use bmp::{px, Image, Pixel};
fn main() {
let mut client = dfhack_remote::connect().unwrap();
let world_map = client.remote_fortress_reader().get_world_map_new().unwrap();
let width = world_map.world_width as usize;
let height = world_map.world_height as usize;
let mut img = Image::new(width as u32, height as u32);
let tiles = &world_map.region_tiles;
for x in 0..width {
for y in 0..height {
let tile = &tiles[x + y * width];
let elevation = tile.elevation();
let water_elevation = tile.water_elevation();
let b = elevation;
let above_water = elevation > water_elevation;
let g = match above_water {
true => elevation,
false => 0,
};
let r = g;
img.set_pixel(x as u32, y as u32, px!(r, g, b));
}
}
img.save("elevation.bmp").unwrap();
}