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//! Implementation of the HandshakeState.
use crate::constants::{DH_LEN, KEY_LEN, MAX_MSG_LEN, SIG_LEN, TAG_LEN};
use crate::error::ReadError;
use crate::keypair::{KeyPair, PublicKey, SecretKey, Signature};
use crate::patterns::{Handshake, Role, Token};
use crate::stateless_transport_state::StatelessTransportState;
use crate::symmetric_state::SymmetricState;
use crate::transport_state::TransportState;
use core::ops::{Deref, DerefMut};
use std::collections::VecDeque;
use strobe_rs::{Strobe, STROBE_VERSION};
/// The state of the handshake process.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Turn {
Read,
Write,
}
pub struct PanicOption<T>(Option<T>);
impl<T> PanicOption<T> {
fn get(&self) -> Option<&T> {
self.0.as_ref()
}
}
impl<T> Deref for PanicOption<T> {
type Target = T;
fn deref(&self) -> &Self::Target {
self.get().unwrap()
}
}
impl<T> DerefMut for PanicOption<T> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.0.as_mut().unwrap()
}
}
/// An object that encodes handshake state. This is the primary API for
/// initiating Disco sessions.
pub struct HandshakeState<'a> {
/// The SymmetricState object.
symmetric_state: SymmetricState,
/// The local static key pair.
s: PanicOption<KeyPair<'a>>,
/// The local ephemeral key pair.
e: PanicOption<KeyPair<'a>>,
/// The remote party's static public key.
rs: PanicOption<PublicKey>,
/// The remote party's ephemeral public key.
re: PanicOption<PublicKey>,
/// Indicates the role (Initiator or Responder).
role: Role,
/// A sequence of message patterns. Each message pattern is a sequence of
/// tokens from the set (e, s, ee, es, se, ss, psk).
message_patterns: VecDeque<Vec<Token>>,
/// Turn in the handshake process (Read or Write).
turn: Turn,
/// Pre-shared key.
psks: Vec<[u8; KEY_LEN]>,
/// Is a oneway pattern.
oneway: bool,
/// Is a signature pattern.
sig: bool,
#[allow(unused)]
/// Is a fallback pattern.
fallback: bool,
}
impl<'a> HandshakeState<'a> {
/// Initializes the HandshakeState.
#[allow(clippy::too_many_arguments)]
pub(crate) fn new(
handshake: Handshake,
role: Role,
prologue: &[u8],
s: Option<SecretKey<'a>>,
e: Option<SecretKey<'a>>,
rs: Option<PublicKey>,
re: Option<PublicKey>,
psks: Vec<[u8; KEY_LEN]>,
) -> HandshakeState<'a> {
let protocol_name = format!("Noise_{}_25519_STROBEv{}", handshake.name(), STROBE_VERSION);
let mut symmetric_state = SymmetricState::new(protocol_name.as_bytes());
symmetric_state.mix_hash(prologue);
let (initiator, responder, message_pattern) = handshake.tokens();
let message_patterns = VecDeque::from(message_pattern);
let oneway = handshake.pattern().is_oneway();
let sig = handshake.is_sig();
let fallback = handshake.is_fallback();
let turn = match role {
Role::Initiator => Turn::Write,
Role::Responder => Turn::Read,
};
let s = PanicOption(s.map(KeyPair::new));
let e = PanicOption(e.map(KeyPair::new));
let rs = PanicOption(rs);
let re = PanicOption(re);
let psks = psks.into_iter().rev().collect();
let mut h = HandshakeState {
symmetric_state,
s,
e,
rs,
re,
role,
message_patterns,
turn,
psks,
oneway,
sig,
fallback,
};
h.initialize(initiator, responder);
h
}
/// Calls mix_hash() once for each public key listed in the pre-messages
/// from handshake_pattern, with the specified public key as input (see
/// Section 7 for an explanation of pre-messages).
