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use std::path::PathBuf;
use wry::application::window::Icon;
use wry::{
application::window::{Window, WindowBuilder},
http::{Request as HttpRequest, Response as HttpResponse},
webview::FileDropEvent,
Result as WryResult,
};
// pub(crate) type DynEventHandlerFn = dyn Fn(&mut EventLoop<()>, &mut WebView);
/// The configuration for the desktop application.
pub struct Config {
pub(crate) window: WindowBuilder,
pub(crate) file_drop_handler: Option<DropHandler>,
pub(crate) protocols: Vec<WryProtocol>,
pub(crate) pre_rendered: Option<String>,
// pub(crate) event_handler: Option<Box<DynEventHandlerFn>>,
pub(crate) disable_context_menu: bool,
pub(crate) resource_dir: Option<PathBuf>,
pub(crate) custom_head: Option<String>,
pub(crate) custom_index: Option<String>,
pub(crate) root_name: String,
}
type DropHandler = Box<dyn Fn(&Window, FileDropEvent) -> bool>;
pub(crate) type WryProtocol = (
String,
Box<dyn Fn(&HttpRequest<Vec<u8>>) -> WryResult<HttpResponse<Vec<u8>>> + 'static>,
);
impl Config {
/// Initializes a new `WindowBuilder` with default values.
#[inline]
pub fn new() -> Self {
let window = WindowBuilder::new().with_title("Dioxus app");
Self {
// event_handler: None,
window,
protocols: Vec::new(),
file_drop_handler: None,
pre_rendered: None,
disable_context_menu: !cfg!(debug_assertions),
resource_dir: None,
custom_head: None,
custom_index: None,
root_name: "main".to_string(),
}
}
/// set the directory from which assets will be searched in release mode
pub fn with_resource_directory(mut self, path: impl Into<PathBuf>) -> Self {
self.resource_dir = Some(path.into());
self
}
/// Set whether or not the right-click context menu should be disabled.
pub fn with_disable_context_menu(mut self, disable: bool) -> Self {
self.disable_context_menu = disable;
self
}
/// Set the pre-rendered HTML content
pub fn with_prerendered(mut self, content: String) -> Self {
self.pre_rendered = Some(content);
self
}
/// Set the configuration for the window.
pub fn with_window(mut self, window: WindowBuilder) -> Self {
// gots to do a swap because the window builder only takes itself as muy self
// I wish more people knew about returning &mut Self
self.window = window;
self
}
// /// Set a custom event handler
// pub fn with_event_handler(
// mut self,
// handler: impl Fn(&mut EventLoop<()>, &mut WebView) + 'static,
// ) -> Self {
// self.event_handler = Some(Box::new(handler));
// self
// }
/// Set a file drop handler
pub fn with_file_drop_handler(
mut self,
handler: impl Fn(&Window, FileDropEvent) -> bool + 'static,
) -> Self {
self.file_drop_handler = Some(Box::new(handler));
self
}
/// Set a custom protocol
pub fn with_custom_protocol<F>(mut self, name: String, handler: F) -> Self
where
F: Fn(&HttpRequest<Vec<u8>>) -> WryResult<HttpResponse<Vec<u8>>> + 'static,
{
self.protocols.push((name, Box::new(handler)));
self
}
/// Set a custom icon for this application
pub fn with_icon(mut self, icon: Icon) -> Self {
self.window.window.window_icon = Some(icon);
self
}
/// Inject additional content into the document's HEAD.
///
/// This is useful for loading CSS libraries, JS libraries, etc.
pub fn with_custom_head(mut self, head: String) -> Self {
self.custom_head = Some(head);
self
}
/// Use a custom index.html instead of the default Dioxus one.
///
/// Make sure your index.html is valid HTML.
///
/// Dioxus injects some loader code into the closing body tag. Your document
/// must include a body element!
pub fn with_custom_index(mut self, index: String) -> Self {
self.custom_index = Some(index);
self
}
/// Set the name of the element that Dioxus will use as the root.
///
/// This is akint to calling React.render() on the element with the specified name.
pub fn with_root_name(mut self, name: impl Into<String>) -> Self {
self.root_name = name.into();
self
}
}
impl Default for Config {
fn default() -> Self {
Self::new()
}
}
// dirty trick, avoid introducing `image` at runtime
// TODO: use serde when `Icon` impl serde
//
// This function should only be enabled when generating new icons.
//
// #[test]
// #[ignore]
// fn prepare_default_icon() {
// use image::io::Reader as ImageReader;
// use image::ImageFormat;
// use std::fs::File;
// use std::io::Cursor;
// use std::io::Write;
// use std::path::PathBuf;
// let png: &[u8] = include_bytes!("default_icon.png");
// let mut reader = ImageReader::new(Cursor::new(png));
// reader.set_format(ImageFormat::Png);
// let icon = reader.decode().unwrap();
// let bin = PathBuf::from(file!())
// .parent()
// .unwrap()
// .join("default_icon.bin");
// println!("{:?}", bin);
// let mut file = File::create(bin).unwrap();
// file.write_all(icon.as_bytes()).unwrap();
// println!("({}, {})", icon.width(), icon.height())
// }