dioxus_dnd/grid.rs
1//! 2D grids - dashboards, tile galleries, icon views. A grid is a flat
2//! `Vec` displayed in `cols` columns; dragging a tile onto another either
3//! **inserts** (everything reflows, like a photo gallery) or **swaps**
4//! (tiles trade places, like a dashboard) depending on [`ReorderMode`].
5//!
6//! Reuses the sortable vocabulary: drops emit [`SortEvent`]s you apply with
7//! [`crate::sortable::apply_sort`] or [`crate::sortable::apply_swap`].
8//!
9//! ```text
10//! let mut tiles = use_signal(|| (0..12).collect::<Vec<u32>>());
11//! rsx! {
12//! SortableGrid {
13//! len: tiles.read().len(),
14//! cols: 4,
15//! mode: ReorderMode::Swap,
16//! render: move |ix: usize| rsx! { Tile { n: tiles.read()[ix] } },
17//! on_sort: move |ev: SortEvent| apply_swap(&mut tiles.write(), ev),
18//! }
19//! }
20//! ```
21//!
22//! Grid coordinate helpers ([`cell_of`], [`index_of`]) are provided for
23//! custom layouts and keyboard grid navigation.
24//!
25//! Mouse, touch and pen use pointer events via the same gesture machine as
26//! [`crate::core::Draggable`], so the browser does not create a native drag
27//! image. Tiles carry
28//! `touch-action: none` (grids rarely need to scroll by dragging across
29//! their own tiles). The hovered tile is simply the one under the pointer -
30//! no hysteresis needed, since tiles don't shift while you hover in
31//! swap/insert grids.
32
33use std::collections::HashMap;
34use std::rc::Rc;
35
36use dioxus::html::MountedData;
37use dioxus::prelude::*;
38
39use crate::a11y::use_reduced_motion_css;
40use crate::core::components::merge_style;
41use crate::core::hooks::use_rect_refresh_thunk;
42use crate::core::{platform, transition, GestureEffect, GestureEvent, GesturePhase, Point, Rect};
43use crate::sortable::{list_bounds, refresh_rects, ReorderMode, SortEvent};
44
45fn pointer_client(evt: &PointerEvent) -> Point {
46 let c = evt.client_coordinates();
47 Point::new(c.x, c.y)
48}
49
50/// `(row, col)` of a flat index in a grid with `cols` columns.
51pub fn cell_of(index: usize, cols: usize) -> (usize, usize) {
52 let cols = cols.max(1);
53 (index / cols, index % cols)
54}
55
56/// Flat index of `(row, col)` in a grid with `cols` columns, or `None` if
57/// outside `len`.
58pub fn index_of(row: usize, col: usize, cols: usize, len: usize) -> Option<usize> {
59 let cols = cols.max(1);
60 if col >= cols {
61 return None;
62 }
63 let ix = row * cols + col;
64 (ix < len).then_some(ix)
65}
66
67/// A grid of tiles reordered (or swapped) by dragging.
68///
69/// Renders a `display: grid` wrapper with `cols` equal columns - pass your
70/// own `class`/`style` for gaps and sizing. A forwarded `style` is merged
71/// *after* the default, so per-property overrides win (e.g.
72/// `style: "grid-template-columns: 2fr 1fr 1fr;"` for custom tracks) while
73/// `display: grid` stays; spacing needs no override at all (`class:
74/// "gap-2"`).
75/// The hovered tile gets `data-drop-target="true"`, the dragged one
76/// `data-dragging="true"` - both attributes are *absent* otherwise, so
77/// presence-based selectors (CSS `[data-dragging]`, Tailwind
78/// `data-dragging:opacity-50`) work directly. Use `item_class` to put
79/// classes on the tile wrappers.
80#[component]
81pub fn SortableGrid(
82 /// Number of tiles.
83 len: usize,
84 /// Number of columns.
85 cols: usize,
86 /// Renders the tile at the given index.
87 render: Callback<usize, Element>,
88 /// Fired when the user drops a tile on another.
89 on_sort: EventHandler<SortEvent>,
90 /// Insert-and-reflow (gallery) or swap (dashboard). Default: insert.
91 #[props(default)]
92 mode: ReorderMode,
93 /// Classes for each tile's wrapper div - the element that carries
94 /// `data-dragging` / `data-drop-target`.
