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Drawing

Struct Drawing 

Source
pub struct Drawing {
    pub frames: Vec<Frame>,
    pub area: Frame,
    pub list: Vec<Draw>,
    pub images: Vec<ImageData>,
    /* private fields */
}
Expand description

A scene laid out and ready to paint: every node’s box in tree order, the design’s drawing, the commands that paint it, and the images they paint.

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§frames: Vec<Frame>§area: Frame§list: Vec<Draw>§images: Vec<ImageData>

Every image the list paints, each under a blob of its own, in the order the list first paints it: what the GPU’s atlas holds for this drawing, placed as crate::atlas::place places them.

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