draco-core
draco-core is a pure Rust Draco bitstream encoder and decoder for triangle
meshes and point clouds.
It targets compatibility with the official C++ Draco format without linking the C++ library. The crate is suitable for native Rust, WASM, and format conversion pipelines that need direct access to Draco geometry data.
This project is independent and is not an official Google Draco release.
Status
The crate is pre-1.0, but the bitstream implementation is already tested against reference fixtures and C++ interop paths. Remaining compatibility notes and scope boundaries are tracked in the support matrix.
Supported high-level paths:
| Path | Decode | Encode | Notes |
|---|---|---|---|
| Draco point cloud | yes | yes | Sequential and KD-tree attribute paths are covered. |
| Draco triangle mesh, sequential | yes | yes | Generic mesh path. |
| Draco triangle mesh, EdgeBreaker standard | yes | yes | Main compressed mesh path. |
| Draco triangle mesh, EdgeBreaker valence | yes | yes | Behind valence feature flags. |
| glTF / GLB container I/O | draco-io |
draco-io |
File formats and KHR_draco_mesh_compression live in draco-io, not this crate. |
For the detailed algorithm matrix, see
SUPPORT_MATRIX.md.
Installation
[]
= "1.0"
Decoder-only builds:
[]
= { = "1.0", = false, = ["decoder"] }
Encoder-only builds:
[]
= { = "1.0", = false, = ["encoder"] }
Feature Flags
| Feature | Default | Description |
|---|---|---|
encoder |
yes | Mesh and point-cloud encoding APIs. |
decoder |
yes | Mesh and point-cloud decoding APIs. |
point_cloud_decode |
yes | Point-cloud decoder path. |
edgebreaker_valence_encode |
yes | EdgeBreaker valence encoder path. |
edgebreaker_valence_decode |
yes | EdgeBreaker valence decoder path. |
legacy_bitstream_encode |
yes | Manual/testing encode support for deprecated legacy prediction schemes. |
legacy_bitstream_decode |
yes | Decode support for deprecated legacy prediction schemes. |
debug_logs |
no | Internal diagnostics. |
force_sequential_seeds |
no | Test/debug control for deterministic seed behavior. |
Quick Start
Decode a Draco mesh from bytes:
use ;
Encode a triangle mesh:
use ;
Create a minimal mesh:
use ;
Compatibility
The implementation is tested against:
- Draco files encoded by the official C++ implementation.
- Rust-encoded files decoded by the C++ implementation.
- Legacy
.drcfixtures for older bitstream versions. - Malformed-input and edge-case fixtures.
Deprecated C++ prediction schemes are implemented for compatibility and testing,
but they are not selected by default. The official C++ public encoder rejects
MESH_PREDICTION_MULTI_PARALLELOGRAM and
MESH_PREDICTION_TEX_COORDS_DEPRECATED as deprecated; draco-core follows the
same spirit by keeping legacy encode support explicit.
Workspace Crates
draco-io: OBJ / PLY / FBX readers and writers, plus the document-preserving glTF compressor core thatdraco-gltfreuses.draco-gltf: load and save full glTF / GLB scenes with Draco-compressed geometry — decode viadraco-core, document-preserving (re)compress viadraco-io. The main glTF consumer.draco-cpp-test-bridge: test infrastructure for C++ parity.
Development
Run the crate tests from the workspace:
cargo test --manifest-path crates/Cargo.toml -p draco-core --all-features
Run the full Rust workspace:
cargo test --manifest-path crates/Cargo.toml --all-features
Architecture notes
For why draco-core favors compile-time dispatch (generics, enum/match,
Option<Concrete>) over the unique_ptr<Interface> + factory pattern used by
upstream C++ Draco — with side-by-side snippets — see
DISPATCH.md.
License
Apache-2.0, matching the upstream Draco project.