: LingeringEffect =
LingeringEffect::new("Reaper Wraith Form Effect");
pub const Soldier76SprintingEffect: LingeringEffect =
LingeringEffect::new("Soldier: 76 Sprinting Effect");
pub const TorbjornOverloadingEffect: LingeringEffect =
LingeringEffect::new("Torbjörn Overloading Effect");
pub const WinstonPrimedRageEffect: LingeringEffect =
LingeringEffect::new("Winston Primed Rage Effect");
pub const WreckingBallAdaptiveShieldTargetEffect: LingeringEffect =
LingeringEffect::new("Wrecking Ball Adaptive Shield Target Effect");
pub const WreckingBallPiledriverFireEffect: LingeringEffect =
LingeringEffect::new("Wrecking Ball Piledriver Fire Effect");
}
pub mod DebuffEffects {
use crate::lang_types::LingeringEffect;
pub const AnaBioticGrenadeNoHealingEffect: LingeringEffect =
LingeringEffect::new("Ana Biotic Grenade No Healing Effect");
pub const AnaSleepingEffect: LingeringEffect =
LingeringEffect::new("Ana Sleeping Effect");
pub const AsheDynamiteBurningParticleEffect: LingeringEffect =
LingeringEffect::new("Ashe Dynamite Burning Particle Effect");
pub const AsheDynamiteBurningMaterialEffect: LingeringEffect =
LingeringEffect::new("Ashe Dynamite Burning Material Effect");
pub const CassidyFlashbangStunnedEffect: LingeringEffect =
LingeringEffect::new("Cassidy Flashbang Stunned Effect");
pub const MeiFrozenEffect: LingeringEffect = LingeringEffect::new("Mei Frozen Effect");
pub const SigmaGraviticFluxTargetEffect: LingeringEffect =
LingeringEffect::new("Sigma Gravitic Flux Target Effect");
pub const SombraHackedLoopingEffect: LingeringEffect =
LingeringEffect::new("Sombra Hacked Looping Effect");
pub const WidowmakerVenomMineTargetEffect: LingeringEffect =
LingeringEffect::new("Widowmaker Venom Mine Target Effect");
pub const WinstonTeslaCannonTargetEffect: LingeringEffect =
LingeringEffect::new("Winston Tesla Cannon Target Effect");
pub const ZenyattaOrbOfDiscordTargetEffect: LingeringEffect =
LingeringEffect::new("Zenyatta Orb Of Discord Target Effect");
}
}
}
pub mod ProjectileType {
use crate::lang_types::ProjectileType;
pub const OrbProjectile: ProjectileType = ProjectileType::new("Orb Projectile");
pub mod WithExtension {
pub mod Projectiles {
use crate::lang_types::ProjectileType;
pub const BaptisteBioticLauncher: ProjectileType =
ProjectileType::new("Baptiste Biotic Launcher");
pub const BastionA36TacticalGrenade: ProjectileType =
ProjectileType::new("Bastion A-36 Tactical Grenade");
pub const EchoStickyBomb: ProjectileType = ProjectileType::new("Echo Sticky Bomb");
pub const GenjiShuriken: ProjectileType = ProjectileType::new("Genji Shuriken");
pub const LucioSonicAmplifier: ProjectileType =
ProjectileType::new("Lucio Sonic Amplifier");
pub const MeiIcicle: ProjectileType = ProjectileType::new("Mei Icicle");
pub const MercyCaduceusBlaster: ProjectileType =
ProjectileType::new("Mercy Caduceus Blaster");
pub const MoiraDamageOrb: ProjectileType = ProjectileType::new("Moira Damage Orb");
pub const MoiraHealOrb: ProjectileType = ProjectileType::new("Moira Heal Orb");
pub const OrisaFusionDriver: ProjectileType =
ProjectileType::new("Orisa Fusion Driver");
pub const PharahRocket: ProjectileType = ProjectileType::new("Pharah Rocket");
pub const ReinhardtFireStrike: ProjectileType =
ProjectileType::new("Reinhardt Fire Strike");
pub const RoadhogScrap: ProjectileType = ProjectileType::new("Roadhog Scrap");
pub const RoadhogScrapBall: ProjectileType = ProjectileType::new("Roadhog Scrap Ball");
pub const SigmaHyperSphere: ProjectileType = ProjectileType::new("Sigma Hyper Sphere");
pub const SymmetraPhotonProjector: ProjectileType =
ProjectileType::new("Symmetra Photon Projector");
pub const RamattraRavenousVortexSphere: ProjectileType =
