//! Slotmap key types for graph nodes, edges, subgraphs, and loops.
//!//! These are separated so they can be used without pulling in heavy codegen
//! dependencies (syn, proc-macro2, quote, etc.).
useslotmap::new_key_type;new_key_type!{/// ID to identify a node (operator or handoff) in `DfirGraph`.
pubstructGraphNodeId;/// ID to identify an edge.
pubstructGraphEdgeId;/// ID to identify a subgraph in `DfirGraph`.
pubstructGraphSubgraphId;/// ID to identify a loop block in `DfirGraph`.
pubstructGraphLoopId;}