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use crate;
use crate*;
/// [`Vec`] builder for [`dice::collection`].
///
/// [`dice::collection`]: dice::collection()
;
/// Generates a [`Vec`] that contains elements of type `T`.
///
/// The range specifies the length of the [`Vec`].
///
/// # Panics
///
/// Panics if the range is empty.
///
/// # Examples
///
/// ```
/// use dicetest::prelude::*;
/// use dicetest::{Prng, Limit};
///
/// let mut prng = Prng::from_seed(0x5EED.into());
/// let limit = Limit::default();
/// let mut fate = Fate::new(&mut prng, limit);
///
/// let elem_die = dice::u8(..);
///
/// let vec = fate.with_limit(100.into()).roll(dice::vec(&elem_die, ..));
/// assert!(vec.len() <= 100);
///
/// let vec = fate.roll(dice::vec(&elem_die, ..=73));
/// assert!(vec.len() <= 73);
///
/// let vec = fate.roll(dice::vec(&elem_die, 17..));
/// assert!(vec.len() >= 17);
///
/// let vec = fate.roll(dice::vec(&elem_die, 42));
/// assert!(vec.len() == 42);
/// ```
/// Similar to [`dice::vec`] but each element is generated using only a random part of
/// [`Limit`].
///
/// If you want to generate a [`Vec`] that contains other collections, then you should
/// consider using this generator for the outer [`Vec`]. That way the overall length is
/// bounded by [`Limit]` (and not the square of [`Limit`]).
///
/// [`Limit`]: crate::Limit
/// [`dice::vec`]: dice::vec()
///
/// # Panics
///
/// Panics if the range is empty.
///
/// # Examples
///
/// ```
/// use dicetest::prelude::*;
/// use dicetest::{Prng, Limit};
///
/// let mut prng = Prng::from_seed(0x5EED.into());
/// let limit = Limit::default();
/// let mut fate = Fate::new(&mut prng, limit);
///
/// let elem_die = dice::u8(..);
/// let vec_die = dice::vec(elem_die, ..);
/// let vec_of_vecs_die = dice::outer_vec(vec_die, ..);
///
/// let vec_of_vecs = fate.roll(vec_of_vecs_die);
/// assert!(vec_of_vecs.iter().flatten().count() <= 100);
/// ```