ProjectileType::new("Ramattra Ravenous Vortex Sphere");
pub const ZaryaGraviton: ProjectileType = ProjectileType::new("Zarya Graviton");
pub const ZaryaParticleCannon: ProjectileType =
ProjectileType::new("Zarya Particle Cannon");
}
}
}
pub mod ModifyHealthType {
use crate::lang_types::ModifyHealthType;
pub const Damage: ModifyHealthType = ModifyHealthType::new("Damage");
pub const Heal: ModifyHealthType = ModifyHealthType::new("Heal");
}
pub mod SplashSound {
use crate::lang_types::SplashSound;
pub const ExplosionSound: SplashSound = SplashSound::new("Explosion Sound");
pub const BuffExplosionSound: SplashSound = SplashSound::new("Buff Explosion Sound");
pub const RingExplosionSound: SplashSound = SplashSound::new("Ring Explosion Sound");
pub mod WithExtension {
pub mod ExplosionSounds {
use crate::lang_types::SplashSound;
pub const AnaBioticGrenadeExplosionSound: SplashSound =
SplashSound::new("Ana Biotic Grenade Explosion Sound");
pub const AsheDynamiteExplosionSound: SplashSound =
SplashSound::new("Ashe Dynamite Explosion Sound");
pub const BaptisteBioticLauncherExplosionSound: SplashSound =
SplashSound::new("Baptiste Biotic Launcher Explosion Sound");
pub const BastionTankCannonExplosionSound: SplashSound =
SplashSound::new("Bastion Tank Cannon Explosion Sound");
pub const BrigitteWhipShotHealAreaSound: SplashSound =
SplashSound::new("Brigitte Whip Shot Heal Area Sound");
pub const BrigitteRepairPackImpactSound: SplashSound =
SplashSound::new("Brigitte Repair Pack Impact Sound");
pub const BrigitteRepairPackArmorSound: SplashSound =
SplashSound::new("Brigitte Repair Pack Armor Sound");
pub const DVaMicroMissilesExplosionSound: SplashSound =
SplashSound::new("DVa Micro Missiles Explosion Sound");
pub const DVaSelfDestructExplosionSound: SplashSound =
SplashSound::new("DVa Self Destruct Explosion Sound");
pub const DoomfistRisingUppercutLeapSound: SplashSound =
SplashSound::new("Doomfist Rising Uppercut Leap Sound");
pub const DoomfistRisingUppercutImpactSound: SplashSound =
SplashSound::new("Doomfist Rising Uppercut Impact Sound");
pub const DoomfistMeteorStrikeImpactSound: SplashSound =
SplashSound::new("Doomfist Meteor Strike Impact Sound");
pub const EchoStickyBombExplosionSound: SplashSound =
SplashSound::new("Echo Sticky Bomb Explosion Sound");
pub const JunkratFragLauncherExplosionSound: SplashSound =
SplashSound::new("Junkrat Frag Launcher Explosion Sound");
pub const JunkratConcussionMineExplosionSound: SplashSound =
SplashSound::new("Junkrat Concussion Mine Explosion Sound");
pub const JunkratRipTireExplosionSound: SplashSound =
SplashSound::new("Junkrat Rip Tire Explosion Sound");
pub const HanzoSonicArrowInitialPulseSound: SplashSound =
SplashSound::new("Hanzo Sonic Arrow Initial Pulse Sound");
pub const LucioSoundBarrierCastSound: SplashSound =
SplashSound::new("LĂșcio Sound Barrier Cast Sound");
pub const CassidyFlashbangExplosionSound: SplashSound =
SplashSound::new("Cassidy Flashbang Explosion Sound");
pub const MoiraFadeDisappearSound: SplashSound =
SplashSound::new("Moira Fade Disappear Sound");
pub const MoiraFadeReappearSound: SplashSound =
SplashSound::new("Moira Fade Reappear Sound");
pub const OrisaHaltImplosionSound: SplashSound =
SplashSound::new("Orisa Halt Implosion Sound");
pub const PharahRocketLauncherExplosionSound: SplashSound =
SplashSound::new("Pharah Rocket Launcher Explosion Sound");
pub const PharahConcussiveBlastSound: SplashSound =
SplashSound::new("Pharah Concussive Blast Sound");
pub const PharahBarrageExplosionSound: SplashSound =
SplashSound::new("Pharah Barrage Explosion Sound");
pub const ReinhardtFireStrikeTargetImpactSound: SplashSound =
