dirty_static 0.1.2

A container for an immutable value that allows sneaky reloading in debug mode (via UnsafeCell) while keeping the data safe and constant in release mode. This allows you to tweak data while testing an application, without having that data be mutable when the application is released. Intended for use with game assets, but suitable for any interactive application.
Documentation

dirty_static

There is very little structured metadata to build this page from currently. You should check the main library docs, readme, or Cargo.toml in case the author documented the features in them.

This version has 2 feature flags, 0 of them enabled by default.

default

This feature flag does not enable additional features.

force-dynamic

This feature flag does not enable additional features.

force-static

This feature flag does not enable additional features.