dfdx 0.13.0

Ergonomic auto differentiation in Rust, with pytorch like apis.
Documentation
use super::shape::*;

/// Represents indices into the dimensions of shapes
pub trait Axes: 'static + Default + Copy + Clone {
    type Array: IntoIterator<Item = isize>;
    fn as_array() -> Self::Array;
}

/// A singular axis, e.g. `Axis<0>` or `Axis<1>`
#[derive(Clone, Copy, Debug, Default)]
pub struct Axis<const I: isize>;
impl<const I: isize> Axes for Axis<I> {
    type Array = [isize; 1];
    #[inline(always)]
    fn as_array() -> Self::Array {
        [I]
    }
}

/// A set of 2 axes, e.g. `Axes2<0, 1>`, or `Axes2<1, 3>`.
#[derive(Clone, Copy, Debug, Default)]
pub struct Axes2<const I: isize, const J: isize>;
impl<const I: isize, const J: isize> Axes for Axes2<I, J> {
    type Array = [isize; 2];
    #[inline(always)]
    fn as_array() -> Self::Array {
        [I, J]
    }
}

/// A set of 3 axes, e.g. `Axes3<1, 3, 4>`
#[derive(Clone, Copy, Debug, Default)]
pub struct Axes3<const I: isize, const J: isize, const K: isize>;
impl<const I: isize, const J: isize, const K: isize> Axes for Axes3<I, J, K> {
    type Array = [isize; 3];
    #[inline(always)]
    fn as_array() -> Self::Array {
        [I, J, K]
    }
}

/// A set of 4 axes
#[derive(Clone, Copy, Debug, Default)]
pub struct Axes4<const I: isize, const J: isize, const K: isize, const L: isize>;
impl<const I: isize, const J: isize, const K: isize, const L: isize> Axes for Axes4<I, J, K, L> {
    type Array = [isize; 4];
    #[inline(always)]
    fn as_array() -> Self::Array {
        [I, J, K, L]
    }
}

/// A set of 5 axes
#[derive(Clone, Copy, Debug, Default)]
pub struct Axes5<const I: isize, const J: isize, const K: isize, const L: isize, const M: isize>;
impl<const I: isize, const J: isize, const K: isize, const L: isize, const M: isize> Axes
    for Axes5<I, J, K, L, M>
{
    type Array = [isize; 5];
    #[inline(always)]
    fn as_array() -> Self::Array {
        [I, J, K, L, M]
    }
}

/// A set of 6 axes
#[rustfmt::skip]
#[derive(Clone, Copy, Debug, Default)]
pub struct Axes6<const I: isize, const J: isize, const K: isize, const L: isize, const M: isize, const N: isize>;
#[rustfmt::skip]
impl<const I: isize, const J: isize, const K: isize, const L: isize, const M: isize, const N: isize> Axes
    for Axes6<I, J, K, L, M, N>
{
    type Array = [isize; 6];
    #[inline(always)]
    fn as_array() -> Self::Array {
        [I, J, K, L, M, N]
    }
}

/// Represents something that has the axes `Ax`
pub trait HasAxes<Ax> {
    /// Returns the number of elements in dimensions along `Ax`
    fn size(&self) -> usize;
}

macro_rules! impl_has_axis {
    (($($Vars:tt),*), $Num:tt, $Axis:tt) => {
        impl<$($Vars: Dim, )*> HasAxes<Axis<$Axis>> for ($($Vars, )*) {
            #[inline(always)]
            fn size(&self) -> usize {
                self.$Axis.size()
            }
        }

        impl HasAxes<Axis<$Axis>> for [usize; $Num] {
            #[inline(always)]
            fn size(&self) -> usize {
                self[$Axis]
            }
        }
    };
}

impl HasAxes<Axis<0>> for () {
    #[inline(always)]
    fn size(&self) -> usize {
        1
    }
}

