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use enums::{FontStretch, FontStyle, FontWeight};
use font::Font;
use font_list::FontList;
use localized_strings::LocalizedStrings;
use std::ptr;
use com_wrapper::ComWrapper;
use winapi::shared::winerror::SUCCEEDED;
use winapi::um::dwrite::IDWriteFontFamily;
use wio::com::ComPtr;
#[repr(transparent)]
#[derive(Clone, ComWrapper, PartialEq)]
#[com(send, sync, debug)]
pub struct FontFamily {
ptr: ComPtr<IDWriteFontFamily>,
}
impl FontFamily {
pub fn family_name(&self) -> Option<LocalizedStrings> {
unsafe {
let mut ptr = ptr::null_mut();
let hr = self.ptr.GetFamilyNames(&mut ptr);
if SUCCEEDED(hr) {
Some(LocalizedStrings::from_raw(ptr))
} else {
None
}
}
}
pub fn first_matching_font(
&self,
weight: FontWeight,
stretch: FontStretch,
style: FontStyle,
) -> Option<Font> {
unsafe {
let mut font_ptr = ptr::null_mut();
let hr = self.ptr.GetFirstMatchingFont(
weight.0,
stretch as u32,
style as u32,
&mut font_ptr,
);
if SUCCEEDED(hr) {
Some(Font::from_raw(font_ptr))
} else {
None
}
}
}
pub fn matching_fonts(
&self,
weight: FontWeight,
stretch: FontStretch,
style: FontStyle,
) -> Option<FontList> {
unsafe {
let mut list = ptr::null_mut();
let hr = self
.ptr
.GetMatchingFonts(weight.0, stretch as u32, style as u32, &mut list);
if SUCCEEDED(hr) {
Some(FontList::from_raw(list))
} else {
None
}
}
}
}