Struct distributed_cards::EncryptedDeck[][src]

pub struct EncryptedDeck { /* fields omitted */ }

Implementations

1st shuffling phase

checks if the shuffle_encrypt mechanism was executed correctly and it can be reversed again

removes shuffling key from cards and encrypts each card with a unique random key returns the deck and all card specific keys

checks whether the encrypt_card_specific function was executed correctly needs to know the keys involved, so can only be called for peers after the game has ended and everyone published all their keys

Returns None on error

Panics

If card_id >= num_cards

Trait Implementations

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