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//! Corner-table mesh connectivity.
//!
//! [`CornerTable`] is Draco's corner-based connectivity structure: each triangle
//! contributes three corners, and `next`/`previous`/`opposite` plus the
//! corner→vertex map let traversal walk the mesh in O(1) per step. It underpins
//! EdgeBreaker connectivity and every mesh prediction scheme. Port of Draco's
//! `corner_table.h`.
use crate::geometry_indices::{
CornerIndex, FaceIndex, VertexIndex, INVALID_CORNER_INDEX, INVALID_VERTEX_INDEX,
};
#[derive(Debug, Default, Clone)]
pub struct CornerTable {
pub corner_to_vertex_map: Vec<VertexIndex>,
pub opposite_corners: Vec<CornerIndex>,
pub vertex_corners: Vec<CornerIndex>,
#[allow(dead_code)]
pub num_original_vertices: usize,
pub num_degenerated_faces: usize,
pub num_isolated_vertices: usize,
}
impl CornerTable {
pub fn new(num_faces: usize) -> Self {
Self {
corner_to_vertex_map: vec![INVALID_VERTEX_INDEX; num_faces * 3],
opposite_corners: vec![INVALID_CORNER_INDEX; num_faces * 3],
vertex_corners: Vec::new(),
num_original_vertices: 0,
num_degenerated_faces: 0,
num_isolated_vertices: 0,
}
}
/// Fallible constructor that reserves the corner storage through
/// `try_reserve` so a bitstream-controlled `num_faces` cannot abort the
/// process on a failed allocation; oversized counts return a `DracoError`
/// instead. Behaviorally identical to [`CornerTable::new`] on success.
pub fn try_new(num_faces: usize) -> Result<Self, crate::status::DracoError> {
let num_corners = num_faces.checked_mul(3).ok_or_else(|| {
crate::status::DracoError::DracoError("Corner table size overflow".to_string())
})?;
let mut corner_to_vertex_map = Vec::new();
corner_to_vertex_map
.try_reserve_exact(num_corners)
.map_err(|_| {
crate::status::DracoError::DracoError("Failed to allocate corner table".to_string())
})?;
corner_to_vertex_map.resize(num_corners, INVALID_VERTEX_INDEX);
let mut opposite_corners = Vec::new();
opposite_corners
.try_reserve_exact(num_corners)
.map_err(|_| {
crate::status::DracoError::DracoError("Failed to allocate corner table".to_string())
})?;
opposite_corners.resize(num_corners, INVALID_CORNER_INDEX);
Ok(Self {
corner_to_vertex_map,
opposite_corners,
vertex_corners: Vec::new(),
num_original_vertices: 0,
num_degenerated_faces: 0,
num_isolated_vertices: 0,
})
}
pub fn map_corner_to_vertex(&mut self, corner: CornerIndex, vertex: VertexIndex) {
self.corner_to_vertex_map[corner.0 as usize] = vertex;
}
pub fn set_face_vertices(
&mut self,
face: FaceIndex,
v0: crate::geometry_indices::PointIndex,
v1: crate::geometry_indices::PointIndex,
v2: crate::geometry_indices::PointIndex,
) {
let c0 = self.first_corner(face);
let c1 = self.next(c0);
let c2 = self.previous(c0);
self.map_corner_to_vertex(c0, VertexIndex(v0.0));
self.map_corner_to_vertex(c1, VertexIndex(v1.0));
self.map_corner_to_vertex(c2, VertexIndex(v2.0));
// Ensure vertex_corners is large enough and set deterministically
let max_v = usize::max(v0.0 as usize, usize::max(v1.0 as usize, v2.0 as usize));
if self.vertex_corners.len() <= max_v {
self.vertex_corners.resize(max_v + 1, INVALID_CORNER_INDEX);
}
self.vertex_corners[v0.0 as usize] = c0;
self.vertex_corners[v1.0 as usize] = c1;
self.vertex_corners[v2.0 as usize] = c2;
}
pub fn set_opposite(&mut self, corner: CornerIndex, opposite: CornerIndex) {
// Debug logging removed to avoid noisy output during tests.
