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DropdownProps

Struct DropdownProps 

Source
pub struct DropdownProps {
    pub open: Signal<bool>,
    pub toggle: Element,
    pub menu: Element,
    pub class: String,
    pub toggle_class: String,
    pub direction: DropDirection,
    pub align_end: bool,
    pub split: bool,
    pub color: Option<Color>,
    /* private fields */
}
Expand description

Bootstrap Dropdown component — signal-driven, no JavaScript.

Replaces Bootstrap’s dropdown JavaScript plugin with signal-controlled open/close. Supports split buttons, drop directions, and auto-closes on outside click.

§Bootstrap HTML → Dioxus

<!-- Bootstrap HTML (requires JavaScript) -->
<div class="dropdown">
  <button class="btn btn-secondary dropdown-toggle" data-bs-toggle="dropdown">Menu</button>
  <ul class="dropdown-menu">
    <li><button class="dropdown-item">Action</button></li>
    <li><hr class="dropdown-divider"></li>
    <li><button class="dropdown-item">Other</button></li>
  </ul>
</div>
// Dioxus equivalent
let open = use_signal(|| false);
rsx! {
    Dropdown { open: open,
        toggle: rsx! { "Menu" },
        menu: rsx! {
            DropdownItem { "Action" }
            DropdownDivider {}
            DropdownItem { "Other" }
        },
    }
    // Split button variant
    Dropdown { open: open, split: true, color: Color::Danger,
        toggle: rsx! { "Delete" },
        menu: rsx! { DropdownItem { "Confirm Delete" } },
    }
}

§Props

  • openSignal<bool> controlling open state
  • toggle — toggle button content (Element)
  • menu — dropdown menu content (Element)
  • split — split button mode (separate action button + caret toggle)
  • color — button color in split mode
  • directionDropDirection::Down, Up, Start, End
  • align_end — align menu to the right

Fields§

§open: Signal<bool>

Signal controlling dropdown open state.

§toggle: Element

Toggle button content.

§menu: Element

Dropdown menu content (DropdownItem components).

§class: String

Additional CSS classes for the dropdown container.

§toggle_class: String

Additional CSS classes for the toggle button.

§direction: DropDirection

Drop direction.

§align_end: bool

Align menu to the end (right).

§split: bool

Split button mode — toggle is a separate caret-only button.

§color: Option<Color>

Color for split button mode (used for the main button).

Implementations§

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impl DropdownProps

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pub fn builder() -> DropdownPropsBuilder<((), (), (), (), (), (), (), (), (), ())>

Create a builder for building DropdownProps. On the builder, call .open(...), .toggle(...), .menu(...), .class(...)(optional), .toggle_class(...)(optional), .direction(...)(optional), .align_end(...)(optional), .split(...)(optional), .color(...)(optional), .attributes(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of DropdownProps.

Trait Implementations§

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impl Clone for DropdownProps

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fn clone(&self) -> DropdownProps

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for DropdownProps

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fn eq(&self, other: &DropdownProps) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Properties for DropdownProps
where Self: Clone,

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type Builder = DropdownPropsBuilder<((), (), (), (), (), (), (), (), (), ())>

The type of the builder for this component. Used to create “in-progress” versions of the props.
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fn builder() -> Self::Builder

Create a builder for this component.
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fn memoize(&mut self, new: &Self) -> bool

Make the old props equal to the new props. Return if the props were equal and should be memoized.
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fn into_vcomponent<M>( self, render_fn: impl ComponentFunction<Self, M>, ) -> VComponent
where M: 'static,

Create a component from the props.
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impl StructuralPartialEq for DropdownProps

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where T: 'static + ?Sized,

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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