SplashSound::new("Reinhardt Fire Strike Target Impact Sound");
pub const SigmaHyperSphereImplosionSound: SplashSound =
SplashSound::new("Sigma Hyper Sphere Implosion Sound");
pub const SigmaAccretionImpactSound: SplashSound =
SplashSound::new("Sigma Accretion Impact Sound");
pub const SombraLogoSound: SplashSound = SplashSound::new("Sombra Logo Sound");
pub const SombraTranslocatorDisappearSound: SplashSound =
SplashSound::new("Sombra Translocator Disappear Sound");
pub const SombraTranslocatorReappearSound: SplashSound =
SplashSound::new("Sombra Translocator Reappear Sound");
pub const SombraEMPExplosionSound: SplashSound =
SplashSound::new("Sombra EMP Explosion Sound");
pub const SymmetraTeleporterReappearSound: SplashSound =
SplashSound::new("Symmetra Teleporter Reappear Sound");
pub const TracerRecallDisappearSound: SplashSound =
SplashSound::new("Tracer Recall Disappear Sound");
pub const TracerRecallReappearSound: SplashSound =
SplashSound::new("Tracer Recall Reappear Sound");
pub const WidowmakerVenomMineExplosionSound: SplashSound =
SplashSound::new("Widowmaker Venom Mine Explosion Sound");
pub const WinstonJumpPackLandingSound: SplashSound =
SplashSound::new("Winston Jump Pack Landing Sound");
pub const WreckingBallPiledriverImpactSound: SplashSound =
SplashSound::new("Wrecking Ball Piledriver Impact Sound");
pub const WreckingBallMinefieldExplosionSound: SplashSound =
SplashSound::new("Wrecking Ball Minefield Explosion Sound");
pub const ZaryaParticleCannonExplosionSound: SplashSound =
SplashSound::new("Zarya Particle Cannon Explosion Sound");
}
}
}
pub mod SplashVisual {
use crate::lang_types::SplashVisual;
pub const BadExplosion: SplashVisual = SplashVisual::new("Bad Explosion");
pub const GoodExplosion: SplashVisual = SplashVisual::new("Good Explosion");
pub const RingExplosion: SplashVisual = SplashVisual::new("Ring Explosion");
pub mod WithExtension {
pub mod EnergyExplosionEffects {
use crate::lang_types::SplashVisual;
pub const BrigitteRepairPackImpactEffect: SplashVisual =
SplashVisual::new("Brigitte Repair Pack Impact Effect");
pub const BrigitteRepairPackArmorEffect: SplashVisual =
SplashVisual::new("Brigitte Repair Pack Armor Effect");
pub const BrigitteWhipShotHealAreaEffect: SplashVisual =
SplashVisual::new("Brigitte Whip Shot Heal Area Effect");
pub const DVaMicroMissilesExplosionEffect: SplashVisual =
SplashVisual::new("DVa Micro Missiles Explosion Effect");
pub const DVaSelfDestructExplosionEffect: SplashVisual =
SplashVisual::new("DVa Self Destruct Explosion Effect");
pub const EchoStickyBombExplosionEffect: SplashVisual =
SplashVisual::new("Echo Sticky Bomb Explosion Effect");
pub const HanzoSonicArrowInitialPulseEffect: SplashVisual =
SplashVisual::new("Hanzo Sonic Arrow Initial Pulse Effect");
pub const LucioSoundBarrierCastEffect: SplashVisual =
SplashVisual::new("LĂșcio Sound Barrier Cast Effect");
pub const MoiraFadeDisappearEffect: SplashVisual =
SplashVisual::new("Moira Fade Disappear Effect");
pub const MoiraFadeReappearEffect: SplashVisual =
SplashVisual::new("Moira Fade Reappear Effect");
pub const OrisaHaltImplosionEffect: SplashVisual =
SplashVisual::new("Orisa Halt Implosion Effect");
pub const SigmaHyperSphereImplosionEffect: SplashVisual =
SplashVisual::new("Sigma Hyper Sphere Implosion Effect");
pub const SombraLogoEffect: SplashVisual = SplashVisual::new("Sombra Logo Effect");
pub const SombraTranslocatorDisappearEffect: SplashVisual =
SplashVisual::new("Sombra Translocator Disappear Effect");
pub const SombraTranslocatorReappearEffect: SplashVisual =
SplashVisual::new("Sombra Translocator Reappear Effect");
pub const SombraEMPExplosionEffect: SplashVisual =
