1use digit_layout::DigitLayout;
2
3fn main() {
4 let u8_layout = DigitLayout::unsigned(8, 1);
5 let u16_layout = DigitLayout::unsigned(16, 1);
6 let u32_layout = DigitLayout::unsigned(32, 1);
7 let u64_layout = DigitLayout::unsigned(64, 1);
8
9 println!("Unsigned Integer Types:");
10 println!(" u8: {u8_layout}");
11 println!(" u16: {u16_layout}");
12 println!(" u32: {u32_layout}");
13 println!(" u64: {u64_layout}");
14
15 let f16_layout = DigitLayout::real(5, 10, 1);
16 let f32_layout = DigitLayout::real(8, 23, 1);
17 let f64_layout = DigitLayout::real(11, 52, 1);
18
19 println!("Floating Point Types:");
20 println!(" f16: {f16_layout}");
21 println!(" f32: {f32_layout}");
22 println!(" f64: {f64_layout}");
23
24 let u8_array = DigitLayout::unsigned(8, 4);
25 let f32_array = DigitLayout::real(8, 23, 4);
26
27 println!("Array Types:");
28 println!(" [u8; 4]: {u8_array}");
29 println!(" [f32; 4]: {f32_array}");
30
31 let custom_layout = DigitLayout::named("custom", 1, 4);
32 println!("Custom Type:");
33 println!(" custom: {custom_layout}");
34}