use df_ls_syntax_analysis::TokenDeserialize;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Clone, Debug, TokenDeserialize, PartialEq, Eq)]
#[token_de(enum_value)]
pub enum WeaponSkillEnum {
#[token_de(token = "AXE")]
Axe,
#[token_de(token = "SWORD")]
Sword,
#[token_de(token = "DAGGER")]
Dagger,
#[token_de(token = "MACE")]
Mace,
#[token_de(token = "HAMMER")]
Hammer,
#[token_de(token = "SPEAR")]
Spear,
#[token_de(token = "CROSSBOW")]
Crossbow,
#[token_de(token = "SHIELD")]
Shield,
#[token_de(token = "PIKE")]
Pike,
#[token_de(token = "WHIP")]
Whip,
#[token_de(token = "BOW")]
Bow,
#[token_de(token = "BLOWGUN")]
Blowgun,
}
impl Default for WeaponSkillEnum {
fn default() -> Self {
Self::Axe
}
}
#[derive(Serialize, Deserialize, Clone, Debug, TokenDeserialize, PartialEq, Eq)]
#[token_de(enum_value)]
pub enum MusicSkillEnum {
#[token_de(token = "PLAY_KEYBOARD_INSTRUMENT")]
PlayKeyboardInstrument,
#[token_de(token = "PLAY_STRINGED_INSTRUMENT")]
PlayStringedInstrument,
#[token_de(token = "PLAY_WIND_INSTRUMENT")]
PlayWindInstrument,
#[token_de(token = "PLAY_PERCUSSION_INSTRUMENT")]
PlayPercussionInstrument,
}
impl Default for MusicSkillEnum {
fn default() -> Self {
Self::PlayKeyboardInstrument
}
}
#[derive(Serialize, Deserialize, Clone, Debug, TokenDeserialize, PartialEq, Eq)]
#[token_de(enum_value)]
pub enum SkillEnum {
#[token_de(token = "MINING")]
Mining,
#[token_de(token = "WOODCUTTING")]
Woodcutting,
#[token_de(token = "CARPENTRY")]
Carpentry,
#[token_de(token = "DETAILSTONE")]
Detailstone,
#[token_de(token = "MASONRY")]
Masonry,
#[token_de(token = "ANIMALTRAIN")]
Animaltrain,
#[token_de(token = "ANIMALCARE")]
Animalcare,
#[token_de(token = "DISSECT_FISH")]
DissectFish,
#[token_de(token = "DISSECT_VERMIN")]
DissectVermin,
#[token_de(token = "PROCESSFISH")]
Processfish,
#[token_de(token = "BUTCHER")]
Butcher,
#[token_de(token = "TRAPPING")]
Trapping,
#[token_de(token = "TANNER")]
Tanner,
#[token_de(token = "WEAVING")]
Weaving,
#[token_de(token = "BREWING")]
Brewing,
#[token_de(token = "ALCHEMY")]
Alchemy,
#[token_de(token = "CLOTHESMAKING")]
Clothesmaking,
#[token_de(token = "MILLING")]
Milling,
#[token_de(token = "PROCESSPLANTS")]
Processplants,
#[token_de(token = "CHEESEMAKING")]
Cheesemaking,
#[token_de(token = "MILK")]
Milk,
#[token_de(token = "COOK")]
Cook,
#[token_de(token = "PLANT")]
Plant,
#[token_de(token = "HERBALISM")]
Herbalism,
#[token_de(token = "FISH")]
Fish,
#[token_de(token = "SMELT")]
Smelt,
#[token_de(token = "EXTRACT_STRAND")]
ExtractStrand,
#[token_de(token = "FORGE_WEAPON")]
ForgeWeapon,
#[token_de(token = "FORGE_ARMOR")]
ForgeArmor,
#[token_de(token = "FORGE_FURNITURE")]
ForgeFurniture,
#[token_de(token = "CUTGEM")]
Cutgem,
#[token_de(token = "ENCRUSTGEM")]
Encrustgem,
#[token_de(token = "WOODCRAFT")]
Woodcraft,
#[token_de(token = "STONECRAFT")]
Stonecraft,
#[token_de(token = "METALCRAFT")]
Metalcraft,
#[token_de(token = "GLASSMAKER")]
Glassmaker,
#[token_de(token = "LEATHERWORK")]
Leatherwork,
#[token_de(token = "BONECARVE")]
Bonecarve,
#[token_de(token = "AXE")]
Axe,
#[token_de(token = "SWORD")]
Sword,
#[token_de(token = "DAGGER")]
Dagger,
#[token_de(token = "MACE")]
Mace,
#[token_de(token = "HAMMER")]
Hammer,
#[token_de(token = "SPEAR")]
Spear,
#[token_de(token = "CROSSBOW")]
Crossbow,
#[token_de(token = "SHIELD")]
Shield,
#[token_de(token = "ARMOR")]
Armor,
#[token_de(token = "SIEGECRAFT")]
Siegecraft,
#[token_de(token = "SIEGEOPERATE")]
Siegeoperate,
#[token_de(token = "BOWYER")]
Bowyer,
#[token_de(token = "PIKE")]
Pike,
#[token_de(token = "WHIP")]
Whip,
#[token_de(token = "BOW")]
Bow,
#[token_de(token = "BLOWGUN")]
Blowgun,
#[token_de(token = "THROW")]
Throw,
#[token_de(token = "MECHANICS")]
Mechanics,
#[token_de(token = "MAGIC_NATURE")]
MagicNature,