SplashVisual::new("Sombra EMP Explosion Effect");
pub const SymmetraTeleporterReappearEffect: SplashVisual =
SplashVisual::new("Symmetra Teleporter Reappear Effect");
pub const TracerRecallDisappearEffect: SplashVisual =
SplashVisual::new("Tracer Recall Disappear Effect");
pub const TracerRecallReappearEffect: SplashVisual =
SplashVisual::new("Tracer Recall Reappear Effect");
pub const ZaryaParticleCannonExplosionEffect: SplashVisual =
SplashVisual::new("Zarya Particle Cannon Explosion Effect");
}
pub mod KineticExplosionEffects {
use crate::lang_types::SplashVisual;
pub const AnaBioticGrenadeExplosionEffect: SplashVisual =
SplashVisual::new("Ana Biotic Grenade Explosion Effect");
pub const AsheDynamiteExplosionEffect: SplashVisual =
SplashVisual::new("Ashe Dynamite Explosion Effect");
pub const BaptisteBioticLauncherExplosionEffect: SplashVisual =
SplashVisual::new("Baptiste Biotic Launcher Explosion Effect");
pub const BastionTankCannonExplosionEffect: SplashVisual =
SplashVisual::new("Bastion Tank Cannon Explosion Effect");
pub const DoomfistRisingUppercutLeapEffect: SplashVisual =
SplashVisual::new("Doomfist Rising Uppercut Leap Effect");
pub const DoomfistRisingUppercutImpactEffect: SplashVisual =
SplashVisual::new("Doomfist Rising Uppercut Impact Effect");
pub const DoomfistMeteorStrikeImpactEffect: SplashVisual =
SplashVisual::new("Doomfist Meteor Strike Impact Effect");
pub const JunkratFragLauncherExplosionEffect: SplashVisual =
SplashVisual::new("Junkrat Frag Launcher Explosion Effect");
pub const JunkratConcussionMineExplosionEffect: SplashVisual =
SplashVisual::new("Junkrat Concussion Mine Explosion Effect");
pub const JunkratRipTireExplosionEffect: SplashVisual =
SplashVisual::new("Junkrat Rip Tire Explosion Effect");
pub const CassidyFlashbangExplosionEffect: SplashVisual =
SplashVisual::new("Cassidy Flashbang Explosion Effect");
pub const PharahRocketLauncherExplosionEffect: SplashVisual =
SplashVisual::new("Pharah Rocket Launcher Explosion Effect");
pub const PharahConcussiveBlastEffect: SplashVisual =
SplashVisual::new("Pharah Concussive Blast Effect");
pub const PharahBarrageExplosionEffect: SplashVisual =
SplashVisual::new("Pharah Barrage Explosion Effect");
pub const ReinhardtFireStrikeTargetImpactEffect: SplashVisual =
SplashVisual::new("Reinhardt Fire Strike Target Impact Effect");
pub const SigmaAccretionImpactEffect: SplashVisual =
SplashVisual::new("Sigma Accretion Impact Effect");
pub const WidowmakerVenomMineExplosionEffect: SplashVisual =
SplashVisual::new("Widowmaker Venom Mine Explosion Effect");
pub const WinstonJumpPackLandingEffect: SplashVisual =
SplashVisual::new("Winston Jump Pack Landing Effect");
pub const WreckingBallPiledriverImpactEffect: SplashVisual =
SplashVisual::new("Wrecking Ball Piledriver Impact Effect");
pub const WreckingBallMinefieldExplosionEffect: SplashVisual =
SplashVisual::new("Wrecking Ball Minefield Explosion Effect");
}
}
}
pub mod SplashEffect {
pub use super::SplashSound::*;
pub use super::SplashVisual::*;
pub mod WithExtension {
pub use super::super::SplashSound::WithExtension::*;
pub use super::super::SplashVisual::WithExtension::*;
}
}
pub mod HudLocation {
use crate::lang_types::HudLocation;
pub const Left: HudLocation = HudLocation::new("Left");
pub const Top: HudLocation = HudLocation::new("Top");
pub const Right: HudLocation = HudLocation::new("Right");
}
pub mod SpectatorVisibility {
use crate::lang_types::SpectatorVisibility;
pub const Default: SpectatorVisibility = SpectatorVisibility::new("Default Visibility");
pub const Always: SpectatorVisibility = SpectatorVisibility::new("Visible Always");
pub const Never: SpectatorVisibility = SpectatorVisibility::new("Never Visible");