self.opposite_corners[corner.0 as usize] = opposite;
}
pub fn init(&mut self, faces: &[[VertexIndex; 3]]) -> bool {
self.corner_to_vertex_map
.resize(faces.len() * 3, INVALID_VERTEX_INDEX);
for (fi, face) in faces.iter().enumerate() {
for i in 0..3 {
self.corner_to_vertex_map[fi * 3 + i] = face[i];
}
}
let mut num_vertices = 0;
if !self.compute_opposite_corners(&mut num_vertices) {
return false;
}
if !self.break_non_manifold_edges() {
return false;
}
if !self.compute_vertex_corners(num_vertices) {
return false;
}
self.num_degenerated_faces = 0;
for f in 0..self.num_faces() {
if self.is_degenerated(FaceIndex(f as u32)) {
self.num_degenerated_faces += 1;
}
}
self.num_isolated_vertices = 0;
for v in 0..self.num_vertices() {
if self.vertex_corners[v] == INVALID_CORNER_INDEX {
self.num_isolated_vertices += 1;
}
}
// In debug builds perform an invariant check to catch subtle topology bugs early.
debug_assert!(self.validate_invariants());
true
}
pub fn num_vertices(&self) -> usize {
self.vertex_corners.len()
}
pub fn num_isolated_vertices(&self) -> usize {
self.num_isolated_vertices
}
pub fn num_degenerated_faces(&self) -> usize {
self.num_degenerated_faces
}
pub fn is_degenerated(&self, face: FaceIndex) -> bool {
if face == crate::geometry_indices::INVALID_FACE_INDEX {
return true;
}
let c0 = self.first_corner(face);
let v0 = self.vertex(c0);
let v1 = self.vertex(self.next(c0));
let v2 = self.vertex(self.previous(c0));
v0 == v1 || v0 == v2 || v1 == v2
}
pub fn num_corners(&self) -> usize {
self.corner_to_vertex_map.len()
}
/// Validate that the corner maps are internally consistent so a traversal can
/// index per-vertex / per-face arrays sized from the table counts without
/// risking an out-of-bounds panic. Every vertex index must be `INVALID` or
/// `< num_vertices`, every opposite-corner index must be `INVALID` or
/// `< num_corners`, and the opposite map must match the corner count.
/// Malformed (e.g. attribute-seam-modified) tables can violate these and
/// would otherwise panic on direct indexing in debug and release builds.
/// O(num_corners); intended for once-per-traversal use off the hot path.
pub fn is_index_consistent(&self) -> bool {
if self.opposite_corners.len() != self.corner_to_vertex_map.len() {
return false;
}
let num_vertices = self.vertex_corners.len();
let num_corners = self.corner_to_vertex_map.len();
if self
.corner_to_vertex_map
.iter()
.any(|&v| v != INVALID_VERTEX_INDEX && (v.0 as usize) >= num_vertices)
{
return false;
}
if self
.opposite_corners
.iter()
.any(|&o| o != INVALID_CORNER_INDEX && (o.0 as usize) >= num_corners)
{
return false;
}
true
}
pub fn num_faces(&self) -> usize {
self.corner_to_vertex_map.len() / 3
}
pub fn add_new_vertex(&mut self) -> VertexIndex {
let new_idx = self.vertex_corners.len();
self.vertex_corners.push(INVALID_CORNER_INDEX);
VertexIndex(new_idx as u32)
}
pub fn left_most_corner(&self, v: VertexIndex) -> CornerIndex {
if v.0 < self.vertex_corners.len() as u32 {
self.vertex_corners[v.0 as usize]
} else {
INVALID_CORNER_INDEX
}
}
pub fn set_left_most_corner(&mut self, v: VertexIndex, c: CornerIndex) {
let idx = v.0 as usize;
if idx >= self.vertex_corners.len() {
self.vertex_corners.resize(idx + 1, INVALID_CORNER_INDEX);
}
self.vertex_corners[idx] = c;
}
pub fn make_vertex_isolated(&mut self, v: VertexIndex) {
if v.0 < self.vertex_corners.len() as u32 {
self.vertex_corners[v.0 as usize] = INVALID_CORNER_INDEX;
}
}
pub fn opposite(&self, corner: CornerIndex) -> CornerIndex {
if corner == INVALID_CORNER_INDEX {
return corner;
}
self.opposite_corners[corner.0 as usize]
}
pub fn next(&self, corner: CornerIndex) -> CornerIndex {
if corner == INVALID_CORNER_INDEX {
return corner;
}
if !(corner.0 + 1).is_multiple_of(3) {
CornerIndex(corner.0 + 1)
} else {
CornerIndex(corner.0 - 2)
}
}
pub fn previous(&self, corner: CornerIndex) -> CornerIndex {
if corner == INVALID_CORNER_INDEX {
return corner;
}
if !corner.0.is_multiple_of(3) {
CornerIndex(corner.0 - 1)
} else {
CornerIndex(corner.0 + 2)
}
}
pub fn vertex(&self, corner: CornerIndex) -> VertexIndex {
if corner == INVALID_CORNER_INDEX {
return INVALID_VERTEX_INDEX;
}
self.corner_to_vertex_map[corner.0 as usize]
}
pub fn face(&self, corner: CornerIndex) -> FaceIndex {
if corner == INVALID_CORNER_INDEX {
return crate::geometry_indices::INVALID_FACE_INDEX;
}
FaceIndex(corner.0 / 3)
}
pub fn first_corner(&self, face: FaceIndex) -> CornerIndex {
CornerIndex(face.0 * 3)
}
/// Swings from a corner to the next corner sharing the same vertex in a counter-clockwise direction.
