use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
pub fn create_d6() -> (Mesh, Collider, Vec<(Vec3, u32)>) {
let size = 0.6;
let face_normals = vec![
(Vec3::Y, 6),
(Vec3::NEG_Y, 1),
(Vec3::X, 3),
(Vec3::NEG_X, 4),
(Vec3::Z, 2),
(Vec3::NEG_Z, 5),
];
let mesh = Mesh::from(Cuboid::new(size, size, size));
let collider = Collider::cuboid(size / 2.0, size / 2.0, size / 2.0);
(mesh, collider, face_normals)
}