use mlua::prelude::*;
use super::super::lua_app_data::LuaAppData;
use super::path::Path;
#[derive(LuaUserData)]
pub struct Windows;
#[mlua::userdata_impl]
impl Windows {
#[lua(getter, infallible)]
fn local_app_data(&self, lua: &Lua) -> Path {
Path(
LuaAppData::get(lua)
.system_info
.windows
.local_app_data
.clone(),
)
}
#[lua(getter, infallible)]
fn roaming_app_data(&self, lua: &Lua) -> Path {
Path(
LuaAppData::get(lua)
.system_info
.windows
.roaming_app_data
.clone(),
)
}
#[lua(getter, infallible)]
fn local_low_app_data(&self, lua: &Lua) -> Path {
Path(
LuaAppData::get(lua)
.system_info
.windows
.local_low_app_data
.clone(),
)
}
#[lua(getter, infallible)]
fn documents(&self, lua: &Lua) -> Path {
Path(LuaAppData::get(lua).system_info.windows.documents.clone())
}
#[lua(meta, infallible)]
fn __tostring(&self) -> String {
"<Windows>".to_string()
}
}