/// Validate that every opposite corner pair corresponds to the same undirected edge.
/// Returns true when all assigned opposites match edge endpoints.
pub fn validate_opposite_edge_consistency(&self) -> bool {
for c_idx in 0..self.num_corners() {
let c = CornerIndex(c_idx as u32);
let opp = self.opposite(c);
if opp == INVALID_CORNER_INDEX {
continue;
}
let a = self.vertex(self.next(c)).0;
let b = self.vertex(self.previous(c)).0;
let oa = self.vertex(self.next(opp)).0;
let ob = self.vertex(self.previous(opp)).0;
if !((a == oa && b == ob) || (a == ob && b == oa)) {
return false;
}
}
true
}
/// Returns the corner on the left-adjacent face.
/// C++: Opposite(Previous(corner))
pub fn left_corner(&self, corner: CornerIndex) -> CornerIndex {
self.opposite(self.previous(corner))
}
/// Returns the corner on the right-adjacent face.
/// C++: Opposite(Next(corner))
pub fn right_corner(&self, corner: CornerIndex) -> CornerIndex {
self.opposite(self.next(corner))
}
/// Returns the corner on the adjacent face on the right that maps to
/// the same vertex as the given corner.
/// C++: Previous(Opposite(Previous(corner)))
pub fn swing_right(&self, corner: CornerIndex) -> CornerIndex {
self.previous(self.opposite(self.previous(corner)))
}
/// Returns the corner on the left face that maps to the same vertex as the
/// given corner.
/// C++: Next(Opposite(Next(corner)))
pub fn swing_left(&self, corner: CornerIndex) -> CornerIndex {
self.next(self.opposite(self.next(corner)))
}
fn break_non_manifold_edges(&mut self) -> bool {
// This function detects and breaks non-manifold edges that are caused by
// folds in 1-ring neighborhood around a vertex. Non-manifold edges can occur
// when the 1-ring surface around a vertex self-intersects in a common edge.
// For example imagine a surface around a pivot vertex 0, where the 1-ring
// is defined by vertices |1, 2, 3, 1, 4|. The surface passes edge <0, 1>
// twice which would result in a non-manifold edge that needs to be broken.
// For now all faces connected to these non-manifold edges are disconnected
// resulting in open boundaries on the mesh. New vertices will be created
// automatically for each new disjoint patch in the ComputeVertexCorners()
// method.
// Note that all other non-manifold edges are implicitly handled by the
// function ComputeVertexCorners() that automatically creates new vertices
// on disjoint 1-ring surface patches.
let mut visited_corners = vec![false; self.num_corners()];
let mut sink_vertices: Vec<(VertexIndex, CornerIndex)> = Vec::new();
loop {
let mut mesh_connectivity_updated = false;
for c in 0..self.num_corners() {
let c_idx = CornerIndex(c as u32);
if visited_corners[c] {
continue;
}
sink_vertices.clear();
// First swing all the way to find the left-most corner connected to the
// corner's vertex.
