Block

Enum Block 

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pub enum Block {
Show 19 variants PlayerEvent { action: String, ls_cancel: bool, }, EntityEvent { action: String, ls_cancel: bool, }, Function { args: Args, name: String, }, Process { args: Args, name: String, }, PlayerAction { args: Args, action: String, target: Option<Target>, }, IfPlayer { args: Args, action: String, target: Option<Target>, is_negated: bool, }, StartProcess { args: Args, proc: String, }, CallFunction { args: Args, func: String, }, Control { args: Args, action: String, }, SetVariable { args: Args, action: String, }, IfEntity { args: Args, action: String, target: Option<Target>, is_negated: bool, }, EntityAction { args: Args, action: String, target: Option<Target>, }, IfVariable { args: Args, action: String, is_negated: bool, }, SelectObject { args: Args, action: String, sub_action: Option<String>, is_negated: bool, }, GameAction { args: Args, action: String, }, Repeat { args: Args, action: String, sub_action: Option<String>, is_negated: bool, }, IfGame { args: Args, action: String, is_negated: bool, }, Else, Bracket { direction: BracketDirection, kind: BracketKind, },
}
Expand description

The main structure of a block. This is not actually the type that is serialized/deserialized. Instead, it converts from/to [JSONBlock], which is friendlier with the JSON.

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PlayerEvent

Fields

§action: String
§ls_cancel: bool
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EntityEvent

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§action: String
§ls_cancel: bool
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Function

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§args: Args
§name: String
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Process

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§args: Args
§name: String
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PlayerAction

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§args: Args
§action: String
§target: Option<Target>
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IfPlayer

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§args: Args
§action: String
§target: Option<Target>
§is_negated: bool
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StartProcess

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§args: Args
§proc: String
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CallFunction

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§args: Args
§func: String
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Control

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§args: Args
§action: String
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SetVariable

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§args: Args
§action: String
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IfEntity

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§args: Args
§action: String
§target: Option<Target>
§is_negated: bool
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EntityAction

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§args: Args
§action: String
§target: Option<Target>
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IfVariable

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§args: Args
§action: String
§is_negated: bool
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SelectObject

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§args: Args
§action: String
§sub_action: Option<String>
§is_negated: bool
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GameAction

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§args: Args
§action: String
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Repeat

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§args: Args
§action: String
§sub_action: Option<String>
§is_negated: bool
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IfGame

Fields

§args: Args
§action: String
§is_negated: bool
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Else

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Bracket

Fields

Trait Implementations§

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impl Clone for Block

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fn clone(&self) -> Block

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Block

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Block

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Block

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fn eq(&self, other: &Block) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Block

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Block

Auto Trait Implementations§

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impl Freeze for Block

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impl RefUnwindSafe for Block

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impl Send for Block

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impl Sync for Block

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impl Unpin for Block

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impl UnwindSafe for Block

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,