use dioxus::core::{Element, Template, TemplateNode};
use crate::IconProps;
use crate::vdom::{attr, icon_element, icon_template, path, svg};
#[cfg_attr(any(doc, rust_analyzer), doc = include_str!("docs/gamepad_directional.md"))]
#[cfg_attr(any(doc, rust_analyzer), doc = include_str!("../../../rustdoc-header.html"))]
#[allow(non_snake_case)]
pub fn GamepadDirectional(props: IconProps) -> Element {
static TEMPLATE_ROOTS: &[TemplateNode] = &[svg(&[
path(&[attr(
"d",
"M11.146 15.854a1.207 1.207 0 0 1 1.708 0l1.56 1.56A2 2 0 0 1 15 18.828V21a1 1 0 0 1-1 1h-4a1 1 0 0 1-1-1v-2.172a2 2 0 0 1 .586-1.414z",
)]),
path(&[attr(
"d",
"M18.828 15a2 2 0 0 1-1.414-.586l-1.56-1.56a1.207 1.207 0 0 1 0-1.708l1.56-1.56A2 2 0 0 1 18.828 9H21a1 1 0 0 1 1 1v4a1 1 0 0 1-1 1z",
)]),
path(&[attr(
"d",
"M6.586 14.414A2 2 0 0 1 5.172 15H3a1 1 0 0 1-1-1v-4a1 1 0 0 1 1-1h2.172a2 2 0 0 1 1.414.586l1.56 1.56a1.207 1.207 0 0 1 0 1.708z",
)]),
path(&[attr(
"d",
"M9 3a1 1 0 0 1 1-1h4a1 1 0 0 1 1 1v2.172a2 2 0 0 1-.586 1.414l-1.56 1.56a1.207 1.207 0 0 1-1.708 0l-1.56-1.56A2 2 0 0 1 9 5.172z",
)]),
])];
static TEMPLATE: Template = icon_template(TEMPLATE_ROOTS);
icon_element(TEMPLATE, "0 0 24 24", props)
}