}
pub mod Icon {
use crate::lang_types::Icon;
pub const ArrowDown: Icon = Icon::new("Arrow: Down");
pub const ArrowLeft: Icon = Icon::new("Arrow: Left");
pub const ArrowRight: Icon = Icon::new("Arrow: Right");
pub const ArrowUp: Icon = Icon::new("Arrow: Up");
pub const Asterisk: Icon = Icon::new("Asterisk");
pub const Bolt: Icon = Icon::new("Bolt");
pub const Checkmark: Icon = Icon::new("Checkmark");
pub const Circle: Icon = Icon::new("Circle");
pub const Club: Icon = Icon::new("Club");
pub const Diamond: Icon = Icon::new("Diamond");
pub const Dizzy: Icon = Icon::new("Dizzy");
pub const ExclamationMark: Icon = Icon::new("Exclamation Mark");
pub const Eye: Icon = Icon::new("Eye");
pub const Fire: Icon = Icon::new("Fire");
pub const Flag: Icon = Icon::new("Flag");
pub const Halo: Icon = Icon::new("Halo");
pub const Happy: Icon = Icon::new("Happy");
pub const Heart: Icon = Icon::new("Heart");
pub const Moon: Icon = Icon::new("Moon");
pub const No: Icon = Icon::new("No");
pub const Plus: Icon = Icon::new("Plus");
pub const Poison: Icon = Icon::new("Poison");
pub const Poison2: Icon = Icon::new("Poison 2");
pub const QuestionMark: Icon = Icon::new("Question Mark");
pub const Radioactive: Icon = Icon::new("Radioactive");
pub const Recycle: Icon = Icon::new("Recycle");
pub const RingThick: Icon = Icon::new("Ring Thick");
pub const RingThin: Icon = Icon::new("Ring Thin");
pub const Sad: Icon = Icon::new("Sad");
pub const Skull: Icon = Icon::new("Skull");
pub const Spade: Icon = Icon::new("Spade");
pub const Spiral: Icon = Icon::new("Spiral");
pub const Stop: Icon = Icon::new("Stop");
pub const Trashcan: Icon = Icon::new("Trashcan");
pub const Warning: Icon = Icon::new("Warning");
pub const X: Icon = Icon::new("X");
}
pub mod Clipping {
use crate::lang_types::Clipping;
pub const ClipAgainstSurfaces: Clipping = Clipping::new("Clip Against Surfaces");
pub const DoNotClip: Clipping = Clipping::new("Do Not Clip");
}
pub mod HealthType {
use crate::lang_types::HealthType;
pub const Health: HealthType = HealthType::new("Health");
pub const Armor: HealthType = HealthType::new("Armor");
pub const Shield: HealthType = HealthType::new("Shield");
}
pub mod Invisibility {
use crate::lang_types::Invisibility;
pub const All: Invisibility = Invisibility::new("All");
pub const Enemies: Invisibility = Invisibility::new("Enemies");
pub const None: Invisibility = Invisibility::new("None");
}
pub mod OutlineType {
use crate::lang_types::OutlineType;
pub const Default: OutlineType = OutlineType::new("Default");
pub const Occluded: OutlineType = OutlineType::new("Occluded");
pub const Always: OutlineType = OutlineType::new("Always");
}
pub mod ThrottleBehavior {
use crate::lang_types::ThrottleBehavior;
pub const ReplaceExistingThrottle: ThrottleBehavior =
ThrottleBehavior::new("Replace Existing Throttle");
pub const AddToExistingThrottle: ThrottleBehavior =
ThrottleBehavior::new("Add To Existing Throttle");
}
pub mod SubroutineBehavior {
use crate::lang_types::SubroutineBehavior;
pub const RestartRule: SubroutineBehavior = SubroutineBehavior::new("Restart Rule");
pub const DoNothing: SubroutineBehavior = SubroutineBehavior::new("Do Nothing");
}
pub mod WaitBehavior {
use crate::lang_types::WaitBehavior;
pub const IgnoreCondition: WaitBehavior = WaitBehavior::new("Ignore Condition");
pub const AbortWhenFalse: WaitBehavior = WaitBehavior::new("Abort When False");
pub const RestartWhenTrue: WaitBehavior = WaitBehavior::new("Restart When True");
}
pub mod RelativeSystem {
use crate::lang_types::RelativeSystem;
pub const ToWorld: RelativeSystem = RelativeSystem::new("To World");