95 #[props(default)]
96 item_class: Option<String>,
97 #[props(extends = div, extends = GlobalAttributes)] attributes: Vec<Attribute>,
98) -> Element {
99 // `mode` only affects what the caller does with the SortEvent, but we
100 // surface it as a data attribute so styling can differ (e.g. swap
101 // targets often highlight the whole tile, insert targets show an edge).
102 let mode_str = match mode {
103 ReorderMode::Insert => "insert",
104 ReorderMode::Swap => "swap",
105 };
106 let mut drag_from = use_signal(|| None::<usize>);
107 let mut over = use_signal(|| None::<usize>);
108 let mut press_from = use_signal(|| None::<usize>);
109 let mut attributes = attributes;
110 let style = merge_style(
111 &mut attributes,
112 &format!("display: grid; grid-template-columns: repeat({cols}, 1fr);"),
113 );
114
115 // Pointer path: per-tile rects measured at drag start, hovered tile =
116 // the one containing the pointer.
117 let rects = use_signal(HashMap::<usize, Rect>::new);
118 let mounteds = use_signal(HashMap::<usize, Rc<MountedData>>::new);
119 // Tiles never transform mid-drag, so a scroll ping is a plain
120 // re-measure (see the compensated variant in `sortable` for why lists
121 // differ).
122 use_rect_refresh_thunk(move |_| {
123 if drag_from.peek().is_some() {
124 refresh_rects(mounteds, rects);
125 }
126 });
127 let mut gesture = use_signal(|| GesturePhase::Idle);
128 let mut step = move |event: GestureEvent| -> GestureEffect {
129 let (next, fx) = transition(*gesture.peek(), event, 8.0);
130 gesture.set(next);
131 fx
132 };
133 let mut feed = move |event: GestureEvent, fallback_ix: Option<usize>| match step(event) {
134 GestureEffect::Begin { at, .. } => {
135 let Some(ix) = *press_from.peek() else {
136 return;
137 };
138 drag_from.set(Some(ix));
139 let next = rects
140 .peek()
141 .iter()
142 .find(|(_, r)| r.contains(at))
143 .map(|(&i, _)| i)
144 .or(fallback_ix)
145 .filter(|&i| i != ix);
146 over.set(next);
147 refresh_rects(mounteds, rects);
148 }
149 GestureEffect::Track { at } => {
150 let next = rects
151 .peek()
152 .iter()
153 .find(|(_, r)| r.contains(at))
154 .map(|(&i, _)| i)
155 .or(fallback_ix)
156 .filter(|&i| Some(i) != *drag_from.peek())
157 .or(*over.peek());
158 if next != *over.peek() {
159 over.set(next);
160 }
161 }
162 GestureEffect::Drop { at } => {
163 // A release outside the grid's tile bounds cancels rather than
164 // committing a reorder; inside them, the hovered tile is the
165 // target.
166 let inside = list_bounds(&rects.peek())
167 .map(|b| b.contains(at))
168 .unwrap_or(false);
169 let pair = (*drag_from.peek(), *over.peek());
170 // Clear all drag state BEFORE notifying: `on_sort` mutates the
171 // caller's list and re-renders this component, and observing a
172 // still-active drag mid-apply is the hazard SortableList documents.
173 press_from.set(None);
174 drag_from.set(None);
175 over.set(None);
176 if inside {
177 if let (Some(from), Some(to)) = pair {
178 if from != to {
179 on_sort.call(SortEvent { from, to });
180 }
181 }
182 }
183 }
184 GestureEffect::Abort => {
185 press_from.set(None);
186 drag_from.set(None);
187 over.set(None);
188 }
189 GestureEffect::Tap => {
190 press_from.set(None);
191 }
192 GestureEffect::None => {}
193 };
194 let primary_pointer = move |evt: &PointerEvent| evt.is_primary();
195 // The grid itself doesn't animate, but its tiles commonly do (FlipItem
196 // siblings can't share context with each other) - anchor the
197 // reduced-motion stylesheet once for the whole subtree.
198 let reduced_motion_css = use_reduced_motion_css();
199
200 rsx! {
201 // Outside the grid container: tooling (and tests) often index the
202 // container's children as tiles, and <style> is layout-neutral
203 // wherever it sits.