let mut first_c = c_idx;
let mut current_c = c_idx;
loop {
let next_c = self.swing_left(current_c);
if next_c == first_c
|| next_c == INVALID_CORNER_INDEX
|| visited_corners[next_c.0 as usize]
{
break;
}
current_c = next_c;
}
first_c = current_c;
// Swing right from the first corner and check if all visited edges
// are unique.
loop {
visited_corners[current_c.0 as usize] = true;
// Each new edge is defined by the pivot vertex (that is the same for
// all faces) and by the sink vertex (that is the |next| vertex from the
// currently processed pivot corner. I.e., each edge is uniquely defined
// by the sink vertex index.
let sink_c = self.next(current_c);
let sink_v = self.corner_to_vertex_map[sink_c.0 as usize];
// Corner that defines the edge on the face.
let edge_corner = self.previous(current_c);
let mut vertex_connectivity_updated = false;
// Go over all processed edges (sink vertices). If the current sink
// vertex has been already encountered before it may indicate a
// non-manifold edge that needs to be broken.
for attached_sink_vertex in &sink_vertices {
if attached_sink_vertex.0 == sink_v {
// Sink vertex has been already processed.
let other_edge_corner = attached_sink_vertex.1;
let opp_edge_corner = self.opposite(edge_corner);
if opp_edge_corner == other_edge_corner {
// We are closing the loop so no need to change the connectivity.
continue;
}
// Break the connectivity on the non-manifold edge.
let opp_other_edge_corner = self.opposite(other_edge_corner);
if opp_edge_corner != INVALID_CORNER_INDEX {
self.opposite_corners[opp_edge_corner.0 as usize] =
INVALID_CORNER_INDEX;
}
if opp_other_edge_corner != INVALID_CORNER_INDEX {
self.opposite_corners[opp_other_edge_corner.0 as usize] =
INVALID_CORNER_INDEX;
}
self.opposite_corners[edge_corner.0 as usize] = INVALID_CORNER_INDEX;
self.opposite_corners[other_edge_corner.0 as usize] =
INVALID_CORNER_INDEX;
vertex_connectivity_updated = true;
break;
}
}
if vertex_connectivity_updated {
// Because of the updated connectivity, not all corners connected to
// this vertex have been processed and we need to go over them again.
mesh_connectivity_updated = true;
break;
}
// Insert new sink vertex information <sink vertex index, edge corner>.
let new_sink_vert = (
self.corner_to_vertex_map[self.previous(current_c).0 as usize],
sink_c,
);
sink_vertices.push(new_sink_vert);
current_c = self.swing_right(current_c);
if current_c == first_c || current_c == INVALID_CORNER_INDEX {
break;
}
}
}
if !mesh_connectivity_updated {
break;
}
}
true
}
fn compute_opposite_corners(&mut self, num_vertices: &mut usize) -> bool {
self.opposite_corners
.resize(self.num_corners(), INVALID_CORNER_INDEX);
// 1. Count outgoing half-edges per vertex
let mut num_corners_on_vertices = Vec::new();
for c in 0..self.num_corners() {
let v1 = self.vertex(CornerIndex(c as u32));
if v1 == INVALID_VERTEX_INDEX {
continue;
}
let v1_val = v1.0 as usize;
if v1_val >= num_corners_on_vertices.len() {
num_corners_on_vertices.resize(v1_val + 1, 0);
}
num_corners_on_vertices[v1_val] += 1;
}
// 2. Create storage for half-edges
#[derive(Clone, Copy, Debug)]
struct VertexEdgePair {
sink_vert: VertexIndex,
edge_corner: CornerIndex,
}
let mut vertex_edges = vec![
VertexEdgePair {
sink_vert: INVALID_VERTEX_INDEX,
edge_corner: INVALID_CORNER_INDEX
};
self.num_corners()
];
// 3. Compute offsets
let mut vertex_offset = vec![0; num_corners_on_vertices.len()];
let mut offset = 0;
for i in 0..num_corners_on_vertices.len() {
vertex_offset[i] = offset;
offset += num_corners_on_vertices[i];
}
// 4. Connect half-edges
for c in 0..self.num_corners() {
let c_idx = CornerIndex(c as u32);
let tip_v = self.vertex(c_idx);
let source_v = self.vertex(self.next(c_idx));
let sink_v = self.vertex(self.previous(c_idx));
// Check for degenerated faces
let f_first = self.first_corner(self.face(c_idx));
let v0 = self.vertex(f_first);
let v1 = self.vertex(self.next(f_first));
let v2 = self.vertex(self.previous(f_first));
if v0 == v1 || v1 == v2 || v2 == v0 {
continue;
}
let mut opposite_c = INVALID_CORNER_INDEX;
let num_corners_on_vert = num_corners_on_vertices[sink_v.0 as usize];
let mut offset = vertex_offset[sink_v.0 as usize];
let mut found_match = false;
let mut match_pos_found: Option<usize> = None;
// Search for matching half-edge on sink vertex.
