use core::fmt::Debug;
use crate::core::changes::role::RoleChange;
use super::ExistingRole;
pub trait ExtraRolesStrategyTrait {}
pub trait ExtraRolesStrategy {
fn _type(&self) -> ExtraRolesStrategyType;
fn handle_extra_role(&self, extra_existing: &ExistingRole, changes: &mut Vec<RoleChange>);
}
#[derive(Debug, PartialEq)]
pub enum ExtraRolesStrategyType {
Keep,
Remove,
}
impl Debug for dyn ExtraRolesStrategy {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", self._type())
}
}
pub struct RemoveExtraRoles {}
impl ExtraRolesStrategy for RemoveExtraRoles {
fn _type(&self) -> ExtraRolesStrategyType {
ExtraRolesStrategyType::Remove
}
fn handle_extra_role(&self, extra_existing: &ExistingRole, changes: &mut Vec<RoleChange>) {
changes.push(RoleChange::Delete(extra_existing.clone()));
}
}
pub struct KeepExtraRoles {}
impl ExtraRolesStrategy for KeepExtraRoles {
fn _type(&self) -> ExtraRolesStrategyType {
ExtraRolesStrategyType::Keep
}
fn handle_extra_role(&self, _extra_existing: &ExistingRole, _changes: &mut Vec<RoleChange>) {}
}
#[cfg(test)]
mod tests {
use crate::tests::fixtures::existing::ExistingRoleFixture;
use super::*;
#[test]
fn when_keeping_extra_roles_should_not_add_changes() {
let mut changes: Vec<RoleChange> = Vec::new();
let extra_role = ExistingRoleFixture::new().build();
let strategy = KeepExtraRoles {};
strategy.handle_extra_role(&extra_role, &mut changes);
assert!(changes.is_empty());
}
#[test]
fn when_removing_extra_roles_should_add_delete_change() {
let mut changes: Vec<RoleChange> = Vec::new();
let extra_role = ExistingRoleFixture::new().build();
let strategy = RemoveExtraRoles {};
strategy.handle_extra_role(&extra_role, &mut changes);
assert!(!changes.is_empty());
assert_eq!(changes, vec![RoleChange::Delete(extra_role)]);
}
}