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# dioxus-animate
โจ **CSS Class Animations for Dioxus** โ Time-based CSS class manipulation for smooth animations in [Dioxus](https://dioxuslabs.com/) apps. This crate provides ergonomic macros to sequence CSS class additions and removals with precise timing control.
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## ๐ค Features
โ
Time-based CSS class manipulation<br>
โ
Ergonomic macro-based API<br>
โ
Group multiple operations together<br>
โ
Async-powered with no blocking<br>
โ
Type-safe animation sequences<br>
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## ๐ฆ Installation
Add to your `Cargo.toml`:
```toml
[dependencies]
dioxus-animate = "0.2"
```
This crate requires Rust 2024 edition.
---
## ๐งช Usage
### 1. Basic Animation Sequence
Use the `use_animate!` macro to create timed CSS class operations:
```rust
use dioxus::prelude::*;
use dioxus_animate::prelude::*;
#[component]
fn App() -> Element {
let mut element_ref = use_signal(|| None);
let animation = use_animate!(
300 => add("opacity-100"),
500 => remove("opacity-0"),
1000 => add("scale-110"),
);
let start_animation = move |_| {
animation.start(element_ref.into());
};
rsx! {
div {
class: "opacity-0 transition-all duration-300",
onmounted: move |event| element_ref.set(Some(event.data())),
onclick: start_animation,
"Click me to animate!"
}
}
}
```
### 2. Grouped Operations
Execute multiple class operations simultaneously using parentheses:
```rust
let animation = use_animate!(
0 => add("animate-pulse"),
500 => (
add("bg-blue-500");
remove("bg-gray-200")
),
1000 => remove("animate-pulse"),
);
```
### 3. Complex Animation Sequences
Chain multiple operations with precise timing:
```rust
let animation = use_animate!(
0 => add("opacity-100"),
200 => remove("opacity-0"),
400 => add("scale-105"),
600 => (
add("rotate-3");
add("shadow-lg")
),
1000 => remove("scale-105 rotate-3"),
1200 => add("scale-100"),
);
```
### 4. Triggering Animations
Animations can be triggered in two ways:
#### Method 1: Using Element References
Call `start()` with a reference to the mounted element:
```rust
// In your event handler
animation.start(element_ref.into());
```
The element reference is obtained through the `onmounted` event:
```rust
#### Method 2: Using Element ID
Call `start_for_id()` with the element's ID string:
```rust
let animation = use_animate!(
300 => add("opacity-100"),
500 => remove("opacity-0"),
);
div {
id: "target",
class: "opacity-0 transition-all duration-300",
onclick: trigger_animation,
"Click me to animate!"
}
}
```
This method is useful when you don't need to store element references or when targeting elements by ID is more convenient.
---
## ๐ง How It Works
1. **Define**: Use `use_animate!` to define your animation sequence with timestamps and operations
2. **Mount**: Capture element reference with `onmounted`
3. **Trigger**: Call `animation.start(element_ref.into())` to begin the sequence
4. **Execute**: Operations run asynchronously at their specified times
Time values are in milliseconds and represent cumulative time from animation start.
---
## ๐ API Reference
### `use_animate!`
Creates an animation sequence with the following syntax:
```rust
use_animate!(
time_ms => operation,
time_ms => operation,
// ...
);
```
**Operations:**
- `add("class-names")` - Adds CSS classes to the element
- `remove("class-names")` - Removes CSS classes from the element
- `(op1; op2; ...)` - Groups multiple operations to execute simultaneously
**Time values:**
- Expressed in milliseconds
- Cumulative from animation start
- Must be in ascending order (think CSS keyframes)
### Animation Methods
#### `start(element_ref)`
Starts the animation sequence on the provided element reference:
```rust
animation.start(element_ref.into());
```
#### `start_for_id(id)`
Starts the animation sequence on an element with the specified ID:
```rust
animation.start_for_id("my-element");
```
This method is convenient when you prefer to target elements by ID rather than maintaining element references.
---
## ๐ Repo & Contributions
๐ฆ Crate: [crates.io/crates/dioxus-animate](https://crates.io/crates/dioxus-animate)<br/>
๐ ๏ธ Repo: [github.com/dsplce-co/dioxus-animate](https://github.com/dsplce-co/dioxus-animate)<br/>
Contributions, issues, ideas? Hit us up ๐ค
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## ๐ License
MIT or Apache-2.0, at your option.
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