use crate::common::detonation::builder::DetonationBuilder;
use crate::common::model::{
EntityId, EventId, ExpendableDescriptor, ExplosionDescriptor, Location, MunitionDescriptor,
PduBody, VariableParameter, VectorF32,
};
use crate::common::{BodyInfo, Interaction};
use crate::constants::VARIABLE_PARAMETER_RECORD_LENGTH;
use crate::enumerations::{DetonationResult, PduType};
use crate::BodyRaw;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
const BASE_DETONATION_BODY_LENGTH: u16 = 92;
#[derive(Clone, Debug, Default, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Detonation {
pub source_entity_id: EntityId,
pub target_entity_id: EntityId,
pub exploding_entity_id: EntityId,
pub event_id: EventId,
pub velocity: VectorF32,
pub location_in_world_coordinates: Location,
pub descriptor: DetonationDescriptor,
pub location_in_entity_coordinates: VectorF32,
pub detonation_result: DetonationResult,
pub variable_parameters: Vec<VariableParameter>,
}
impl BodyRaw for Detonation {
type Builder = DetonationBuilder;
fn builder() -> Self::Builder {
Self::Builder::new()
}
fn into_builder(self) -> Self::Builder {
Self::Builder::new_from_body(self)
}
fn into_pdu_body(self) -> PduBody {
PduBody::Detonation(self)
}
}
impl BodyInfo for Detonation {
fn body_length(&self) -> u16 {
BASE_DETONATION_BODY_LENGTH
+ (VARIABLE_PARAMETER_RECORD_LENGTH * (self.variable_parameters.len() as u16))
}
fn body_type(&self) -> PduType {
PduType::Detonation
}
}
impl Interaction for Detonation {
fn originator(&self) -> Option<&EntityId> {
Some(&self.source_entity_id)
}
fn receiver(&self) -> Option<&EntityId> {
Some(&self.target_entity_id)
}
}
#[derive(Clone, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum DetonationDescriptor {
#[cfg_attr(feature = "serde", serde(rename = "munition"))]
Munition(MunitionDescriptor),
#[cfg_attr(feature = "serde", serde(rename = "explosion"))]
Explosion(ExplosionDescriptor),
#[cfg_attr(feature = "serde", serde(rename = "expendable"))]
Expendable(ExpendableDescriptor),
}
impl Default for DetonationDescriptor {
fn default() -> Self {
Self::Munition(MunitionDescriptor::default())
}
}
impl From<MunitionDescriptor> for DetonationDescriptor {
#[inline]
fn from(value: MunitionDescriptor) -> Self {
Self::Munition(value)
}
}
impl From<ExplosionDescriptor> for DetonationDescriptor {
#[inline]
fn from(value: ExplosionDescriptor) -> Self {
Self::Explosion(value)
}
}
impl From<ExpendableDescriptor> for DetonationDescriptor {
#[inline]
fn from(value: ExpendableDescriptor) -> Self {
Self::Expendable(value)
}
}