/// If both initiator and responder have pre-messages, the initiator's
/// public keys are hashed first.
fn initialize(&mut self, initiator: &[Token], responder: &[Token]) {
// Initiator pre-message pattern
for token in initiator {
if let Token::S = token {
match self.role {
Role::Initiator => {
let s = self.s.public().clone();
self.symmetric_state.mix_hash(s.as_bytes());
}
Role::Responder => {
let rs = self.rs.clone();
self.symmetric_state.mix_hash(rs.as_bytes());
}
}
} else {
panic!("disco: Pre-message token not supported: {:?}", token)
}
}
// Responder pre-message pattern
for token in responder {
if let Token::S = token {
match self.role {
Role::Initiator => {
let rs = self.rs.clone();
self.symmetric_state.mix_hash(rs.as_bytes());
}
Role::Responder => {
let s = self.s.public().clone();
self.symmetric_state.mix_hash(s.as_bytes());
}
}
} else {
panic!("disco: Pre-message token not supported: {:?}", token)
}
}
}
/// Takes a payload byte sequence with may be zero-length, and returns a
/// message buffer.
pub fn write_message(&mut self, payload: &[u8]) -> Vec<u8> {
assert!(self.turn == Turn::Write);
assert!(payload.len() <= MAX_MSG_LEN - TAG_LEN * 2 - DH_LEN * 2);
let pattern = self
.message_patterns
.pop_front()
.expect("No more patterns left to process");
let mut message = Vec::with_capacity(MAX_MSG_LEN);
for token in pattern {
match token {
Token::E => {
let e = KeyPair::ephemeral();
message.extend_from_slice(e.public().as_bytes());
self.symmetric_state.mix_hash(e.public().as_bytes());
if !self.psks.is_empty() {
self.symmetric_state.mix_key(e.public().as_bytes());
}
self.e = PanicOption(Some(e));
}
Token::S => {
let s = self.s.public();
let ct = self.symmetric_state.encrypt_and_hash(s.as_bytes());
message.extend(ct);
}
Token::EE => {
let ee = self.e.dh(&self.re);
self.symmetric_state.mix_key(ee.as_bytes());
}
Token::ES => {
let es = match self.role {
Role::Initiator => self.e.dh(&self.rs),
Role::Responder => self.s.dh(&self.re),
};
self.symmetric_state.mix_key(es.as_bytes());
}
Token::SE => {
let se = match self.role {
Role::Initiator => self.s.dh(&self.re),
Role::Responder => self.e.dh(&self.rs),
};
self.symmetric_state.mix_key(se.as_bytes());
}
Token::SS => {
let ss = self.s.dh(&self.rs);
self.symmetric_state.mix_key(ss.as_bytes());
}
Token::Psk => {
let psk = self.psks.pop().unwrap();
self.symmetric_state.mix_key_and_hash(&psk[..]);
}
Token::Sig => {
let hash = self.get_handshake_hash();
let sig = self.s.sign(&hash);
let ct = self.symmetric_state.encrypt_and_hash(&sig.to_bytes()[..]);
message.extend(ct);
}
}
}
let ct = self.symmetric_state.encrypt_and_hash(&payload);
message.extend(ct);
// Next time it's our turn to read
self.turn = Turn::Read;
message
}
/// Takes a byte sequence containing a Noise handshake message and returns
/// the decrypted payload.
