diffusion-rs-sys 0.1.20

Rust bindings for stable-diffusion.cpp (FFI bindings)
Documentation
// Copyright 2012 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
//  Internal header for constants related to WebP file format.
//
// Author: Urvang (urvang@google.com)

#ifndef WEBP_WEBP_FORMAT_CONSTANTS_H_
#define WEBP_WEBP_FORMAT_CONSTANTS_H_

// Create fourcc of the chunk from the chunk tag characters.
#define MKFOURCC(a, b, c, d) ((a) | (b) << 8 | (c) << 16 | (uint32_t)(d) << 24)

// VP8 related constants.
#define VP8_SIGNATURE 0x9d012a             // Signature in VP8 data.
#define VP8_MAX_PARTITION0_SIZE (1 << 19)  // max size of mode partition
#define VP8_MAX_PARTITION_SIZE (1 << 24)   // max size for token partition
#define VP8_FRAME_HEADER_SIZE 10  // Size of the frame header within VP8 data.

// VP8L related constants.
#define VP8L_SIGNATURE_SIZE 1  // VP8L signature size.
#define VP8L_MAGIC_BYTE 0x2f   // VP8L signature byte.
#define VP8L_IMAGE_SIZE_BITS \
  14                         // Number of bits used to store width and height.
#define VP8L_VERSION_BITS 3  // 3 bits reserved for version.
#define VP8L_VERSION 0       // version 0
#define VP8L_FRAME_HEADER_SIZE 5  // Size of the VP8L frame header.

#define MAX_PALETTE_SIZE 256
#define MAX_CACHE_BITS 11
#define HUFFMAN_CODES_PER_META_CODE 5
#define ARGB_BLACK 0xff000000

#define DEFAULT_CODE_LENGTH 8
#define MAX_ALLOWED_CODE_LENGTH 15

#define NUM_LITERAL_CODES 256
#define NUM_LENGTH_CODES 24
#define NUM_DISTANCE_CODES 40
#define CODE_LENGTH_CODES 19

#define MIN_HUFFMAN_BITS 2  // min number of Huffman bits
#define NUM_HUFFMAN_BITS 3

// the maximum number of bits defining a transform is
// MIN_TRANSFORM_BITS + (1 << NUM_TRANSFORM_BITS) - 1
#define MIN_TRANSFORM_BITS 2
#define NUM_TRANSFORM_BITS 3

#define TRANSFORM_PRESENT \
  1  // The bit to be written when next data to be read is a transform.
#define NUM_TRANSFORMS 4  // Maximum number of allowed transform in a bitstream.
typedef enum {
  PREDICTOR_TRANSFORM = 0,
  CROSS_COLOR_TRANSFORM = 1,
  SUBTRACT_GREEN_TRANSFORM = 2,
  COLOR_INDEXING_TRANSFORM = 3
} VP8LImageTransformType;

// Alpha related constants.
#define ALPHA_HEADER_LEN 1
#define ALPHA_NO_COMPRESSION 0
#define ALPHA_LOSSLESS_COMPRESSION 1
#define ALPHA_PREPROCESSED_LEVELS 1

// Mux related constants.
#define TAG_SIZE 4           // Size of a chunk tag (e.g. "VP8L").
#define CHUNK_SIZE_BYTES 4   // Size needed to store chunk's size.
#define CHUNK_HEADER_SIZE 8  // Size of a chunk header.
#define RIFF_HEADER_SIZE 12  // Size of the RIFF header ("RIFFnnnnWEBP").
#define ANMF_CHUNK_SIZE 16   // Size of an ANMF chunk.
#define ANIM_CHUNK_SIZE 6    // Size of an ANIM chunk.
#define VP8X_CHUNK_SIZE 10   // Size of a VP8X chunk.

#define MAX_CANVAS_SIZE (1 << 24)      // 24-bit max for VP8X width/height.
#define MAX_IMAGE_AREA (1ULL << 32)    // 32-bit max for width x height.
#define MAX_LOOP_COUNT (1 << 16)       // maximum value for loop-count
#define MAX_DURATION (1 << 24)         // maximum duration
#define MAX_POSITION_OFFSET (1 << 24)  // maximum frame x/y offset

// Maximum chunk payload is such that adding the header and padding won't
// overflow a uint32_t.
#define MAX_CHUNK_PAYLOAD (~0U - CHUNK_HEADER_SIZE - 1)

#endif  // WEBP_WEBP_FORMAT_CONSTANTS_H_