dicebag 0.3.21

Chaotic dice rolling!
Documentation
use std::collections::HashSet;

use dicebag::*;

/// See that D6 rolls stay within range.
#[test]
fn d6_stay_in_range() {
    for _ in 0..10_000 {
        let d = 1.d6();
        assert!(d >= 1 && d <= 6, "d = {}", d);
    }
}

/// See that d(97) rolls stay within range.
#[test]
fn d97_stay_in_range() {
    let mut ds = HashSet::new();
    let mut i = 0;
    let mut sat_at = -1;
    loop {
        let d = 1.d(97);
        ds.insert(d);
        assert!(d >= 1 && d <= 97, "d = {}", d);
        if ds.len() >= 97 && sat_at < 0 {
            sat_at = i;
        }
        i += 1;
        if i >= 10_000 && ds.len() >= 97 {
            break;
        }
    }
    _ = env_logger::try_init();
    log::debug!("Saturated at #{sat_at} out of (at least) 10,000 loops.");
}

#[test]
fn chance_macro_works() {
    for _ in 0..20 {
        println!("{}", percentage_chance_of!(5, 50))
    }
}

#[test]
fn random_of_vec() {
    let vs = vec![&1,&2,&3,&4,&5];
    let v = vs.random_of();
    assert_ne!(0, *v);
}

#[test]
fn random_of_f64() {
    let vs = 0.5..=2.0;
    for _ in 0..100_001 {
        let v = vs.random_of();
        assert!(vs.contains(&v))
    }
}

// #[test]
// fn random_u32() {
//     _ = env_logger::try_init();
//     let r = 1.d6();
//     log::debug!("r = {r}");
// }

// #[test]
// fn rand_rng() {
//     use rand::RngExt;
//     _ = env_logger::try_init();
//     let mut rng = rand::rng();
//     for i in 0..5 {
//         let v = rng.random::<u64>();
//         log::debug!("churn[{i}] = {v}");
//     }
// }