// Match C++ behavior: take the first match we find (early break).
for i in 0..num_corners_on_vert {
let other_v = vertex_edges[offset].sink_vert;
if other_v == INVALID_VERTEX_INDEX {
break;
}
if other_v == source_v {
// Check for mirrored faces
if tip_v == self.vertex(vertex_edges[offset].edge_corner) {
offset += 1;
continue;
}
// Take first match (matches C++ behavior)
match_pos_found = Some(vertex_offset[sink_v.0 as usize] + i);
break;
}
offset += 1;
}
if let Some(match_pos) = match_pos_found {
let start = vertex_offset[sink_v.0 as usize];
let count = num_corners_on_vertices[sink_v.0 as usize];
opposite_c = vertex_edges[match_pos].edge_corner;
// Shift elements left to remove the matched entry
if match_pos + 1 < start + count {
vertex_edges.copy_within(match_pos + 1..start + count, match_pos);
}
if count > 0 {
vertex_edges[start + count - 1].sink_vert = INVALID_VERTEX_INDEX;
vertex_edges[start + count - 1].edge_corner = INVALID_CORNER_INDEX;
}
found_match = true;
}
// Debug logging removed to avoid noisy output during tests.
if !found_match {
// No opposite found, add to source vertex list
let num_corners_on_source = num_corners_on_vertices[source_v.0 as usize];
let base = vertex_offset[source_v.0 as usize];
for offset in base..base + num_corners_on_source {
if vertex_edges[offset].sink_vert == INVALID_VERTEX_INDEX {
vertex_edges[offset].sink_vert = sink_v;
vertex_edges[offset].edge_corner = c_idx;
break;
}
}
} else {
self.opposite_corners[c] = opposite_c;
self.opposite_corners[opposite_c.0 as usize] = c_idx;
}
}
*num_vertices = num_corners_on_vertices.len();
true
}
pub fn compute_vertex_corners(&mut self, mut num_vertices: usize) -> bool {
self.num_original_vertices = num_vertices;
self.vertex_corners
.resize(num_vertices, INVALID_CORNER_INDEX);
// Arrays for marking visited vertices and corners that allow us to detect
// non-manifold vertices.
let mut visited_vertices = vec![false; num_vertices];
let mut visited_corners = vec![false; self.num_corners()];
for f in 0..self.num_faces() {
let first_face_corner = self.first_corner(FaceIndex(f as u32));
// Check whether the face is degenerated. If so ignore it.
if self.is_degenerated(FaceIndex(f as u32)) {
continue;
}
for k in 0..3 {
let c = CornerIndex(first_face_corner.0 + k);
if visited_corners[c.0 as usize] {
continue;
}
let mut v = self.corner_to_vertex_map[c.0 as usize];
// Note that one vertex maps to many corners; if the vertex was already
// visited on another corner of the same original vertex, we must
// create a new vertex (non-manifold handling).
let mut is_non_manifold_vertex = false;
if v.0 as usize >= visited_vertices.len() {
// Defensive: grow visited_vertices if corner table had larger index.
visited_vertices.resize(v.0 as usize + 1, false);
}
if visited_vertices[v.0 as usize] {
self.vertex_corners.push(INVALID_CORNER_INDEX);
visited_vertices.push(false);
v = VertexIndex(num_vertices as u32);
num_vertices += 1;
is_non_manifold_vertex = true;
}
// Mark the vertex as visited.
visited_vertices[v.0 as usize] = true;
// First swing all the way to the left and mark all corners on the way.
// Vertex will eventually point to the left most corner (the corner from
// which SwingLeft returns invalid - i.e., boundary corner).
let mut act_c = c;
while act_c != INVALID_CORNER_INDEX {
visited_corners[act_c.0 as usize] = true;
// Vertex will eventually point to the left most corner.
self.vertex_corners[v.0 as usize] = act_c;
if is_non_manifold_vertex {
// Update vertex index in the corresponding face.
self.corner_to_vertex_map[act_c.0 as usize] = v;
}
act_c = self.swing_left(act_c);
if act_c == c {
break; // Full circle reached.