204 {reduced_motion_css}
205 div {
206 style: style,
207 "data-mode": mode_str,
208 onpointermove: move |evt: PointerEvent| {
209 let at = pointer_client(&evt);
210 // Capture-free recovery (mirrors SortableList): a mouse that
211 // returns over the grid with no button held was released off
212 // it, so no `pointerup` reached us - finalize the drop instead
213 // of tracking a phantom drag that can never end. No-op with the
214 // `web` feature (capture delivers the real pointerup).
215 if drag_from.peek().is_some() && evt.held_buttons().is_empty() {
216 if let Some(from) = *drag_from.peek() {
217 if let Some(n) = mounteds.peek().get(&from).cloned() {
218 platform::release_pointer(&n, evt.pointer_id());
219 }
220 }
221 feed(GestureEvent::Up { at, pointer_id: evt.pointer_id() }, None);
222 return;
223 }
224 feed(GestureEvent::Move { at, pointer_id: evt.pointer_id() }, None);
225 },
226 onpointerup: move |evt: PointerEvent| {
227 if let Some(from) = *drag_from.peek() {
228 if let Some(n) = mounteds.peek().get(&from).cloned() {
229 platform::release_pointer(&n, evt.pointer_id());
230 }
231 }
232 feed(
233 GestureEvent::Up { at: pointer_client(&evt), pointer_id: evt.pointer_id() },
234 None,
235 );
236 },
237 onpointercancel: move |evt: PointerEvent| {
238 if let Some(from) = *drag_from.peek() {
239 if let Some(n) = mounteds.peek().get(&from).cloned() {
240 platform::release_pointer(&n, evt.pointer_id());
241 }
242 }
243 feed(GestureEvent::Cancel, None);
244 },
245 onlostpointercapture: move |_| feed(GestureEvent::Cancel, None),
246 ..attributes,
247 for ix in 0..len {
248 div {
249 key: "{ix}",
250 class: item_class.clone(),
251 style: "touch-action: none;",
252 "data-dragging": if drag_from() == Some(ix) { "true" },
253 "data-drop-target": if over() == Some(ix) && drag_from() != Some(ix) { "true" },
254 onmounted: move |evt: Event<MountedData>| {
255 let m: Rc<MountedData> = evt.data();
256 let mut mounteds = mounteds;
257 let mut rects = rects;
258 mounteds.write().insert(ix, m.clone());
259 spawn(async move {
260 if let Ok(r) = m.get_client_rect().await {
261 rects.write().insert(
262 ix,
263 Rect::new(r.origin.x, r.origin.y, r.size.width, r.size.height),
264 );
265 }
266 });
267 },
268 onpointerdown: move |evt: PointerEvent| {
269 if !primary_pointer(&evt) { return; }
270 evt.stop_propagation();
271 press_from.set(Some(ix));
272 // Capture on the stable tile so a mouse drag survives
273 // the cursor leaving it (no-op without the `web`
274 // feature).
275 if let Some(n) = mounteds.peek().get(&ix).cloned() {
276 platform::capture_pointer(&n, evt.pointer_id());
277 }
278 feed(
279 GestureEvent::Down { at: pointer_client(&evt), pointer_id: evt.pointer_id() },
280 None,
281 );
282 },
283 onpointermove: move |evt: PointerEvent| {
284 feed(
285 GestureEvent::Move { at: pointer_client(&evt), pointer_id: evt.pointer_id() },
286 Some(ix),
287 );
288 },
289 {render.call(ix)}
290 }
291 }
292 }
293 }
294}
295
296#[cfg(test)]
297mod tests {
298 use super::*;
299
300 #[test]
301 fn grid_coordinates_round_trip() {
302 assert_eq!(cell_of(0, 4), (0, 0));
303 assert_eq!(cell_of(5, 4), (1, 1));
304 assert_eq!(index_of(1, 1, 4, 12), Some(5));
305 assert_eq!(index_of(0, 4, 4, 12), None); // col out of range
306 assert_eq!(index_of(3, 0, 4, 12), None); // beyond len
307 assert_eq!(cell_of(7, 0), (7, 0)); // degenerate cols clamps to 1
308 }
309}