pub const ToPlayer: RelativeSystem = RelativeSystem::new("To Player");
}
pub mod BarrierLOS {
use crate::lang_types::BarrierLOS;
pub const BarriersDoNotBlockLOS: BarrierLOS = BarrierLOS::new("Barriers Do Not Block LOS");
pub const EnemyBarriersBlockLOS: BarrierLOS = BarrierLOS::new("Enemy Barriers Block LOS");
pub const AllBarriersBlockLOS: BarrierLOS = BarrierLOS::new("All Barriers Block LOS");
}
pub mod Transformation {
use crate::lang_types::Transformation;
pub const Rotation: Transformation = Transformation::new("Rotation");
pub const RotationAndTranslation: Transformation =
Transformation::new("Rotation And Translation");
}
pub mod Statistic {
use crate::lang_types::Statistic;
pub const AllDamageDealt: Statistic = Statistic::new("All Damage Dealt");
pub const BarrierDamageDealt: Statistic = Statistic::new("Barrier Damage Dealt");
pub const CriticalHitAccuracy: Statistic = Statistic::new("Critical Hit Accuracy");
pub const CriticalHits: Statistic = Statistic::new("Critical Hits");
pub const DamageBlocked: Statistic = Statistic::new("Damage Blocked");
pub const DamageTaken: Statistic = Statistic::new("Damage Taken");
pub const Deaths: Statistic = Statistic::new("Deaths");
pub const DefensiveAssists: Statistic = Statistic::new("Defensive Assists");
pub const Eliminations: Statistic = Statistic::new("Eliminations");
pub const EnvironmentalDeaths: Statistic = Statistic::new("Environmental Deaths");
pub const EnvironmentalKills: Statistic = Statistic::new("Environmental Kills");
pub const FinalBlows: Statistic = Statistic::new("Final Blows");
pub const HealingDone: Statistic = Statistic::new("Healing Done");
pub const HealingReceived: Statistic = Statistic::new("Healing Received");
pub const HeroDamageDealt: Statistic = Statistic::new("Hero Damage Dealt");
pub const MultikillBest: Statistic = Statistic::new("Multikill Best");
pub const Multikills: Statistic = Statistic::new("Multikills");
pub const ObjectiveKills: Statistic = Statistic::new("Objective Kills");
pub const OffensiveAssists: Statistic = Statistic::new("Offensive Assists");
pub const ScopedAccuracy: Statistic = Statistic::new("Scoped Accuracy");
pub const ScopedCriticalHitAccuracy: Statistic = Statistic::new("Scoped Critical Hit Accuracy");
pub const ScopedCriticalHits: Statistic = Statistic::new("Scoped Critical Hits");
pub const ScopedHits: Statistic = Statistic::new("Scoped Hits");
pub const ScopedShots: Statistic = Statistic::new("Scoped Shots");
pub const SelfHealing: Statistic = Statistic::new("Self Healing");
pub const ShotsFired: Statistic = Statistic::new("Shots Fired");
pub const ShotsHit: Statistic = Statistic::new("Shots Hit");
pub const ShotsMissed: Statistic = Statistic::new("Shots Missed");
pub const SoloKills: Statistic = Statistic::new("Solo Kills");
pub const UltimatesEarned: Statistic = Statistic::new("Ultimates Earned");
pub const UltimatesUsed: Statistic = Statistic::new("Ultimates Used");
pub const WeaponAccuracy: Statistic = Statistic::new("Weapon Accuracy");
}
pub mod LOS_Check {
use crate::lang_types::LOS_Check;
pub const Off: LOS_Check = LOS_Check::new("Off");
pub const Surfaces: LOS_Check = LOS_Check::new("Surfaces");
pub const SurfacesAndEnemyBarriers: LOS_Check = LOS_Check::new("Surfaces And Enemy Barriers");
pub const SurfacesAndAllBarriers: LOS_Check = LOS_Check::new("Surfaces And All Barriers");
}
pub mod Reeval_0 {
use crate::lang_types::Reeval_0;
pub const Destination_Rate: Reeval_0 = Reeval_0::new("Destination and Rate");
pub const None: Reeval_0 = Reeval_0::new("None");
}
pub mod Reeval_1 {
use crate::lang_types::Reeval_1;
pub const VisibleTo_Position_Radius: Reeval_1 = Reeval_1::new("Visible To Position and Radius");