impl_has_axis!((D1), 1, 0);
impl_has_axis!((D1, D2), 2, 0);
impl_has_axis!((D1, D2), 2, 1);
impl_has_axis!((D1, D2, D3), 3, 0);
impl_has_axis!((D1, D2, D3), 3, 1);
impl_has_axis!((D1, D2, D3), 3, 2);
impl_has_axis!((D1, D2, D3, D4), 4, 0);
impl_has_axis!((D1, D2, D3, D4), 4, 1);
impl_has_axis!((D1, D2, D3, D4), 4, 2);
impl_has_axis!((D1, D2, D3, D4), 4, 3);
impl_has_axis!((D1, D2, D3, D4, D5), 5, 0);
impl_has_axis!((D1, D2, D3, D4, D5), 5, 1);
impl_has_axis!((D1, D2, D3, D4, D5), 5, 2);
impl_has_axis!((D1, D2, D3, D4, D5), 5, 3);
impl_has_axis!((D1, D2, D3, D4, D5), 5, 4);
impl_has_axis!((D1, D2, D3, D4, D5, D6), 6, 0);
impl_has_axis!((D1, D2, D3, D4, D5, D6), 6, 1);
impl_has_axis!((D1, D2, D3, D4, D5, D6), 6, 2);
impl_has_axis!((D1, D2, D3, D4, D5, D6), 6, 3);
impl_has_axis!((D1, D2, D3, D4, D5, D6), 6, 4);
impl_has_axis!((D1, D2, D3, D4, D5, D6), 6, 5);

impl<const I: isize, const J: isize, S> HasAxes<Axes2<I, J>> for S
where
    Self: HasAxes<Axis<I>> + HasAxes<Axis<J>>,
{
    #[inline(always)]
    fn size(&self) -> usize {
        <Self as HasAxes<Axis<I>>>::size(self) * <Self as HasAxes<Axis<J>>>::size(self)
    }
}

impl<const I: isize, const J: isize, const K: isize, S> HasAxes<Axes3<I, J, K>> for S
where
    Self: HasAxes<Axis<I>> + HasAxes<Axis<J>> + HasAxes<Axis<K>>,
{
    #[inline(always)]
    fn size(&self) -> usize {
        <Self as HasAxes<Axis<I>>>::size(self)
            * <Self as HasAxes<Axis<J>>>::size(self)
            * <Self as HasAxes<Axis<K>>>::size(self)
    }
}

impl<const I: isize, const J: isize, const K: isize, const L: isize, S> HasAxes<Axes4<I, J, K, L>>
    for S
where
    Self: HasAxes<Axis<I>> + HasAxes<Axis<J>> + HasAxes<Axis<K>> + HasAxes<Axis<L>>,
{
    #[inline(always)]
    fn size(&self) -> usize {
        <Self as HasAxes<Axis<I>>>::size(self)
            * <Self as HasAxes<Axis<J>>>::size(self)
            * <Self as HasAxes<Axis<K>>>::size(self)
            * <Self as HasAxes<Axis<L>>>::size(self)
    }
}

impl<const I: isize, const J: isize, const K: isize, const L: isize, const M: isize, S>
    HasAxes<Axes5<I, J, K, L, M>> for S
where
    Self: HasAxes<Axis<I>>
        + HasAxes<Axis<J>>
        + HasAxes<Axis<K>>
        + HasAxes<Axis<L>>
        + HasAxes<Axis<M>>,
{
    #[inline(always)]
    fn size(&self) -> usize {
        <Self as HasAxes<Axis<I>>>::size(self)
            * <Self as HasAxes<Axis<J>>>::size(self)
            * <Self as HasAxes<Axis<K>>>::size(self)
            * <Self as HasAxes<Axis<L>>>::size(self)
            * <Self as HasAxes<Axis<M>>>::size(self)
    }
}

impl<
        const I: isize,
        const J: isize,
        const K: isize,
        const L: isize,
        const M: isize,
        const N: isize,
        S,
    > HasAxes<Axes6<I, J, K, L, M, N>> for S
where
    Self: HasAxes<Axis<I>>
        + HasAxes<Axis<J>>
        + HasAxes<Axis<K>>
        + HasAxes<Axis<L>>
        + HasAxes<Axis<M>>
        + HasAxes<Axis<N>>,
{
    #[inline(always)]
    fn size(&self) -> usize {
        <Self as HasAxes<Axis<I>>>::size(self)
            * <Self as HasAxes<Axis<J>>>::size(self)
            * <Self as HasAxes<Axis<K>>>::size(self)
            * <Self as HasAxes<Axis<L>>>::size(self)
            * <Self as HasAxes<Axis<M>>>::size(self)
            * <Self as HasAxes<Axis<N>>>::size(self)
    }
}