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//! Media content routing and playback infrastructure.
//!
//! This module provides the [`MediaContent`] enum for polymorphic handling
//! of different media types, and the [`MediaPlayer`] trait for animated
//! content playback.
use Duration;
use crate::;
// ============================================================================
// MediaContent Enum (AC: #8)
// ============================================================================
/// Content loaded from a media file.
///
/// This enum provides a unified type for handling different media categories:
/// - Static images render to a single [`BrailleGrid`]
/// - Animated content implements [`MediaPlayer`] for frame-by-frame playback
///
/// # Examples
///
/// ```
/// use dotmax::media::MediaContent;
/// use dotmax::BrailleGrid;
///
/// // Handle media polymorphically
/// fn display_media(content: MediaContent) {
/// match content {
/// MediaContent::Static(grid) => {
/// println!("Static image: {}x{}", grid.width(), grid.height());
/// }
/// MediaContent::Animated(mut player) => {
/// while let Some(Ok((frame, duration))) = player.next_frame() {
/// println!("Frame: {}x{}, duration: {:?}",
/// frame.width(), frame.height(), duration);
/// }
/// }
/// }
/// }
/// ```
///
/// # Future Extensions
///
/// The `Animated` variant will be populated by:
/// - Story 9.2: Animated GIF playback (`GifPlayer`)
/// - Story 9.3: Animated PNG playback (`ApngPlayer`)
/// - Story 9.4: Video playback (`VideoPlayer`)
// ============================================================================
// MediaPlayer Trait (AC: #8)
// ============================================================================
/// Trait for animated media playback.
///
/// Implementors provide frame-by-frame access to animated content,
/// enabling integration with dotmax's animation infrastructure
/// ([`AnimationLoop`](crate::AnimationLoop), [`FrameTimer`](crate::FrameTimer)).
///
/// # Frame Iteration
///
/// Use `next_frame()` to iterate through frames:
///
/// ```ignore
/// while let Some(Ok((frame, duration))) = player.next_frame() {
/// // Render frame
/// renderer.render(&frame)?;
/// // Wait for frame duration
/// std::thread::sleep(duration);
/// }
/// ```
///
/// # Looping
///
/// Call `reset()` to restart from the beginning. Check `loop_count()`
/// to determine if the animation should loop (0 = infinite).
///
/// # Thread Safety
///
/// `MediaPlayer` requires `Send` to allow moving players across threads.
/// Implementors should ensure thread-safe access to underlying resources.
///
/// # Future Implementation
///
/// This trait will be implemented by:
/// - `GifPlayer` (Story 9.2)
/// - `ApngPlayer` (Story 9.3)
/// - `VideoPlayer` (Story 9.4)
// ============================================================================
// Tests
// ============================================================================