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struct Person {
health: i32,
damage: dice_forge::Equation,
}
impl Person {
fn new(health: i32, d: &str) -> Self {
let damage =
dice_forge::Equation::new(d).expect("dont do this in your code handle the error");
Person { health, damage }
}
fn attack(&self) -> i32 {
self.damage.roll().unwrap()
}
}
fn main() {
let person1 = Person::new(100, "2d20");
let person2 = Person::new(100, "3d10");
let mut turns = 0;
let mut health = person2.health;
while health > 0 {
turns += 1;
health -= person1.attack() as i32;
}
println!("It took {} turns for person 1 to kill person 2", turns);
health = person1.health;
while health > 0 {
turns += 1;
health -= person2.attack() as i32;
}
println!("It took {} turns for person 2 to kill person 1", turns);
}