Expand description
§trigger_manager
Generic trigger system for JRPG maps. Triggers bind a script function to a tile area and fire when the player steps on, enters, or interacts with that area. Triggers can be sourced from Tiled custom properties, exported JS function-name conventions, or hand-authored config files.
The TriggerManager tracks active triggers and provides position-based
queries used by the game loop.
Structs§
- Trigger
- A trigger bound to a specific tile or rectangular area on a map.
- Trigger
Manager - Manages a collection of
Triggers and determines which ones should fire given the player’s current (and previous) position.