pub fn read_message(&mut self, message: &[u8]) -> Result<Vec<u8>, ReadError> {
assert!(self.turn == Turn::Read);
assert!(message.len() <= MAX_MSG_LEN);
let pattern = self
.message_patterns
.pop_front()
.expect("No more patterns left to process");
let mut i = 0;
for token in pattern {
match token {
Token::E => {
let i2 = i + DH_LEN;
if i2 > message.len() {
return Err(ReadError::InvalidMessage);
}
let mut e = [0u8; DH_LEN];
e.copy_from_slice(&message[i..i2]);
self.symmetric_state.mix_hash(&e);
if !self.psks.is_empty() {
self.symmetric_state.mix_key(&e);
}
self.re = PanicOption(Some(PublicKey::ephemeral(e)));
i = i2;
}
Token::S => {
let tag_size = if self.symmetric_state.has_key() {
TAG_LEN
} else {
0
};
let i2 = i + DH_LEN + tag_size;
if i2 > message.len() {
return Err(ReadError::InvalidMessage);
}
let pt = self.symmetric_state.decrypt_and_hash(&message[i..i2])?;
let mut rs = [0u8; DH_LEN];
rs.copy_from_slice(&pt);
let rs = PublicKey::static_key(rs, self.sig)?;
self.rs = PanicOption(Some(rs));
i = i2;
}
Token::EE => {
let ee = self.e.dh(&self.re);
self.symmetric_state.mix_key(ee.as_bytes());
}
Token::ES => {
let es = match self.role {
Role::Initiator => self.e.dh(&self.rs),
Role::Responder => self.s.dh(&self.re),
};
self.symmetric_state.mix_key(es.as_bytes());
}
Token::SE => {
let se = match self.role {
Role::Initiator => self.s.dh(&self.re),
Role::Responder => self.e.dh(&self.rs),
};
self.symmetric_state.mix_key(se.as_bytes());
}
Token::SS => {
let ss = self.s.dh(&self.rs);
self.symmetric_state.mix_key(ss.as_bytes());
}
Token::Psk => {
let psk = self.psks.pop().unwrap();
self.symmetric_state.mix_key_and_hash(&psk[..]);
}
Token::Sig => {
let tag_size = if self.symmetric_state.has_key() {
TAG_LEN
} else {
0
};
let i2 = i + SIG_LEN + tag_size;
if i2 > message.len() {
return Err(ReadError::InvalidMessage);
}
let hash = self.get_handshake_hash();
let pt = self.symmetric_state.decrypt_and_hash(&message[i..i2])?;
let mut sig = [0u8; SIG_LEN];
sig.copy_from_slice(&pt);
let sig = Signature::from_bytes(&sig[..])?;
self.rs.verify(&hash, &sig)?;
i = i2;
}
}
}
let pt = self.symmetric_state.decrypt_and_hash(&message[i..])?;
// Next time it's our turn to write
self.turn = Turn::Write;
Ok(pt)
}
/// Get the remote party's static public key, if available.
///
/// Note: will return `None` if either the cosen Noise pattern
/// doesn't necessitate a remote static key, *or* if the remote
/// static key is not yet known.
pub fn get_remote_static(&self) -> Option<&PublicKey> {
self.rs.get()
}
/// Get the handshake hash.
///
/// Returns the state of the session useful for channel binding.
///
/// 11.2. Channel binding
///
/// Parties may wish to execute a Noise protocol, then perform
/// authentication at the application layer using signatures, passwords, or
/// something else.
///
/// To support this, Noise libraries may call `get_handshake_hash` after
/// the handshake is complete and expose the returned value to the
/// application as a handshake hash which uniquely identifies the Noise
/// session.
///
/// Parties can then sign the handshake hash, or hash it along with their
/// password, to get an authentication token which has a "channel binding"
/// property: the token can't be used by the receiving party with a
/// different session.
pub fn get_handshake_hash(&mut self) -> Vec<u8> {
self.symmetric_state.get_handshake_hash()
}
/// Checks if the handshake is finished.
pub fn is_handshake_finished(&self) -> bool {
self.message_patterns.is_empty()
}
fn split(self, ratchet: bool) -> (PanicOption<Strobe>, PanicOption<Strobe>) {
assert!(self.is_handshake_finished());
let (mut init, mut resp) = self.symmetric_state.split();
if ratchet {
init.meta_ratchet(0, false);
resp.meta_ratchet(0, false);
}
let init = PanicOption(Some(init));
let resp = if self.oneway {
PanicOption(None)
} else {
PanicOption(Some(resp))
};
match self.role {
Role::Initiator => (init, resp),
Role::Responder => (resp, init),
}
}
/// Returns a transport state object for encrypting transport messages.
pub fn into_transport_mode(self) -> TransportState {
let (tx, rx) = self.split(false);
TransportState { tx, rx }
}
/// Returns a stateless transport state object for encrypting transport
/// messages.
pub fn into_stateless_transport_mode(self) -> StatelessTransportState {
let (tx, rx) = self.split(true);
StatelessTransportState { tx, rx }
}
}