use draco_core::decoder_buffer::DecoderBuffer;
use draco_core::draco_types::DataType;
use draco_core::encoder_buffer::EncoderBuffer;
use draco_core::encoder_options::EncoderOptions;
use draco_core::geometry_attribute::{GeometryAttributeType, PointAttribute};
use draco_core::geometry_indices::{FaceIndex, PointIndex};
use draco_core::mesh::Mesh;
use draco_core::mesh_decoder::MeshDecoder;
use draco_core::mesh_encoder::MeshEncoder;
#[test]
fn test_mesh_encode_decode() {
let mut mesh = Mesh::new();
let mut pos_att = PointAttribute::new();
let num_points = 4;
pos_att.init(
GeometryAttributeType::Position,
3,
DataType::Float32,
false,
num_points,
);
let positions: [f32; 12] = [
0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, ];
let buffer = pos_att.buffer_mut();
for i in 0..num_points {
let bytes = [
positions[i * 3].to_le_bytes(),
positions[i * 3 + 1].to_le_bytes(),
positions[i * 3 + 2].to_le_bytes(),
]
.concat();
buffer.write(i * 12, &bytes);
}
mesh.add_attribute(pos_att);
mesh.set_num_faces(2);
mesh.set_face(FaceIndex(0), [PointIndex(0), PointIndex(1), PointIndex(2)]);
mesh.set_face(FaceIndex(1), [PointIndex(0), PointIndex(2), PointIndex(3)]);
let mut encoder = MeshEncoder::new();
encoder.set_mesh(mesh);
let mut options = EncoderOptions::new();
options.set_attribute_int(0, "quantization_bits", 10);
let mut enc_buffer = EncoderBuffer::new();
let status = encoder.encode(&options, &mut enc_buffer);
assert!(status.is_ok(), "Encoding failed: {:?}", status.err());
let mut dec_buffer = DecoderBuffer::new(enc_buffer.data());
let mut decoded_mesh = Mesh::new();
let mut decoder = MeshDecoder::new();
let status = decoder.decode(&mut dec_buffer, &mut decoded_mesh);
assert!(status.is_ok(), "Decoding failed: {:?}", status.err());
assert_eq!(decoded_mesh.num_faces(), 2);
assert_eq!(decoded_mesh.num_points(), 4);
let decoded_att = decoded_mesh.attribute(0);
assert_eq!(
decoded_att.attribute_type(),
GeometryAttributeType::Position
);
let read_pos = |idx: usize| -> [f32; 3] {
let decoded_buffer = decoded_att.buffer();
let mut bytes = [0u8; 12];
decoded_buffer.read(idx * 12, &mut bytes);
[
f32::from_le_bytes(bytes[0..4].try_into().unwrap()),
f32::from_le_bytes(bytes[4..8].try_into().unwrap()),
f32::from_le_bytes(bytes[8..12].try_into().unwrap()),
]
};
let decoded_positions: Vec<[f32; 3]> = (0..num_points).map(read_pos).collect();
let original_positions: Vec<[f32; 3]> = (0..num_points)
.map(|i| [positions[i * 3], positions[i * 3 + 1], positions[i * 3 + 2]])
.collect();
for orig in &original_positions {
let found = decoded_positions.iter().any(|dec| {
(dec[0] - orig[0]).abs() < 0.01
&& (dec[1] - orig[1]).abs() < 0.01
&& (dec[2] - orig[2]).abs() < 0.01
});
assert!(
found,
"Original position {:?} not found in decoded mesh",
orig
);
}
}