#[token_de(token = "SNEAK")]
Sneak,
#[token_de(token = "DESIGNBUILDING")]
Designbuilding,
#[token_de(token = "DRESS_WOUNDS")]
DressWounds,
#[token_de(token = "DIAGNOSE")]
Diagnose,
#[token_de(token = "SURGERY")]
Surgery,
#[token_de(token = "SET_BONE")]
SetBone,
#[token_de(token = "SUTURE")]
Suture,
#[token_de(token = "CRUTCH_WALK")]
CrutchWalk,
#[token_de(token = "WOOD_BURNING")]
WoodBurning,
#[token_de(token = "LYE_MAKING")]
LyeMaking,
#[token_de(token = "SOAP_MAKING")]
SoapMaking,
#[token_de(token = "POTASH_MAKING")]
PotashMaking,
#[token_de(token = "DYER")]
Dyer,
#[token_de(token = "OPERATE_PUMP")]
OperatePump,
#[token_de(token = "SWIMMING")]
Swimming,
#[token_de(token = "PERSUASION")]
Persuasion,
#[token_de(token = "NEGOTIATION")]
Negotiation,
#[token_de(token = "JUDGING_INTENT")]
JudgingIntent,
#[token_de(token = "APPRAISAL")]
Appraisal,
#[token_de(token = "ORGANIZATION")]
Organization,
#[token_de(token = "RECORD_KEEPING")]
RecordKeeping,
#[token_de(token = "LYING")]
Lying,
#[token_de(token = "INTIMIDATION")]
Intimidation,
#[token_de(token = "CONVERSATION")]
Conversation,
#[token_de(token = "COMEDY")]
Comedy,
#[token_de(token = "FLATTERY")]
Flattery,
#[token_de(token = "CONSOLE")]
Console,
#[token_de(token = "PACIFY")]
Pacify,
#[token_de(token = "TRACKING")]
Tracking,
#[token_de(token = "KNOWLEDGE_ACQUISITION")]
KnowledgeAcquisition,
#[token_de(token = "CONCENTRATION")]
Concentration,
#[token_de(token = "DISCIPLINE")]
Discipline,
#[token_de(token = "SITUATIONAL_AWARENESS")]
SituationalAwareness,
#[token_de(token = "WRITING")]
Writing,
#[token_de(token = "PROSE")]
Prose,
#[token_de(token = "POETRY")]
Poetry,
#[token_de(token = "READING")]
Reading,
#[token_de(token = "SPEAKING")]
Speaking,
#[token_de(token = "COORDINATION")]
Coordination,
#[token_de(token = "BALANCE")]
Balance,
#[token_de(token = "LEADERSHIP")]
Leadership,
#[token_de(token = "TEACHING")]
Teaching,
#[token_de(token = "MELEE_COMBAT")]
MeleeCombat,
#[token_de(token = "RANGED_COMBAT")]
RangedCombat,
#[token_de(token = "WRESTLING")]
Wrestling,
#[token_de(token = "BITE")]
Bite,
#[token_de(token = "GRASP_STRIKE")]
GraspStrike,
#[token_de(token = "STANCE_STRIKE")]
StanceStrike,
#[token_de(token = "DODGING")]
Dodging,
#[token_de(token = "MISC_WEAPON")]
MiscWeapon,
#[token_de(token = "KNAPPING")]
Knapping,
#[token_de(token = "MILITARY_TACTICS")]
MilitaryTactics,
#[token_de(token = "SHEARING")]
Shearing,
#[token_de(token = "SPINNING")]
Spinning,
#[token_de(token = "POTTERY")]
Pottery,
#[token_de(token = "GLAZING")]
Glazing,
#[token_de(token = "PRESSING")]
Pressing,
#[token_de(token = "BEEKEEPING")]
Beekeeping,
#[token_de(token = "WAX_WORKING")]
WaxWorking,
#[token_de(token = "CLIMBING")]
Climbing,
#[token_de(token = "GELD")]
Geld,
#[token_de(token = "DANCE")]
Dance,
#[token_de(token = "MAKE_MUSIC")]
MakeMusic,
#[token_de(token = "SING")]
Sing,
#[token_de(token = "PLAY_KEYBOARD_INSTRUMENT")]
PlayKeyboardInstrument,
#[token_de(token = "PLAY_STRINGED_INSTRUMENT")]
PlayStringedInstrument,
#[token_de(token = "PLAY_WIND_INSTRUMENT")]
PlayWindInstrument,
#[token_de(token = "PLAY_PERCUSSION_INSTRUMENT")]
PlayPercussionInstrument,
#[token_de(token = "CRITICAL_THINKING")]
CriticalThinking,
#[token_de(token = "LOGIC")]
Logic,
#[token_de(token = "MATHEMATICS")]
Mathematics,
#[token_de(token = "ASTRONOMY")]
Astronomy,
#[token_de(token = "CHEMISTRY")]
Chemistry,
#[token_de(token = "GEOGRAPHY")]
Geography,
#[token_de(token = "OPTICS_ENGINEER")]
OpticsEngineer,
#[token_de(token = "FLUID_ENGINEER")]
FluidEngineer,
#[token_de(token = "PAPERMAKING")]
Papermaking,
#[token_de(token = "BOOKBINDING")]
Bookbinding,
#[token_de(token = "INTRIGUE")]
Intrigue,
#[token_de(token = "RIDING")]
Riding,
}
impl Default for SkillEnum {
fn default() -> Self {
Self::Mining
}
}