dotzuki-renderer 0.1.1

A general-purpose JRPG renderer built from Game Boy tile rendering principles
Documentation
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[package]
edition = "2021"
name = "dotzuki-renderer"
version = "0.1.1"
build = "build.rs"
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "A general-purpose JRPG renderer built from Game Boy tile rendering principles"
readme = false
license = "MIT OR Apache-2.0"
repository = "https://github.com/liuyanghejerry/dotzuki"

[features]
default = ["gpu"]
framebuffer = []
gpu = [
    "dep:pixels",
    "dep:winit",
    "dep:winit_input_helper",
    "dep:image",
    "dep:error-iter",
]
image-assets = ["dep:image"]

[lib]
name = "dotzuki_renderer"
path = "src/lib.rs"

[[test]]
name = "gui_layout_render"
path = "tests/gui_layout_render.rs"

[[test]]
name = "gui_layout_roundtrip"
path = "tests/gui_layout_roundtrip.rs"

[dependencies.dotzuki-engine]
version = "0.1.1"

[dependencies.error-iter]
version = "0.4"
optional = true

[dependencies.image]
version = "0.25"
features = ["png"]
optional = true
default-features = false

[dependencies.log]
version = "0.4"

[dependencies.pixels]
version = "=0.15.0"
optional = true

[dependencies.serde]
version = "1"
features = ["derive"]

[dependencies.serde_json]
version = "1"

[dependencies.thiserror]
version = "2"

[dependencies.winit]
version = "0.30"
optional = true

[dependencies.winit_input_helper]
version = "0.17"
optional = true

[dev-dependencies.dotzuki-engine-dsl]
version = "0.1.1"

[target.'cfg(target_arch = "wasm32")'.dependencies.getrandom]
version = "0.2"
features = ["js"]