Dochy is like a binary diff format of static JSON, and surrounding file systems and tools.
It's intended to replace ordinary data files,
especially for game/cloud apps which employs auto-save
and undoable apps.
Let me introduce the key features of this project.
1. [Efficiency](dochy_manual/src/sample_test/sample_code/efficiency.md)
2. [Version Awareness](dochy_manual/src/sample_test/sample_code/version_awareness.md)
3. [Reference and Enum](dochy_manual/src/sample_test/sample_code/ref_and_enum.md)
These three documents(and [this](dochy_manual/src/sample_test/sample_code/history.md))
should work as a walkthrough of Dochy's concepts.
[Hello World](dochy_manual/src/a1_hello_world/hello_world.md)
explains the basics.
### caution
Quickly changing
Documentation is incomplete.
### Contribution
I'm Japanese and I desperately need proofreading of my English writing for this project,
and any other feedbacks are welcome.