use draco_core::draco_types::DataType;
use draco_core::encoder_buffer::EncoderBuffer;
use draco_core::encoder_options::EncoderOptions;
use draco_core::geometry_attribute::{GeometryAttributeType, PointAttribute};
use draco_core::geometry_indices::FaceIndex;
use draco_core::mesh::Mesh;
use draco_core::mesh_encoder::MeshEncoder;
#[test]
fn test_mesh_quantization_encoding() {
let mut mesh = Mesh::new();
let mut pos_att = PointAttribute::new();
pos_att.init(
GeometryAttributeType::Position,
3,
DataType::Float32,
false,
3,
);
let positions: [f32; 9] = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
let buffer = pos_att.buffer_mut();
for (i, &position) in positions.iter().enumerate() {
let bytes = position.to_le_bytes();
buffer.write(i * 4, &bytes);
}
mesh.add_attribute(pos_att);
mesh.set_num_faces(1);
mesh.set_face(
FaceIndex(0),
[
draco_core::PointIndex(0),
draco_core::PointIndex(1),
draco_core::PointIndex(2),
],
);
let mut encoder = MeshEncoder::new();
encoder.set_mesh(mesh);
let mut options = EncoderOptions::new();
options.set_attribute_int(0, "quantization_bits", 14);
let mut buffer = EncoderBuffer::new();
let status = encoder.encode(&options, &mut buffer);
assert!(status.is_ok(), "Encoding failed: {:?}", status.err());
assert!(buffer.size() > 0);
}