pub const Position_Radius: Reeval_1 = Reeval_1::new("Position and Radius");
pub const VisibleTo: Reeval_1 = Reeval_1::new("Visible To");
pub const None: Reeval_1 = Reeval_1::new("None");
pub const VisibleTo_Position_Radius_Color: Reeval_1 =
Reeval_1::new("Visible To Position Radius and Color");
pub const Position_Radius_Color: Reeval_1 = Reeval_1::new("Position Radius and Color");
pub const VisibleTo_Color: Reeval_1 = Reeval_1::new("Visible To and Color");
pub const Color: Reeval_1 = Reeval_1::new("Color");
}
pub mod Reeval_2 {
use crate::lang_types::Reeval_2;
pub const VisibleTo_String: Reeval_2 = Reeval_2::new("Visible To and String");
pub const String: Reeval_2 = Reeval_2::new("String");
pub const VisibleTo_SortOrder_String: Reeval_2 =
Reeval_2::new("Visible To Sort Order and String");
pub const SortOrder_String: Reeval_2 = Reeval_2::new("Sort Order and String");
pub const VisibleTo_SortOrder: Reeval_2 = Reeval_2::new("Visible To and Sort Order");
pub const VisibleTo: Reeval_2 = Reeval_2::new("Visible To");
pub const SortOrder: Reeval_2 = Reeval_2::new("Sort Order");
pub const None: Reeval_2 = Reeval_2::new("None");
pub const VisibleTo_String_Color: Reeval_2 = Reeval_2::new("Visible To String and Color");
pub const String_Color: Reeval_2 = Reeval_2::new("String and Color");
pub const VisibleTo_SortOrder_String_Color: Reeval_2 =
Reeval_2::new("Visible To Sort Order String and Color");
pub const SortOrder_String_Color: Reeval_2 = Reeval_2::new("Sort Order String and Color");
pub const VisibleTo_SortOrder_Color: Reeval_2 =
Reeval_2::new("Visible To Sort Order and Color");
pub const VisibleTo_Color: Reeval_2 = Reeval_2::new("Visible To and Color");
pub const SortOrder_Color: Reeval_2 = Reeval_2::new("Sort Order and Color");
pub const Color: Reeval_2 = Reeval_2::new("Color");
}
pub mod Reeval_3 {
use crate::lang_types::Reeval_3;
pub const VisibleTo_Position: Reeval_3 = Reeval_3::new("Visible To and Position");
pub const Position: Reeval_3 = Reeval_3::new("Position");
pub const VisibleTo: Reeval_3 = Reeval_3::new("Visible To");
pub const None: Reeval_3 = Reeval_3::new("None");
pub const VisibleTo_Position_Color: Reeval_3 = Reeval_3::new("Visible To Position and Color");
pub const Position_Color: Reeval_3 = Reeval_3::new("Position and Color");
pub const VisibleTo_Color: Reeval_3 = Reeval_3::new("Visible To and Color");
pub const Color: Reeval_3 = Reeval_3::new("Color");
}
pub mod Reeval_4 {
use crate::lang_types::Reeval_4;
pub const VisibleTo_Position_String: Reeval_4 = Reeval_4::new("Visible To Position and String");
pub const VisibleTo_String: Reeval_4 = Reeval_4::new("Visible To and String");
pub const String: Reeval_4 = Reeval_4::new("String");
pub const VisibleTo_Position: Reeval_4 = Reeval_4::new("Visible To and Position");
pub const VisibleTo: Reeval_4 = Reeval_4::new("Visible To");
pub const None: Reeval_4 = Reeval_4::new("None");
pub const VisibleTo_Position_String_Color: Reeval_4 =
Reeval_4::new("Visible To Position String and Color");
pub const VisibleTo_String_Color: Reeval_4 = Reeval_4::new("Visible To String and Color");
pub const String_Color: Reeval_4 = Reeval_4::new("String and Color");
pub const VisibleTo_Position_Color: Reeval_4 = Reeval_4::new("Visible To Position and Color");
pub const VisibleTo_Color: Reeval_4 = Reeval_4::new("Visible To and Color");
pub const Color: Reeval_4 = Reeval_4::new("Color");
}
pub mod Reeval_5 {
use crate::lang_types::Reeval_5;
pub const VisibleTo_Values_Color: Reeval_5 = Reeval_5::new("Visible To Values and Color");
pub const VisibleTo_Values: Reeval_5 = Reeval_5::new("Visible To and Values");
pub const VisibleTo_Color: Reeval_5 = Reeval_5::new("Visible To and Color");
