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use Rc;
use *;
use ;
pub use ;
pub use ;
/// Returns the global [Floating] engine instance.
///
/// This hook initializes the positioning engine (with default settings)
/// and ensures it persists across component re-renders.
/// Accesses the nearest [ScrollableContext] provided by a [ScrollableView].
///
/// # Panics
/// This hook will panic if used outside of a [ScrollableView] component.
/// Use `try_use_context::<ScrollableContext>()` if you need a non-panicking version.
/// A shorthand hook to access the current [ScrollState] from the context.
///
/// Returns a [Signal] containing the dimensions and scroll offsets of
/// the nearest [ScrollableView].
/// A shorthand hook to access the [MountedData] of the parent [ScrollableView].
///
/// Useful when you need to programmatically control the scroll container
/// (e.g., calling `scroll_to`) from a child component.
/// The result of a floating position calculation.
///
/// This structure is returned by positioning hooks and contains raw coordinates
/// and a readiness flag. It is designed to be used with `use_memo` to generate
/// custom CSS styles.
/// Reactive hook for positioning a floating element relative to a trigger element (anchor).
///
/// This hook automatically finds the nearest [ScrollableView] context to handle
/// scrolling and overflow boundary detection.
///
/// # Behavior
/// - It recalculates the position whenever the trigger, the element itself,
/// or the parent's scroll state changes.
/// - It uses a 1ms delay to ensure the browser has performed a Layout pass
/// before measuring dimensions.
///
/// # Warning
/// This hook must be used within a [ScrollableView] component. If no context
/// is found, it will log a warning and return default (zero) coordinates.
///
/// # Example
///
/// ```rust
/// use dioxus::prelude::*;
/// use dioxus::html::geometry::PixelsVector2D;
/// use dioxus_floating::{use_placement, FloatingOptions};
///
/// fn MyElement() -> Element {
/// let mut element_ref = use_signal(|| None);
/// let mut trigger_ref = use_signal(|| None);
/// let mut is_opened = use_signal(|| false);
///
/// let placement = use_placement(element_ref, trigger_ref, FloatingOptions::default());
///
/// rsx! {
/// // The trigger element
/// button {
/// onmounted: move |e| trigger_ref.set(Some(e.data.clone())),
/// onclick: move |_| is_opened.toggle(),
/// "Toggle Dropdown"
/// }
///
/// // The floating element
/// if is_opened() {
/// div {
/// onmounted: move |e| element_ref.set(Some(e.data.clone())),
/// // Use is_ready to prevent the element from "jumping" into position
/// class: if placement().is_ready { "opacity-100" } else { "opacity-0" },
/// style: "position: fixed; transform: translate3d({placement().x}px, {placement().y}px, 0);",
/// "I am a dropdown content"
/// }
/// }
/// }
/// }
/// ```
///
/// # Example: Custom Style Generation
///
/// ```rust
/// use dioxus::prelude::*;
/// use dioxus_floating::{use_placement, FloatingOptions};
///
/// #[component]
/// fn MyComponent() -> Element {
/// let el = use_signal(|| None);
/// let tr = use_signal(|| None);
/// let pos = use_placement(el, tr, FloatingOptions::default());
///
/// let style = use_memo(move || {
/// pos.with(|p| format!(
/// "position: fixed; transform: translate3d({}px, {}px, 0); opacity: {};",
/// p.x, p.y, if p.is_ready { 1 } else { 0 }
/// ))
/// });
/// rsx!{}
/// }
/// ```
/// Reactive hook for positioning a floating element relative to a specific point (e.g., mouse click).
///
/// This is specifically designed for context menus or custom popups that appear at
/// a given [ClientPoint]. It automatically subscribes to the nearest [ScrollableView]
/// to handle positioning within a scrollable area.
///
/// # Note on Usage:
/// Unlike `use_placement`, this hook expects a point in viewport coordinates.
/// If you are using this for a context menu, ensure you capture the coordinates
/// from the `MouseEvent`.
///
/// # Example
///
/// ```rust
/// use dioxus::prelude::*;
/// use dioxus_floating::{use_placement_on_point, FloatingOptions};
///
/// #[component]
/// fn MyComponent() -> Element {
/// let mut click_point = use_signal(|| None);
/// let mut element_ref = use_signal(|| None);
///
/// let placement = use_placement_on_point(
/// element_ref,
/// click_point,
/// FloatingOptions::default(),
/// );
///
/// rsx! {
/// div {
/// oncontextmenu: move |e| {
/// e.prevent_default();
/// click_point.set(Some(e.client_coordinates()));
/// },
/// "Right click here to open menu"
/// }
///
/// // Render the element as soon as we have a target point
/// if click_point().is_some() {
/// div {
/// onmounted: move |e| element_ref.set(Some(e.data.clone())),
/// // Keep it invisible until positioning is calculated
/// class: if placement().is_ready { "opacity-100" } else { "opacity-0" },
/// style: "position: fixed; transform: translate3d({placement().x}px, {placement().y}px, 0);",
/// "Context Menu Content"
/// }
/// }
/// }
/// }
/// ```
///
/// # Example: Custom Style Generation
///
/// ```rust
/// use dioxus::prelude::*;
/// use dioxus_floating::{use_placement_on_point, FloatingOptions};
///
/// #[component]
/// fn MyComponent() -> Element {
/// let el = use_signal(|| None);
/// let mut click = use_signal(|| None);
/// let pos = use_placement_on_point(el, click, FloatingOptions::default());
/// let style = use_memo(move || {
/// pos.with(|p| format!(
/// "position: fixed; transform: translate3d({}px, {}px, 0); opacity: {};",
/// p.x, p.y, if p.is_ready { 1 } else { 0 }
/// ))
/// });
/// rsx! {
/// button {
/// onclick: move |evt: MouseEvent| { click.set(Some(evt.client_coordinates())) }
/// }
/// }
/// }
/// ```