pub type Color = (u8, u8, u8, u8);
pub fn color_blend(c1: Color, c2: Color, alpha: f32) -> Color {
(
((1.0 - alpha) * f32::from(c1.0) + alpha * f32::from(c2.0)) as u8,
((1.0 - alpha) * f32::from(c1.1) + alpha * f32::from(c2.1)) as u8,
((1.0 - alpha) * f32::from(c1.2) + alpha * f32::from(c2.2)) as u8,
255,
)
}
pub fn color_dist(c1: Color, c2: Color) -> i32 {
let dr = i32::from(c1.0) - i32::from(c2.0);
let dg = i32::from(c1.1) - i32::from(c2.1);
let db = i32::from(c1.2) - i32::from(c2.2);
dr * dr + dg * dg + db * db
}