pub const VisibleTo: Reeval_5 = Reeval_5::new("Visible To");
pub const Values_Color: Reeval_5 = Reeval_5::new("Values and Color");
pub const Values: Reeval_5 = Reeval_5::new("Values");
pub const Color: Reeval_5 = Reeval_5::new("Color");
pub const None: Reeval_5 = Reeval_5::new("None");
}
pub mod Reeval_6 {
use crate::lang_types::Reeval_6;
pub const VisibleTo_Position_Values_Color: Reeval_6 =
Reeval_6::new("Visible To Position Values and Color");
pub const VisibleTo_Position_Values: Reeval_6 = Reeval_6::new("Visible To Position and Values");
pub const VisibleTo_Position_Color: Reeval_6 = Reeval_6::new("Visible To Position and Color");
pub const VisibleTo_Values_Color: Reeval_6 = Reeval_6::new("Visible To Values and Color");
pub const VisibleTo_Position: Reeval_6 = Reeval_6::new("Visible To and Position");
pub const VisibleTo_Values: Reeval_6 = Reeval_6::new("Visible To and Values");
pub const VisibleTo_Color: Reeval_6 = Reeval_6::new("Visible To and Color");
pub const VisibleTo: Reeval_6 = Reeval_6::new("Visible To");
pub const Position_Values_Color: Reeval_6 = Reeval_6::new("Position Values and Color");
pub const Position_Color: Reeval_6 = Reeval_6::new("Position and Color");
pub const Position_Values: Reeval_6 = Reeval_6::new("Position and Values");
pub const Position: Reeval_6 = Reeval_6::new("Position");
pub const Values_Color: Reeval_6 = Reeval_6::new("Values and Color");
pub const Values: Reeval_6 = Reeval_6::new("Values");
pub const Color: Reeval_6 = Reeval_6::new("Color");
pub const None: Reeval_6 = Reeval_6::new("None");
}
pub mod Reeval_7 {
use crate::lang_types::Reeval_7;
pub const VisibleTo_Position_Direction_Size: Reeval_7 =
Reeval_7::new("Visible To Position Direction and Size");
pub const Position_Direction_Size: Reeval_7 = Reeval_7::new("Position Direction and Size");
pub const VisibleTo: Reeval_7 = Reeval_7::new("Visible To");
pub const None: Reeval_7 = Reeval_7::new("None");
pub const VisibleTo_FriendlyTo_Position_Direction_Size: Reeval_7 =
Reeval_7::new("Visible To Friendly To Position Direction and Size");
pub const FriendlyTo_Position_Direction_Size: Reeval_7 =
Reeval_7::new("Friendly To Position Direction and Size");
pub const VisibleTo_FriendlyTo: Reeval_7 = Reeval_7::new("Visible To Friendly To");
pub const FriendlyTo: Reeval_7 = Reeval_7::new("Friendly To");
}
pub mod Reeval_8 {
use crate::lang_types::Reeval_8;
pub const Direction_Rate_MaxSpeed: Reeval_8 = Reeval_8::new("Direction Rate and Max Speed");
pub const None: Reeval_8 = Reeval_8::new("None");
}
pub mod Reeval_9 {
use crate::lang_types::Reeval_9;
pub const Assisters_Targets: Reeval_9 = Reeval_9::new("Assisters and Targets");
pub const None: Reeval_9 = Reeval_9::new("None");
}
pub mod Reeval_10 {
use crate::lang_types::Reeval_10;
pub const Receivers_Damagers_DamagePercent: Reeval_10 =
Reeval_10::new("Receivers Damagers and Damage Percent");
pub const Receivers_Damagers: Reeval_10 = Reeval_10::new("Receivers and Damagers");
pub const None: Reeval_10 = Reeval_10::new("None");
}
pub mod Reeval_11 {
use crate::lang_types::Reeval_11;
pub const Direction_TurnRate: Reeval_11 = Reeval_11::new("Direction and Turn Rate");
pub const None: Reeval_11 = Reeval_11::new("None");
}
pub mod Reeval_12 {
use crate::lang_types::Reeval_12;
pub const Receivers_Healers_HealingPercent: Reeval_12 =
Reeval_12::new("Receivers Healers and Healing Percent");
pub const Receivers_Healers: Reeval_12 = Reeval_12::new("Receivers and Healers");
pub const None: Reeval_12 = Reeval_12::new("None");
}
pub mod Reeval_13 {
use crate::lang_types::Reeval_13;
pub const Direction_Magnitude: Reeval_13 = Reeval_13::new("Direction and Magnitude");
pub const None: Reeval_13 = Reeval_13::new("None");
}