use device::Device;
use error::D2DResult;
use image::Image;
use render_target::RenderTarget;
use std::ptr;
use winapi::shared::winerror::SUCCEEDED;
use winapi::um::d2d1::ID2D1RenderTarget;
use winapi::um::d2d1_1::ID2D1DeviceContext;
use wio::com::ComPtr;
#[derive(Clone)]
pub struct DeviceContext {
ptr: ComPtr<ID2D1DeviceContext>,
}
impl DeviceContext {
#[inline]
pub fn create(device: &Device, multithread_context: bool) -> D2DResult<DeviceContext> {
unsafe {
let mut ptr = ptr::null_mut();
let hr = (*device.get_raw()).CreateDeviceContext(multithread_context as u32, &mut ptr);
if SUCCEEDED(hr) {
Ok(DeviceContext::from_raw(ptr))
} else {
Err(hr.into())
}
}
}
#[inline]
pub fn set_target<I>(&mut self, target: &I)
where
I: Image,
{
unsafe {
self.ptr.SetTarget(target.get_ptr());
}
}
#[inline]
pub unsafe fn from_ptr(ptr: ComPtr<ID2D1DeviceContext>) -> Self {
Self { ptr }
}
#[inline]
pub unsafe fn from_raw(raw: *mut ID2D1DeviceContext) -> Self {
DeviceContext {
ptr: ComPtr::from_raw(raw),
}
}
#[inline]
pub unsafe fn get_raw(&self) -> *mut ID2D1DeviceContext {
self.ptr.as_raw()
}
}
impl RenderTarget for DeviceContext {
#[inline]
unsafe fn rt<'a>(&self) -> &'a mut ID2D1RenderTarget {
&mut *(self.ptr.as_raw() as *mut _)
}
}
unsafe impl Send for DeviceContext {}
unsafe impl Sync for DeviceContext {}