}
}
if act_c == INVALID_CORNER_INDEX {
// If we have reached an open boundary we need to swing right from the
// initial corner to mark all corners in the opposite direction.
act_c = self.swing_right(c);
while act_c != INVALID_CORNER_INDEX {
visited_corners[act_c.0 as usize] = true;
if is_non_manifold_vertex {
// Update vertex index in the corresponding face.
self.corner_to_vertex_map[act_c.0 as usize] = v;
}
act_c = self.swing_right(act_c);
}
}
}
}
// Count the number of isolated (unprocessed) vertices.
self.num_isolated_vertices = 0;
for visited in visited_vertices {
if !visited {
self.num_isolated_vertices += 1;
}
}
true
}
/// Validates basic corner-table invariants. Returns true if all checks pass.
/// Note: this is an O(N) check intended for debug builds only (invoked via debug_assert!).
pub fn validate_invariants(&self) -> bool {
// Opposite corner symmetry: opposite(opposite(c)) == c or INVALID
for c in 0..self.num_corners() {
let ci = CornerIndex(c as u32);
let o = self.opposite(ci);
if o != INVALID_CORNER_INDEX && self.opposite(o) != ci {
debug_log!(
"CornerTable invariant failed: opposite(opposite({})) != {} (got {})",
c,
c,
self.opposite(o).0
);
return false;
}
}
// Non-degenerated faces must have valid vertex mappings
for f in 0..self.num_faces() {
let face = FaceIndex(f as u32);
if self.is_degenerated(face) {
continue;
}
let c0 = self.first_corner(face);
if self.vertex(c0) == INVALID_VERTEX_INDEX
|| self.vertex(self.next(c0)) == INVALID_VERTEX_INDEX
|| self.vertex(self.previous(c0)) == INVALID_VERTEX_INDEX
{
debug_log!(
"CornerTable invariant failed: face {} contains INVALID vertex mapping",
f
);
return false;
}
}
// vertex_corners must reference the expected vertex
for v in 0..self.vertex_corners.len() {
let c = self.vertex_corners[v];
if c == INVALID_CORNER_INDEX {
continue;
}
if self.vertex(c) != VertexIndex(v as u32) {
debug_log!("CornerTable invariant failed: vertex_corners[{}] -> corner {} maps to vertex {}", v, c.0, self.vertex(c).0);
return false;
}
}
true
}
pub fn valence(&self, v: VertexIndex) -> i32 {
let mut valence = 0;
let start_corner = self.left_most_corner(v);
if start_corner == INVALID_CORNER_INDEX {
return 0;
}
let mut act_c = start_corner;
loop {
valence += 1;
act_c = self.swing_right(act_c);
if act_c == start_corner {
break;
}
if act_c == INVALID_CORNER_INDEX {
// If we are on a boundary we need to add 1 to the valence (one extra edge).
valence += 1;
break;
}
}
valence
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn is_index_consistent_accepts_valid_and_rejects_malformed() {
// A single triangle: 3 corners, 3 vertices, no opposites.
let mut ct = CornerTable::default();
ct.corner_to_vertex_map = vec![VertexIndex(0), VertexIndex(1), VertexIndex(2)];
ct.opposite_corners = vec![INVALID_CORNER_INDEX; 3];
ct.vertex_corners = vec![CornerIndex(0), CornerIndex(1), CornerIndex(2)];
assert!(ct.is_index_consistent());
// Vertex index beyond num_vertices (vertex_corners.len()).
let mut bad_vertex = ct.clone();
bad_vertex.corner_to_vertex_map[2] = VertexIndex(3);
assert!(!bad_vertex.is_index_consistent());
// Opposite-corner index beyond num_corners.
let mut bad_opposite = ct.clone();
bad_opposite.opposite_corners[0] = CornerIndex(99);
assert!(!bad_opposite.is_index_consistent());
// Opposite map length not matching the corner count.
let mut bad_len = ct.clone();
bad_len.opposite_corners.pop();
assert!(!bad_len.is_index_consistent());
}
}