pub enum Target {
Selection,
Default,
Killer,
Damager,
Victim,
AllPlayers,
Shooter,
Projectile,
AllEntities,
AllMobs,
LastEntity,
}Variants§
Selection
Default
Killer
Damager
Victim
AllPlayers
Shooter
Projectile
AllEntities
AllMobs
LastEntity
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Target
impl<'de> Deserialize<'de> for Target
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Target
impl StructuralPartialEq for Target
Auto Trait Implementations§
impl Freeze for Target
impl RefUnwindSafe for Target
impl Send for Target
impl Sync for Target
impl Unpin for Target
impl UnwindSafe for Target
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more