Struct dotrix_core::CubeMap[][src]

pub struct CubeMap {
    pub right: Id<Texture>,
    pub left: Id<Texture>,
    pub top: Id<Texture>,
    pub bottom: Id<Texture>,
    pub back: Id<Texture>,
    pub front: Id<Texture>,
    pub buffer: TextureBuffer,
}
Expand description

Material component

Fields

right: Id<Texture>

Id of the right cube side

left: Id<Texture>

Id of the left cube side

top: Id<Texture>

Id of the top cube side

bottom: Id<Texture>

Id of the bottom cube side

back: Id<Texture>

Id of the back cube side

front: Id<Texture>

Id of the front cube side

buffer: TextureBuffer

Pipeline buffer

Implementations

Loads the CubeMap into GPU buffers

Returns true if cubemap buffer was loaded to GPU

Unloads the Cubemap

Trait Implementations

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Auto Trait Implementations

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