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//! Screen controllers for the application.
//!
//! This module provides screen controllers that implement the `Screen` trait.
//! Each screen controller owns its state and handles both rendering and events.
//!
//! # Architecture
//!
//! ```text
//! ┌────────────────────────────────────────────────────────┐
//! │ App │
//! │ ┌────────────────────────────────────────────────┐ │
//! │ │ Screen Router │ │
//! │ │ match current_screen { │ │
//! │ │ MainMenu => main_menu.handle_event(...) │ │
//! │ │ StorageSetup => storage_setup.handle_event(...) │ │
//! │ │ ... │ │
//! │ │ } │ │
//! │ └────────────────────────────────────────────────┘ │
//! │ │
//! │ ┌────────────────────────────────────────────────┐ │
//! │ │ Screen Trait │ │
//! │ │ - render(frame, area, context) │ │
//! │ │ - handle_event(event, context) -> Action │ │
//! │ │ - is_input_focused() -> bool │ │
//! │ └────────────────────────────────────────────────┘ │
//! └────────────────────────────────────────────────────────┘
//! ```
//!
//! # Example
//!
//! ```rust,ignore
//! use crate::screens::{Screen, ScreenContext, ScreenAction};
//!
//! struct MyScreen {
//! state: MyScreenState,
//! }
//!
//! impl Screen for MyScreen {
//! fn render(&mut self, frame: &mut Frame, area: Rect, ctx: &ScreenContext) -> Result<()> {
//! // Render the screen
//! Ok(())
//! }
//!
//! fn handle_event(&mut self, event: Event, ctx: &mut ScreenContext) -> Result<ScreenAction> {
//! // Handle events and return navigation action
//! Ok(ScreenAction::None)
//! }
//! }
//! ```
pub use DotfileSelectionScreen;
pub use MainMenuScreen;
pub use ManagePackagesScreen;
pub use ManageProfilesScreen;
pub use ProfileSelectionScreen;
pub use ;
pub use SettingsScreen;
pub use StorageSetupScreen;
pub use SyncWithRemoteScreen;